Daily Punch 3-23-21 Jumper feat for DnD 5e

Let’s build off yesterday’s idea with a feat. I want to fling fighters and rogues around areas with the greatest of ease!

Jumper

You’ve gotten good at flinging yourself up high or across some distance! Gain the following benefits:

  • Increase your strength or dexterity by 1 to a maximum of 20.
  • When you move, you gain a fly speed equal to 1/4 your speed horizontal or equal to your speed vertically. You can use the dash action to do this again, but you must end your turn holding onto something or on a flat surface or you will fall as normal at the end of your turn.

Too much?

Daily Punch 3-12-21 Researcher rogue Archetype for DnD 5e

How about a rogue who learns things?

Researcher

You don’t need to be the quickest person, but you can be the smartest person in the room. Your goal is to find out how the world works. Now you’ve set off into the world to see what you can learn!

Contents [show]

Study

Starting at 3rd level, you can use the bonus action to make a Intelligence(religion), Intelligence(nature), or Intelligence(arcana) check (DC 8 + 1/2 creature CR). If you succeed, you can make an sneak attack against the target without advantage or another ally engaged with the target.

Learned

You gain proficiency in religion, nature, and arcana. You may change what skill you choose for your expertise ability

Observent

Starting at 9th level, you gain expertise in either perception or in investigation. If you have expertise in either of these, you can choose a different skill to gain expertise in.

Document

By 13th level, if you have already succeed on a check using your study ability against a type of creature, you always can make a sneaks against that type of creature in the future. For example, succeeding against a black dragon would allow you to always make sneak attacks against black dragons in the future, but you would need to make the check against green dragons as they would be a different creature type.

Present

When you reach 17th level, you can help your allies with the skills you have learned. Once per day, as a bonus action, you can give any number of a use of your sneak attack damage bonus dice against one creature that you have studied before or have used your document ability with. For one bonus action, you can designate as many creatures as you want against a single target. Each creature can use your sneak attack against one target. Additional bonus actions are need to choose different targets. The ability to make a sneak attack goes away after one minute. Multiple creatures can sneak attack the same target in a tern using this ability. You are limited to one of sneak attack a target a round as normal. You regain this ability after a long rest.

Thoughts?

Daily Punch 3-10-21 and 3-11-21 Advisor and Improved Advisor feat for DnD 5e

Howa bout some use of knowledge to make life better on the battle field? FEAT TREES ARE NOT DEAD TO ME! lol

Advisor

You are a guide for your friends. Gain the following benefits:

  • Increase you Wisdom or Intelligence by 1, to a maximum of 20.
  • As an action, you can make an Intelligence(arcana), Intelligence(religion), Intelligence(nature) check against a creature in range (DC 8 + 1/2 creature CR). If you succeed, your allies that can hear you gain advantage against the target for one turn. You can reuse this ability after a short rest.

and how about we make it even better?

Improved Advisor

prerequisite -advisor

You’ve gotten quicker at telling others what to do. Gain the following benefits:

  • Increase you Wisdom or Intelligence by 1, to a maximum of 20.
  • You can use your advisor ability as a bonus action.

Thoughts?

Daily Punch 3-5-21 Accuracy Curse spell for DnD 5e

How about some more crits in our life?

Accuracy Curse

2nd-level enchantment

Casting Time:1 action
Range:60 feet
Components: V, S, M (an arrowhead)
Duration: Concentration, up to 1 minute

Choose a target that you can see within range. The target must succeed on a Wisdom saving throw or all attacks on the target are more accurate. Until the spell ends, increase the range of attacks that score a critical hit on the target by 1.

At Higher Levels: When you cast this spell using a spell slot of 4rd level or higher, you increase the critical range by 1 for every two levels above 2nd.

Thoughts?

Daily Punch 2-24-21 Battle Healer feat for DnD 5e

I want to run some DnD without clerics. I don’t think we can now, but how about if we build in some healing like Pathfinder 2nd Ed?

Battle Healer

prerequisite -proficiency in medicine

You are a master a caring for those who need it in a hurry. Gain the following benefits:

  • Increase you Wisdom or Intelligence by 1, to a maximum of 20.
  • As an action, you can care for a living creature. That creature may spend a number of hit dice equal to your proficiency bonus and heal based on the roll.

Thoughts?

Daily Punch 2-20-21 Elite feat for DnD 5e

Made this for Starfinder, but I think it fits in Eberron as well.

Elite

You are just that good. You can spend a hero point to make two checks instead of one as an action when you use a skill with which you are proficient. If you succeed at one check and fail at the other, you are considered to have succeeded. If you succeed both times, you can count it as two successes or one success with a value equal to three higher than the best check.

Thoughts?

Daily Punch 2-16-21 Osteocraft spell for DnD 5e

Been reading some course work in anatomy. How about we dissolve or make some bones!

Osteocraft

4th-level necromancy

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: 1 action

You touch a creature on a limb. If the creature fails a Constitution save, the body limb begins to either harden as extra bones begin to grow or bones begin to degrade. The creatures takes a -1 penalty to all actions, checks, and saves. At the start of the creatures turns, it must make another save. If it succeeds, the penalty is reduced by 1. If it fails, the penalty increases by 1. If the penalty would ever be equal to the creatures proficiency bonus, the bone growth or destruction is complete and the limb becomes useless.

remove curse, regenerate, heal, restoration, dispel good and evil, or wish spell ends this effect.

At Higher Levels: If you cast this spell using a spell slot of 5th level or higher, increase the number of targets by 1 for each spell level above 4.

Thoughts?