More ideas for shadowrun!
Just Lucky!
You are just plain lucky!
• Cost: 25 Karma
• Game Effect: You can gain three luck, instead of the normal maximum of two, per turn.
Thoughts?
More ideas for shadowrun!
Just Lucky!
You are just plain lucky!
• Cost: 25 Karma
• Game Effect: You can gain three luck, instead of the normal maximum of two, per turn.
Thoughts?
I want to make a danger close alchemist!
Alchemist
You know where to stand when the bombing starts. You do not take splash damage from item you create and use.
Thoughts?
Played some Shadowrun and had a player want to be a glutton for punishment. Let’s help!
Defense Master
Prepare and you can prevent anything!
• Cost: 10 Karma
• Game Effect: When you are attacked, you gain edge when your defense value is only three higher than the attack value instead of the normal four.
Thoughts?
Ok, we need one more system with a can to smack an idiot!
Smack Can
Tech Level: 2 Complexity Modifier: 2
Range: 10’ radius, special
Damage: 6d10 main, 6d6 others
Special: wielder immune
Power: Self
Smack cans are highly compressed depleted uranium cans. A wielder makes a melee attack on someone instead of throwing the can. If it hits, the main target takes damage as above, but then the can explodes and hits all creatures in the area with acid-based damage except the person who swung the can.
Thoughts?
Thinking about something new, and thought about a fun new toy for my players.
| Grenade Type | Level | Price | Range | Capacity | Bulk | Special |
| Grenade, shield I | 2 | 200 | 20 ft. | Drawn | L | 10 feet by five feet hazy wall with 10 hit points |
| Grenade, shield II | 6 | 700 | 20 ft. | Drawn | L | 10 feet by five feet hazy wall with 20 hit points |
| Grenade, shield III | 10 | 3,000 | 20 ft. | Drawn | L | 10 feet by five feet hazy wall with 30 hit points |
| Grenade, shield IV | 14 | 12,000 | 20 ft. | Drawn | L | 10 feet by five feet hazy wall with 40 hit points |
| Grenade, shield IV | 18 | 65,000 | 20 ft. | Drawn | L | 10 feet by five feet hazy wall with 50 hit points |
This grenade explodes into a laser wall that springs forth and provides cover and concealment and cover. the wall is 1 inch think and has hit points depending on its level. When you throw the grenade, you choose the direction where the wall will appear. The wall last for one minute or until it takes enough damage to destroy the wall.
Thoughts?
Now let’s make one for Starfinder!
| Grenade Type | Level | Price | Capacity | Bulk | Special | ||
|---|---|---|---|---|---|---|---|
| Caustic Can I | 6 | 1,220 | Drawn | L | 1d10 B main target, explode(1d6 A 10 ft) | ||
| Caustic Can II | 10 | 5,000 | Drawn | L | 2d10 B main target, explode(1d10 A 10 ft) | ||
| Caustic Can III | 14 | 21,100 | Drawn | L | 4d10 B main target, explode(2d10 A 10 ft) | ||
| Caustic Can IV | 18 | 108,500 | Drawn | L | 6d10 B main target, explode(3d10 A 10 ft) |
The caustic can is a brightly labeled can designed to be swing against a target and explode on the surrounding enemies but vent away from the attacker. As a melee attack, a character can swing the can at a target against the targets KAC. If it hits, it does the damage against the target then explodes. All creatures in range can save as normal, but the attacker is not affected by the explosion. The item is consumed if it explodes.
Thoughts?
Made it for DnD 5e, so now let’s make it for Pathfinder 5e!
Healing Transmutation
Cast

somatic, verbal
Traditions arcane, primal
Range touch; Targets 1 piece of fruit
Duration 10 minutes
You place power into a single piece of fruit making it extra juicy. As an interact action, a creature can eat the fruit gaining 1d6 hit points. In addition, a creature can make a ranged or melee attack with the fruit instead as an attack action. Treat the fruit as an agile weapon with which the attacker is proficient.
Critical Success The target takes 1d6 persistent acid damage, 3d6 bludgeoning damage, and all enemies within five feet take 1d6 acid splash damage.
Success The target takes 2d6 bludgeoning damage and all enemies within five feet take 1 acid splash damage.
Heightened (+1) You can imbue piece of fruit.
Thoughts?
Be it soup or beer, food as weapons has been in the media lately. That give me an idea..
2nd-level transmutation
Casting Time: 1 action
Range: Touch
Components: V, S, M (a piece of fruit)
Duration: eight hours
Five juicy pieces of fruit appear in your hand and are infused with magic for the duration. A creature can use its action to eat one peace of fruit. Eating a berry restores 1d4 hit point.
Alternatively, a piece of fruit can be used as a weapon. You can make a melee or ranged attack up to 30 feet as an action. You are considered proficient when you attack with the fruit. If it hits, the target takes 1d6 magic bludgeoning damage and all enemies engaged with the target make a Dexterity save or take 1d6 magic bludgeoning damage as well.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, increase the number of fruit pieces by 1 for each slot level above 2nd.
How about a quick idea for DnD 5e?
Light Armor Master
Prerequisite: Proficiency with light armor
You learn how to better move in flexible armor. You gain the following benefits:
Thoughts?
want to make a Santa patron, so we need some Santa spells!
| Santa’s Little Helpers | ||||
| Level: 2 | Range 30 feet | Duration: 1 night | Casting time: 1 turn | Save: N/A |
| General | The caster brings forth servents of the master to do what must be done! | |||
| Manifestation | Roll 1d4: 1-The caster stomps his staff and snow forms into the creatures summoned. 2-the caster flicks his wrist and creatures always there step into view. 3-when the caster claps his hands a blizzard springs forth and the creatures step forth. 4-the caster winks and the creatures appear. | |||
| Corruption | Roll 1d6: 1-4 minor, 5-6 major | |||
| Misfire | Roll 1d4:(1)The caster’s mouth fills with sour taste to the point he gains a -4 attack rolls, saving throws, spell checks, and to initiative; (2) The caster’s bones turn to candy and break easly causing double damage for 1d6 rounds. (3) Everything tasts like candy so the caster tries to eat everythign and everyone for 1d4 rounds. (4)The caster must make a DC 10 Fort save or he turns into a cookie gingerbread man for 1d6 rounds. He can move freely as this cookie, but has a 1 for Strengh, Agiligy, and Stamina until the spell ends. | |||
| 1 | Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption + patron taint + misfire; (1-3) corruption; (4) patron taint (or corruption if no patron); (5+) misfire. | |||
| 2-11 | Lost, failure | |||
| 12-13 | failure, but the spell is not lost. | |||
| 14-15 | You summon forth a 1HD elven creature. this creature has a bonus to crafting things, climbing, and hiding equal to 1/4 your spell check result. these creatures follow you commands to the best of their ability. They build anything you want in 1/4 the time it normally takes. | |||
| 16-19 | You summon forth 2d4 elven creatures as described below. | |||
| 20-23 | You summon forth a 3HD flying reindeer. | |||
| 24-30 | You summon forth eight 4HD flying reindeer and a sleigh. the sleigh is large enough to accommodate seven regular humanoids. the sleigh also comes with one elven creature as described below. all follow your commands. While at rhe helm of the sleigh, you see through all darkness and storms, noth magical and mundane. | |||
| 31+ | You summon forth one 16 HD demon. this demon carries a cage and a whip. it is immune to fire and cold. ot can also teleport from darkness to darkness. It gains one step up the dice chain for any action against a creature that has performed an evil act in the last week. |