Daily Punch 3-16-17 Force Ball cantrip for DnD 5e

If it’s good enough for Pathfinder, then it’s good enough for DnD!

Force Ball

evocation cantrip

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous

You throw a ball of pure force at an enemy.  The ball hits unerringly, automatically hitting and dealing damage, unless the enemy is behind total cover or has a spell such as shield that blocks force spells. Choose one creature within range.  That target takes 2 force damage.

This spell’s damage increases by 2 when you reach 5th level (4), 11th level (6), and 17th level (8).

Daily Punch 3-15-17 Force Ball spell for Pathfinder

 

How about a cantrip for Pathfinder?

 

Force Ball

School evocation [force]; Level magus 0, sorcerer/wizard 0

CASTING
Casting Time 1 standard action
Components V, S

EFFECT
Range close (25 ft. + 5 ft./2 levels)
Duration instantaneous
Saving Throw none; Spell Resistance yes

DESCRIPTION

You throw an unerring ball of force at a target in range. The target takes 1d2 points of force damage.

The ball strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Objects are not damaged by the spell.  However, spells like shield block the effects of the spell.

Daily Punch 1-22-17 Grim Harvest spell for DnD 5e

Just published it for Pathfinder, so let’s publish it for DnD 5e

Grim Harvest

Casting Time: 1 action
Range: 150 feet
Components: V, S, M (a piece of a ghoul’s heart)
Duration: Instantaneous

You condense your hatred for life through the ghoul’s heart and force it out into the world as a 20-foot radius blast centered on a creature in range.  Each creature in the sphere must make a Constitution saving throw. A target takes 6d6 necrotic  damage on a failed save, or no damage on a successful one.

The life you destroy comes back to you as you feast as a ghoul on life.  You heal damage equal to half the total damage done by this spell.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Daily Punch 2-21-17 Grim Feast Spell for Pathfinder

Grim Feast

School necromancy; Level  sorcerer/wizard 3,Oracle 3, Cleric 3, Oricel 3 Witch 3

CASTING
Casting Time 1 standard action
Components V, S, M (a piece of a ghoul’s heart)

EFFECT
Range long (400 ft. + 40 ft./level)
Area 20-ft.-radius spread
Duration instantaneous
Saving Throw Fort half; Spell Resistance yes
DESCRIPTION
By channeling your inner hate for all things living through a ghoul’s hart, you create a ball of unlife that you throw at a point in range.  All creatures in the area take 1d6 points of necrotic damage per caster level (maximum 10d6).  This spell must be centered on a creature in range.

As a bonus, half of the life you drain come back to you as you feed as a ghoul does.  You regain hit points equal to half of the total damage you did with the spell to each creature.  You may not regain hit points above you maximum.

 

Thoughts?

Daily Punch 2-20-17 Force Push spell for DnD 5e

Force Push

1st-level evocation

Casting Time:reaction

Range: 10 feet

Components: s

Duration: instantaneous 

With a flick of wrist,  you hit a target with the force of your will.  When a target enters the range of this spell, as a reaction, you can force the target to make a Dexterity saving throw.  On a failure, the target is thrown 10 feet, knocked prone, and it takes 3d6 force damage.  On a success,  the target is not moved and it only takes half damage.



Thoughts?

Daily Punch 2-14-17 Elf Friend spell for DnD 5e

How about a spell to really change your friends point of view!

 

Elf Friend

6th-level transmutation

Casting Time:1 action

Range: touch

Components: V

Duration: 1 day

The target you touch undergoes a rapid change, transforming into an elf, if it fails a Constitution saving throw. The target’s type changes to humanoid (elf), and it loses all race abilities.  However the target gains fey ancestry, trance, and keen senses.  It still has all it’s original statistics.  After 1 day, the elf changes back into its old race.  If the spell is repeated for three days, and the save is failed each time, the spell becomes permanent.

Daily Punch 2-7-17 Force Push spell for Pathfinder

How about some defensive spells for Pathfinder?

 

Force Push

Schoolevocation [force]; Levelalchemist 1, bloodrager 1, magus 1, sorcerer/wizard 1, witch 1

CASTING

Casting Time 1 immediate action
Components S

EFFECT

Range 10 feet
Target One creature in range
Duration instantanous

Saving ThrowFortitudenegates; see text; Spell Resistance yes

Thoughts?

Daily Punch 1-18-17 Time Sphere spell for DnD 5e

How about another spell in the time school.

 

Time Sphere

4th-level enchantment

Casting Time: 1 action
Range: 150 feet
Components: V, S, M (a tiny ball of tar)
Duration: Concentration, up to 1 minute

You throw a ball of concentrated time at an point in range.  All creatures within 30 feet of the point are affected by the spell.  You may choose to slow or speed time in the area.  If you slow time and a creature starts its turn in a spell or enters the affected area, it must make a Wisdom saving throw.  If it fails, the creature instantly loses all its actions, bonus actions, free actions, and ability to move.  If you speed time, any creature in the area gains an additional action for the turn.  That action can be used only to take the Attack (one weapon attack only), Dash, cast a cantrip, Disengage, Hide, or Use an Object action.

 

 

Thoughts?

Daily Punch 1-17-17 Time Crawls spell for DnD 5e

I want some chronomancy in DnD.  Let’s make that happen!

 

Time Crawls

1st-level enchantment

Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a sundial)
Duration: Concentration, up to 1 minute

Choose up to three creatures that you can see within range. Those creatures lose their ability to move on their turn unless they spends an action.  At the end of each of a target’s turn, the target can attempt a Wisdom saving throw to regain the ability to move without spending an action. On a success, the spell ends on the target.

At Higher Levels: When you cast this spell using a spell slot of 1st level or higher, you can target one additional creature for each slot level above 2nd.