Daily Punch 12-12-14 Dual Weapon Work quality for Shadowrun 5e

I have far to many players who want to dual wield guns.  Let’s see if we can help them.

 

Dual Weapon Work

Cost:  15 karma per level (1 to 3 levels)

You like to shoot a lot almost as much as you like your two guns.  It’s started to rub off on you.  When you split your dice pool to make an attack, and the attack is a simple action, for every level of this feet add back 1/4 of the dice you split to both pool.  As an example if you would roll 16 dice, and you make two weapon attacks with one level in this quality you would add back 2 dice to each attack if you split the attack with 8 dice to each weapon fired.  (4 for two levels, and 6 for three levels of this quality).

Daily Punch 12-10-14 Bad Leg quality for Shadowrun 5e

So, my legs are still screwed up from a possible pinched nerve.  I’ve been reading Shadowrun lately, so here is a negative quality based on that.

 

Bad Legs

Bonus: 7 karma per level (1 to 3 levels)

You’ve either got two left feet or maybe none at all.  Maybe you have some bad cyberware that just doesn’t work quite right.  For some reason you don’t move as fast as you should.  For each level you take in this quality, reduce your agility score when determining your movement by one.  You can only take as many levels in this as you have agility.  If you effective agility drops to zero, you are considered immobile and must move around in a wheelchair.  If you are in a wheelchair, you can move a number of meters equal to your strength score each round as a simple action.

 

Thoughts?

Daily Punch 12-8-14 Strong Willed quality for Shadowrun 5e

Well, I hurt my back a week ago, and the doc had me on some awesome meds.  But, they’re trying to keep me from getting addicted.  Made me thing of this quality.

 

Strong Willed

Cost: 5 karma per level (1 to 3 levels)

Others turn to ways to easy the pain, and they get too caught in the moments.  It eats them hollow.  You…you shake that off like a bad meal from McHugh’s.  For every level you have in this quality, gain an extra die on any addition tests you have to make.

 

 

Thoughts?

Daily Punch 11-18-14 Focus quality for Shadowrun 5e

More Shadowrun 5e fun for today, this on for my mages out there-

 

Focus

Cost: 10 karma

You can split you concentration easily to the point you can keep two conversations running simultaneously in different languages at the same time.  That’s child’s play compared to what you do with magic.  When maintaining a spell, the dice pool penalty drops to a -2 instead of a -3 when you cast another spell.

 

Thoughts?

Daily Punch 11-13-14 Dedicated Philanthropist quality for Shadowrun

Most of my mages have cash to burn in Shadowrun Missions.  Let’s see if we can help with that….

 

Dedicated Philanthropist

Cost: 1 Karma

You work for the people, and you pay for the people too.  In addition to the normal, once per mission exchange of 2,000Y for one karma, you may make an additional 2,000Y for one extra karma per missions exchange.

 

Thoughts?

 

Daily Punch Specialist quality for Shadowrun 5e

I’ve been reading lots of Shadowrun lately.  Let’s see what I can come up with.

 

 

Specialist

Cost: 15 Karma

What you practice, you really practice.  Whether its shooting round after round at the same target at the range or just learning to make that pretty Troll at the bar smile on command, when you focus on something, you make sure you do it well.  When you gain a specialization in a skill, you roll three dice instead of two.

 

 

Thoughts?