Daily Punch 2-21-19 Bestial Fury Druid Spell for DnD 5e

How about a low level druid boost spell?

 

Bestial Fury

1st-level enchantment

Casting Time: 1 action
Range: Touch
Components: V, S, M (claws and teeth of a badger)
Duration: Concentration, up to 1 minute

This spell throws a target into a fury.  When you touch  a creature, that creature may attempt a Wisdom saving throw.  On a failure, that creature loses all spell casting abilities and any abilities that require mental concentration and instead gains the rage of a creature of your level or CR.  The rage lasts for as long as you concentrate on the spell.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the number of affected creates increases by 1 for each slot level above 1st.

 

 

Thoughts?

Daily Punch 2-20-18 Mixed Heritage feat for DnD 5e

How about a feat for all the players who want to splash in another race?

 

 

Mixed Heritage

You have a mixture of heritage in your family.  Choose a race you are not a member or and do not count as. You gain the following benefits:

  • Gain a +1 bonus to one of the attributes that race normally gains a bonus to, to a maximum of 20.
  • You not count as a member of that race for any feats, abilities, and class abilities.  You gain any benefits and penalties that those feat and abilities would cause.

 

Thoughts?

Daily Punch 2-14-19 Continual training feat for DnD 5e

How about something to make you even better at what you already good at.

 

Continual Training

Why stop learning, keep getting better:

  • Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
  • Choose Intelligence, Wisdom, or Charisma.  Gain a +1 bonus to a number of skill checks equal to that ability modifier.  If that ability modifier increases, choose additional skill for each increase.

 

Thoughts?

Daily Punch 2-13-19 Inspire Competence spell for DnD 5e

Here is something I want back in my 5e!  Inspire Competence as a spell

 

Inspire Competence

Divination 1st level spell

Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Concentration, up to 1 minute

You begin through word or song to inspire your allies.  As you concentrate on this spell, all allies within the range of this spell can roll a d4 and add the number rolled to all skill checks it makes while in the area.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, your allies roll a d6.  When you cast this spell using a spell slot of 5th level or higher, your allies roll a d8.  When you cast this spell using a spell slot of 7th level or higher, your allies roll a d10.  When you cast this spell using a spell slot of 9th level or higher, your allies roll a d12.

Daily Punch 1-16-18 Mental Flexibility feat for DnD 5e

Time for a DnD feat.

 

Mental Flexibility

Why choose when you can be everything? Gain the following:

  • Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
  • At the start of each day, choose a skill associated with the attribute you choose or a tool proficiency.  You are considered proficient with that skill or tool for they day.  After a long rest, you may change the skill.

 

Thoughts?

Daily Punch 1-15-19 Eurytus’ bow spell for DnD 5e

Todays spell for the wizard!

 

Eurytus’ bow

1st-level conjuration

Casting Time: bonus action
Range: Self
Components: V, S, M (a shard of pottery)
Duration: 1 minute

This spell creates a floating wooden bow or crossbow that moves with you and stays within 5 feet of you.  The bow operates as normal, requiring an action to use, but the bow will conjure an arrow as part of the action to fire the weapon.  The action that fires the weapon does not require you to use your hands, and you use your spellcasting attack modifier for the attack.  The weapon does damage as a non-magic bow.  The bow can be attack as normal and for all purposes is a normal wooden bow for targeting, hit points, AC, and damage.

 

 

Thoughts?

Daily Punch 1-7-19 Death Ventriloquism spell for DnD 5e

We’re back and here is a DnD spell.

Death Ventroquism

4th level illusion
  • Casting Time: 1 action
  • Range: 10 feet
  • Components: V S M (Burning incense)
  • Duration: 10 minutes
  • Classes: Bard, Cleric
  • You cast a spell that appears to be speak with dead in all forms except you control what the corpse says. Casting this spell prevents any future casting of speak with dead. Any attemt to determine a false spell can be detected with an Intelligence (arcana) or Wisdom(religion) check, made with disadvantage. Any check that fails reads the spell as speak with dead.

Thoughts?

Daily Punch 12-18-18 Lord Giveth, Lord Taketh spell for Pathfinder

How about a few spells for Pathfinder?

 

Lord Giveth, lord Taketh, light School necromancyLevel antipaladin 1, cleric/oracle 1, inquisitor 1, shaman 1, witch 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Target two creature touched
Duration instantaneous
Saving Throw Will half; Spell Resistance yes

DESCRIPTION

When laying your hand upon a creature, you channel negative energy that deals 1d4 points of damage + 1 point per caster level (maximum +5) to the first creature and heal an equal amount to a second creature.

 

Lord Giveth, lord Taketh, moderate 

School necromancyLevel antipaladin 3, cleric/oracle 2, inquisitor 2, shaman 2, witch 2

DESCRIPTION

This spell functions like lord giveth, lord taketh light, except that you deal 2d4 points of damage + 1 point per caster level (maximum +10) and heal an equal amount.

 

Lord Giveth, lord Taketh, serious

School necromancyLevel antipaladin 4, cleric/oracle 3, inquisitor 3, shaman 3, witch 4

DESCRIPTION

This spell functions like lord giveth, lord taketh light, except that you deal 3d4 points of damage + 1 point per caster level (maximum +15) and heal an equal amount.

 

Lord Giveth, lord Taketh, critical

School necromancyLevel cleric/oracle 4, inquisitor 4, shaman 4, witch 5;

DESCRIPTION

This spell functions like lord giveth, lord taketh light, except that you deal 4d4 points of damage + 1 point per caster level (maximum +20) and heal an equal amount.

 

 

Daily Punch 12-17-18 Lord Giveth, Lord Taketh spell for DnD 5e

And we’re back!  Let’s get started again with a spell for DnD 5e

 

Lord Giveth, Lord Taketh

1st level Evocation

Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: instantaneous

You call upon the powers of your god granting you the ability to wield both the powers of life and death.  Choose a target in range.  If that target fails a Wisdom saving throw, it is dealt 1d4 necrotic damage.  Choose a second target in range.  If the first target failed its Wisdom saving throw, the second target is healed the same amount of damage.

  • At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d4 for each slot level above 1st.