Daily Punch 11-9-12

Saw a movie and make me think of some Shadowrun goodness

Glitch 20 bp, requires technomancer, your powers in the matrix have expanded beyond what you thought were possible as a complex action, you make resonance + charisma check needing 6 successes. if you pass, you teleport up to your move in any direction you choose.  On a failure you lose your next simple action next turn. On a glitch, you teleport your move in a random direction, and on a critical glitch, the DM chooses where you teleport up to triple your move.

Advertisements

2 thoughts on “Daily Punch 11-9-12

Leave a Reply to laverafish Cancel reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s