Daily Punch 11-9-12

Saw a movie and make me think of some Shadowrun goodness

Glitch 20 bp, requires technomancer, your powers in the matrix have expanded beyond what you thought were possible as a complex action, you make resonance + charisma check needing 6 successes. if you pass, you teleport up to your move in any direction you choose.  On a failure you lose your next simple action next turn. On a glitch, you teleport your move in a random direction, and on a critical glitch, the DM chooses where you teleport up to triple your move.

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