My wife found a sword in DCC. She loves it, but maybe she shouldn’t….
Seelendieb-this is a +1 longsword of impressive sharpness that also increases the wielders strength by +4. It’s hilt is shaped like interconnected grasping hands of bone with the crossbar being a spine. It was forged by a god of death and destruction and gifted to his chosen paladin to steal life in the multiverse.
INT: 18; PERS: 16; does not possess the wielder. Wielder gains hit points equal to half damage dealt, and then the wielder then makes a Will saving throw, DC equal to hit points recovered.
Fail First Three-The sword now makes the hit point recovery feel amazing. This process is almost addictive.
Fail Next Three-The wielders alignment shifts to chaotic.
Fail Final Three-The wielder becomes a soul wraith. There is no physical change, but the character now eats souls instead of food. This is done as an action over an intelligent creature that died less than 1 turn ago. The character can also consume blood of intelligent creatures in place of souls. The character heals damage as if they has used lay on hands on themselves using their own attributes if they drink blood. The character can no longer heal hit points as normal, but may be healed by a cleric of a neutral or chaotic deity. Healing from a Lawful cleric harms the character, but the character is allowed a Will save to prevent the healing, DC equal to amount that would the dealt as damage. The character’s title shifts as follows depending on the level: