Daily Punch 9-16-20 Earthglass magic item for Pathfinder 2nd Ed.

Can’t stop won’t stop with items in different systems!

Earthglass Item 5

Magical Divination
Usage held in 1 hand


This dark glass orb can allow the user to steal items from other rooms.

Activate 3 actions Interact; Frequency once per day; Trigger You place the item against a wall of up to five feet of earth, one foot of stone, or 1 inch of metal; Effect You can look into the other room as the orb comes translucent and you can see into the other room up to 50 feet distance. You can select an unattended item of up to 50 pounds and slowly pull the item toward the wall you are against at a rate of 5 feet per round. If the item reaches the wall you are against, it is teleported to your space and you can grab it.

Thoughts?

Daily Punch 9-15-20 EARTHGLASS.EXE technological item for Starfinder

I like the earthglass idea, so let’s hit the other systems as well.

Name/modelLevelPriceHandsBulkCapacityUsage
Earthglass.exe530001L1/day

Earthglass.exe

This sleek black tablet had a series of metal, concentric rings on the back. Upon tapping the tablet and hitting the digital on button, the device will prompt the user to put it against a wall of up to five feet of ground, 1 foot of earth, or 2 inches of metal, the device will use sound waves to give a 3D picture of an area of up to 50 feet by 50 feet by 50 feet on the opposite side on the other side of the wall. A user can tap an unattended item on display and use gravity waves to pull the item toward the wall at the rate of 1 foot a round. The item will be phase shifted through the wall and will appear in front of the tablet once the item reaches the wall on the other side of the tablet.

Thoughts?

Daily Punch 9-10 and 9-11-20 Ghost in the Machine and Sufficiently Advanced Technology feat for Starfinder

I’ve been experimenting with using skills for other skills expecially technology and religion. Let’s play in Starfinder too.

SUFFICIENTLY ADVANCED TECHNOLOGY

You’ve learned enough about technology to really see how magical it is.

Prerequisites: Computers 5 ranks or Engineering,5 ranks.

Benefit: You can use Computer or Engineering as if it was Mysticism for skill checks.

GHOST IN THE MACHINE

Computer and Machines might have souls and you can speak to them.

Prerequisites: Mysticism 5 ranks

Benefit: Choose Computers or Engineering. You can use Mysticism as if it was the chosen skill.

Thoughts?

Daily Punch 9-9-20 Theory and Practice for DnD 5e

Had an idea last night for Pathfinder, and think it might fit as well into DnD 5e as a feat.

Theory and Practice

Prerequisite: proficiency in arcana, nature, or religion
Isn’t magic all the same thing, really? Gain the following benefits:

  • Increase your Wisdom or Intelligence by 1, to a maximum of 20.
  • You can use Intelligence(arcana), Intelligence(nature), or Intelligence(religion) in place of Intelligence(arcana), Intelligence(nature), or Intelligence(religion) for skill checks.

Thoughts?

Daily punch 9-8-20 Theory and Practice feat for Pathfinder 2e

Had a game this weekend where my players were stumped when it came to a religion check in a haunt. All wizards! So let’s help with that.

THEORY AND PRACTICE FEAT 1

General Skill

Prerequisite(s) trained in Arcana, Occultism, or Religion

Through study of one art, you have learned how to use similar skills to answers similar problems. During a haunt you can use a Arcana, Occultism, or Religion skill in place of Arcana, Occultism, or Religion skill.

Thoughts? It’s situational, but it will help you in a pinch!

Daily Punch 9-7-20 Damage Augment gun augment for Starfinder

How about some love for weapons. You can augment your body, so why not your gun?

NameLevelPriceSystem
Damage Augment76500Gun 

This small disk is placed along the barrel of has a small dial. As an action, you can change the damage type of the weapon of the weapon to acid, electric, fire, cold, or sonic damage instead of the weapons normal type for the weapon. This lasts until the damage type is changed again.

Thoughts?

Daily Punch 9-1-20 Mental Fortitude advanced quality for Pip System

How about something new?

Mental Fortitude
Requires: Knowledge 3 (S), History 2 (Q) , Resist 3 (S), Fearless 2 (Q)

You mind is trained to the point where you can shake off the horrors that would break most men. Unless something significant happens as a result of another ability, you can’t be confused, distraught, and instantly snap out of hysterics. You can ignore the first Hit of mental damage on any attack that hits you.

thoughts?

Daily Punch 8-28-20 COME AT ME! Barbarian Feat for Pathfinder 2nd Ed

Tinkering lately in the lab with barbarians, so what do you think of this one? Instead of threatening an area, what if you made everyone hit you?

COME AT ME! [ONE ACTION] FEAT 2

Barbarian Rage Stance

Trigger A foe within reach attacks a target who is not you.

As a reaction, make a melee Strike against the triggering creature. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.

Thoughts?