5-27-15 Post Hypnotic Suggestion spell for Shadowrun 5e

I love me some Control Thoughts/ Mob Mind spells, but sometimes you have to be a bit more subtle.  Let’s work on that.

Post Hypnotic Suggestion

(Mental)_______________

Type: M    Range:1 meter

Duration: S        Drain: F+2

 

Soap Box

(Mental)_________________

Type: M    Range:20 Meters centered around you

Duration: S        Drain: F+4

As you cast the spell you subtlety suggest one action for your target(s) to take, but they believe the idea is completely their own.  This spell is especially taxing, but is unnoticeable by anyone who is not watching astraly as those creatures will notice the spell being cast.

Post Hypnotic Suggestion affects a single target while Soap Box affects a group of targets.  The target(s) will perform the action, will not remember the action, but will not suspect the action is out of character if you sustained the spell until the action is over.  After the action is completed, you can stop sustaining the spell and the target(s) will still not remember the action or think it out of character is brought to the target(s) attention.  If you stop sustaining the spell, and the action is not completed, the target will stop the action and return to normal activity.

Daily Punch 5-21-15 Magic Malaise negative quality for Shadowrun 5e

Some people get hit harder then others when they do some physical tasks.  Maybe that would carry over to magic as well?

Magic Malaise

Bonus: 5 karma per level (1-3 levels)

Requirement: magician or aspected mage

You can run a mile in under 7 minutes, you can bench press 200 and not break a sweat, but when you cast a single spell it hits you like a ton a bricks.  Increase the drain value for every spell you cast by the number of levels you have in this quality.  This does not change the type of drain from stun to physical.

Thoughts?

Daily Punch 5-20-15 RALLY! positive quality for Shadowrun 5e

I was watching a few action movies, and I think my trog with a combat ax would like something like this.

RALLY!

Cost: 7 per level (1 to 3 levels)

We all get pumped when we put a fragger down.  Some get even more pumped when they do it the hard, handheld way.  When you deliver the killing or knock out blow with a melee weapon, you may immediately heal a number of stun boxes equal to your levels in this quality as you are filled with adrenalin from the kill!

Thoughts?

Daily Punch 5-19-15 Acid Wave Spell for Shadowrun 5e

You know what my favorite type of element in Shadowrun is?  Acid!  Almost no one preps for it, it’s a dirty way to get out of a room (the way), and it eats the enemy’s armor to boot!  Let’s build on what’s in Shadow Spells

Acid Wave

(Direct, Elemental)

Type: P  Range: S(A)   Damage: P

Duration: S    Drain: F+1

Why throw a ball of acid, when you can be at it’s center?  Acid Wave sends a wave of corrosive acid in all direction around you destroying everything in your and it’s path.  This repeats every combat turn as the caster’s first action if it is sustained while not hurting the caster.  However, everything else int the area is damaged by the corrosive effects of the spell.

Thoughts?

Daily Punch 5-4-15 Someone from Nowhere quality for Shadowrun 5e

If you can get a bonus, how about a penalty?

Someone from Nowhere

Bonus: 5 karma

Everybody knows that person.  This person has two anglo human parents in Brooklyn, but always gets confused with a half-Spanish/Half-Japanese dwarf from Africa.  It wouldn’t be so bad except the Human Polyclubs always tend to find this poor person when they go out to the McHugh’s.  Well, you’re “that” person.  When dealing with any non-player characters, any character who has a prejudice against any particular human race will always assume you are that race  and apply those penalties as appropriate.  Metatype penalties apply as normal.

Thoughts?

Daily Punch 5-1-15 Someone from Anywhere quality for Shadowrun 5e

Let’s keep the hits rolling with some new qualities.

Someone from Anywhere

Cost: 7 karma

You look like the guy that everybody’s met. You get confused for street gangers from Hong Kong or upscale businessmen from Cheyenne.  When you have any interactions with any other persons, no race based prejudice are factored into these dealings.  People just assume your from whatever group they are from.  Metatype basis can still be factored into your dealings.

Daily Punch 4-30-15 Friends with Benefits quality for Shadowrun 5e

I’m reading tons of Shadowrun lately.  Let’s put in a positive quaility that I thought of when I read about ally spirits…

Friends with Benefits

Cost: 10 Karma

You’re slick, and anybody who knows you just wants to help you.  This even goes for the spirits you keep around you.  When you spend karma to improve an ally spirit, decrease the cost of each individual improvement by one karma.

Thoughts?

Daily Punch 4-28-15 Quick Adapter / Slow Adapter qualities for Shadowrun 5e

How about being able to deal with some background in a hurry?  How about NOT being able to adjust well?

Quick Adapter

Cost: 5 Karma

You’ve always been an early adapter.  You have the best commlinks and the newest grimoires.  You also are the quickest on the uptake.  Decrease the time it takes you to adapt to a background count by half.

And the flipside…

Slow Adapter

Bonus: 5 Karma

Honestly, you’ve never been “with it.”  Your style is at least 10 years out of date.  You can barely program your commlink, and don’t even get you on the AR as you can’t find your own PAN.  This is just like how you deal with magic.  Double the time it takes you to adjust to a background count.

Thoughts?