Daily Punch 8-30-23 Zero Point technomancer spell for Starfinder

I want to freeze something!

Zero Point

Classes Technomancer 1
School evocation (cold)
Casting Time 1 standard action; see text
Range medium (100 ft. + 10 ft./level)
Targets one creature or object
Duration instantaneous
Saving Throw Fortitude half, see text; Spell Resistance yes

Description

You remove the energy from a point in frange dropping temperatures down to near absolute zero. The target takes 3d6 cold damage and is staggered for one turn. S successful save results in half damage and the target is not staggered.

Thoughts?

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