Product– Crawl! No.8: Firearms!
System– Dungeon Crawl Classics
Producer– Stray Couches Press
TL; DR– You brought a wizards to a gun fight! 93%
Basics-How about adding some guns to your DCC RPG game? This book provides rules for adding firearms to your game spanning black powder cap and ball guns to laser rifles.
Mechanics or Crunch– Overall, the rules in this book are really well done. This book provides different types of guns for however advanced a GM wants the guns to be in his/her home game. The guns from different ages have distinct feels. In addition to the standard gun y does x damage, there are new rules for duels as well as critical hit and fumble tables. I like most of the added mechanics, but some of the things like a critical hit that disarms you I don’t like. It’s good, but some things you might not completely agree with. 4.5/5
Theme or Fluff- DCC RPG has some of the best gonzo fantasy rules and themes of any RPG. I love what I see here. You can have modern day armies show up in a DCC RPG game and start drawing on your wizards and rogues. It’s a blast! 5/5
Execution-This one was reasonably well laid out, but some of the tables were a bit off. I could read everything well enough, but I would have liked the information separated into a table and then had a larger description of the tables contents in a separate area. It felt a bit cluttered. Nothing is horrible, but it wasn’t my favorite layout for a Crawl! magazine. 4.5/5
Summary-If you love DCC RPG as much as I do, then you are going to buy this anyway. If you are not an addict, this is a good one. It’s not my favorite, but it’s a good addition to the magazine. There are some great rules for adding guns to a fantasy game. It’s all optional, but if you want a touch weirder game by giving the warrior a blaster, this is a great way to handle the rules. 93 %