Daily Punch 8-17-16 WI-FI Sensitivity negative quality for Shadowrun 5e

It’s been a bit for Shadowrun.  Haven’t done this for a bit, so  let’s add somethings I thought up this weekend.

 

WI-FI Sensitivity_______________
Technomancer Only

Bonus:5,10, or 15 karma
In the 90’s, some kids said they could feel the WI-FI and it gave them hives.  That was bulldrek, but in the 60′, the 2060’s, some kids said they could feel when the matrix went out, and it hurts like coming off bad nova.  You get that feeling when you can’t get online.  For 5 karma, you take a penalty to all actions equal to the noise rating of a zone divided by 4 (minimum 1).  For 10 karma, you take a penalty to all actions equal to the noise rating of a zone divided by 3 (minimum 1).  And for 15 karma, you take a penalty to all actions equal to the noise rating divided by 2 (minimum 2).  If no noise is present, you take no penalty.  But, if a signal jammer or other device messes with the matrix, you take the penalty.

 

Thoughts?

Daily Punch 5-18-16 Lay on Hands Adept Power for Shadowrun 5e

I like Emphatic Healing (Street Grimore), but I’d also like an option where I don’t have to take damage.  Let’s see if we can get some balance….

 

 

Lay On Hands

Cost: 1 PP Per Level

Activation: Simple Action

Channeling healing in the universe, you infuse the subject with healing power.  To accomplish this, the adept makes a Magic +Willpower[levels in Lay On Hands currently active] test.  For each hit, heal one box of damage.  This damage is healed at the rate of 1 box per initiative pass.  You must take a simple action each pass to sustain this power.  If you end the power before reaching the total amount of healing available, the extra boxes are lost.

Subjects with lower Essence are harder to heal with this power.  Apply a negative modifier equal to this subjects Essence loss (6- current Essence Rating, round down) to the dice pool for the initial check.

Thoughts?  Should this be a complex action?  Should it be per turn?  What are your thoughts?

Daily Punch 7-15-16 Martyr Mentor Spirit for Shadowrun 5e

How about something for shadowrun?

 

Martyr

You care enough for others that you will die for them.  You can’t allow another to suffer in your place, and choose to suffer in the place of others.  You follow a spirit who cares about others, you, and the whole universe.  Following this spirit can cause difficulties as you begin to care for even your enemies like they are your neighbors.

Advantages

All: +3 to assist attempts when you are not the lead on the check

Magician: +3 to all health spells used on others

Adept: gain Empathic Healing (Street Grimoire) as a bonus power

Disadvantages

A martyr is unable to kill unless he/she has to.  When you attempt to deliver a killing blow to a person, you must make a successful Charisma+Willpower (3) test.  On a failure, your attack misses.  This is determined after damage is calculated.

 

Thoughts?

Daily Punch 6-14-16 Magically Thick Skin positive quality for Shadowrun 5e

Been watching mages get smacked down by stun/physical damage and all that made me think of this…

 

 

Magically Thick Skin

Cost: 10 karma

Most people shake off the light love taps they get in a bar from an angry dwarf.  You shake off the light love taps of an angry reality straining under your force of will.  When you take damage from a drain roll, either physical or stun, reduce the damage by 1, to a minimum of 1.

 

Thoughts?

 

 

Daily Punch 3-23-16 No_Clip spell for Shadowrun 5e

Here is a spell I’ve been thinking about for a long time and I want to get it out there to see what people think of it.  Why not be able to walk through walls in Shadowrun?

 

No_Clip

(Physical)___________

Type: P           Range: Self Only

Duration: S   Drains: F + 4 + Resistance Test for each half meter walked through (see below)

Game Genie

(Physical)___________

Type: P           Range: Touch

Duration: S   Drains: F + 7 + Resistance Test for each half meter walked through (see below)

The old pixel games had some awesome cheats to them.  One of the best was the No_Clip where you could walk through walls.  Now you can do that in real life!  You can’t walk through any living material and you can’t walk through living earth, but any mundane material could be walk through.  You will appear on the other side.  The force of the spell must be equal to the number of meters of material you must walk through, and for each half meter of material you attempt to walk through, you must roll the Objects Resistance dice pool and add all hits to the drain value of the spell.  Each round you sustain the spell, you must make the Drain roll. No_Clip can only be used on yourself, but Game Genie can be used on a character you touch while you sustain the spell.