Daily Punch 9-16-21 Armored Assailant feat for Starfinder

Keep building those soldier! now on to the Armored Storm

ARMORED ASSAILANT(COMBAT)

Big armor hits extra hard

Prerequisite: armored assailant fighting style

Benefit: the bonus from your melee striker gear bonus up to your full strength bonus and gain one additional upgraded spot on all power armor you use.

Thoughts? To much or just right?

Daily Punch 9-15-21 Lore Expert bard feat for DnD 5e

Let’s keep building now on to Bards!

Lore Expert

prerequisite: college of lore

Time to apply all the things you learned college! Gain the following benefits:

  • When a target of your bardic inspiration uses their die, they may roll twice and take which ever die they want.
  • When you use your cunning words, roll twice and take which ever result you want.
  • When you use a skill which which you are proficient from your bonus proficiencies, you add 1 and 1/2, rounded down, your ability modifier instead of use your ability modifier.

Thoughts? Too much or just enough?

Daily Punch 9-7-21 Powerful Berserker feat for DnD 5e

I’ve been going class by class in Starfinder giving each path som love. Let’s do that for DnD as well. time to start with the Path of the Berserker barbarian.

Powerful Berserker

prerequisite: path of the berserker

You are brute force personified.  Gain the following benefits:

  • When in frenzy, your ability modifier is applied to all bonus attacks you make in a round.
  • When you enter your rage and are frightened or charmed, the target causing the effect must make a Wisdom save (DC 8 + proficiency modifier + your Charisma modifier) or they become frightened for one round.
  • When you enter a rage and are frightened or charmed, the effect completely ends.
  • When you use your intimidating presence feature on a creature that was already affected by your intimidating presence, you can use it as a bonus action instead of an action.

Thoughts?

Daily Punch 8-24-21 Target cantrip for Pathfinder 2nd Ed

Let’s revisit the idea of causing penalties to targets based on who they attack.

Target Cantrip 1

Emotion Enchantment Mental
Traditionsarcane, primal
Cast

Two Actions

somatic, verbal
Range 30 feetTargets 1 creature
Saving Throw 
WillDuration 1 round

 You entice a target to attack a target it was considering attacking.

Success The target is unaffected by your spell.
Failure The target is forced to attack an a creature of your choosing that the target was already hostile toward for its first attack in the round. If it makes an attack against a different target instead, it has a -2 penalty to the first attack it makes. If the target attacks the chosen creature with its first attack, it has no penalty for any attacks this round. If an attack from that target targets multiple enemies, but includes the chosen creature, there it no penalty as well.


Heightened (3rd) The penalty to the first attack increases to -4.
Heightened (5th)  The penalty to the first attack increases to -6.
Heightened (7th)  The penalty to the first attack increases to -8.

Thoughts?