Daily Punch 2-15-15 Knowledge is Power quality for Shadowrun 5e

If you can use a what you know in DnD, how about being able to do the same in Shadowrun?

 

Knowledge is Power

Cost: 5 karma

You know how to walk the walk, but more important, how to talk the talk.  So much so the silver-tongued devil that you are is almost as impressive as how book smart you are.  When you make a Charisma roll with any skill in the influence skill group, you may add your ranks in a relevant knowledge skill to the dice pool.  You must be invoking the knowledge to gain these bonus dice.  You can not gain these extra dice on a roll where you do not mention the skill.

 

 

Thoughts?

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