Daily Punch 3-6-23 iBlaster small arms for Starfinder

Saw an optical blaster, so I want one!

iBlaster

Built from a custom glasses display with an innovative head wrapping and brain sensing design. This optical blaster allows the user to just think about firing the device freeing the uses hand(s) for any other actions. It can also be linked to any other computer systems for virtual reality and augmented reality heads up displays.

iBlaster, mark 1

Level 4; Price 2,200
Hands 1; Proficiency Small Arms
Damage 1d6 F; Range 50 ft.; Criticalburn 1d6
Capacity 10 charges; Usage 1
Bulk L; Special —


iBlaster, mark 2

Level 8; Price 9,800
Hands 1; Proficiency Small Arms
Damage 2d4 F; Range 50 ft.; Critical burn 1d6
Capacity 10 charges; Usage 1
Bulk L; Special —

iBlaster, mark 3

Level 12; Price 32,000
Hands 1; Proficiency Small Arms
Damage 4d4 F; Range 50 ft.; Critical burn 2d6
Capacity 20 charges; Usage 1
Bulk L; Special —

iBlaster, mark 4

Level 16; Price 162,000
Hands 1; Proficiency Small Arms
Damage 6d4 F; Range 50 ft.; Critical burn 3d6
Capacity 20 charges; Usage 1
Bulk L; Special —

iBlaster, mark 5

Level 20; Price 745,000
Hands 1; Proficiency Small Arms
Damage 7d6 F; Range 50 ft.; Critical burn4d6
Capacity 20 charges; Usage 1
Bulk L; Special —

Thoughts?

Daily Punch 2-28-23 Divine Weapon M1-6 spell for Starfinder

How about some divine guns for the Mystic?

Divine Weapon

Classes Mystic 1-6
School conjuration (Summoning)
Casting Time 1 standard action
Range touch
Duration 1 minute
Saving Throw no; Spell Resistance no

Description

You summon a weapon made of divine force. Choose good, evil, positive, or negative energy. You summon a small pistol full from your god that does damage of the chosen type upon a successful ranged attack against EAC. The spell does damage based on the level of the attack.

1st: 1d4 + your Wisdom modifier
2nd: 3d4 + your Wisdom modifier
3rd: 5d4 + your Wisdom modifier
4th: 7d4 + your Wisdom modifier
5th: 9d4 + your Wisdom modifier
6th: 11d4 + your Wisdom modifier

Thoughts?

Daily Punch 2-13-23 Energy Attack M0 T0 spell for Starfinder

sometimes even the mages need to throw down.

Energy Attack

Classes Technomancer 0, Mystic 0
School conjuration (creation)
Casting Time 1 standard action
Range melee
Targets one creature or object
Duration instantaneous
Saving Throw none; Spell Resistance yes

Description

When you cast this spell, choose acid, cold, electricity, or fire; the spell gains that descriptor. You cover an appendage in energy, and you must make a melee attack against its EAC. On a hit, the ray deals 1d6 damage of the chosen energy type.

Casting this spell doesn’t provoke attacks of opportunity.

Thoughts?

Daily Punch 1-18-23 Recycler Grenade for Starfinder

I’ve been playing Prey, and my favorite part of this Sci-Fi game is the ability to take apart creatures and make useful stuff from them. We can do this in starfinder too!

Recycler Grenade

This grenade causes bonds between atoms to brake and condense into a cube of cube of UPBs for all targets within range. This weapon does untyped damage to all creatures in the area. No damage resistance applies to this damage except for any creatures that lack a physical body of any kind. After the damage is delt to all targets and surrounding material and location, a number of UPBs are created equal to the total damage dealt.

 Recycler Grenade, Mk 1

Level 5; Price 950
Hands 1; Proficiency Grenade
Damage 1d8; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Specialexplode (1d8 E; 20 ft.)


 Recycler Grenade, Mk 2

Level 9; Price 4,350
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Specialexplode (3d8; 20 ft.)

Recycler Grenade, Mk 3

Level 15; Price 37,500
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Specialexplode (6d8 E; 20 ft.)

Recycler Grenade, Mk 4

Level 17; Price 82,500
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Specialexplode (12d8 ; 20 ft.)

Daily Punch 12-27-22 Entanglement Loops technological items for Starfinder

Ok, one last system for Santa- STAR SANTA!

Entanglement Loops

Level 20; Price 750,000
Capacity -; Usage unlimited
Hands —; Bulk 1

Description

These two hoops are created in pairs and indicated with a scannable code. Each hoop can expand up to 25 feet in length and won to a synched bag opening. Each hope is then spread across an opening to the full circumference of the opening such as a door or a bag. When powered on on both ends, using 25 changes, the two Einstein-Rosen bridge between the two points allowing instantaneous maintained gateways between the two at the cost of one charge per hour. The two continue their operation until one gate is powered off in which case anyone caught in between is allowed to choose which gate it is ejected out of or in the case of no choice or unintelligent objects or creatures, randomly.

Thoughts?