Player wants to keep some spell running. I like Repeate a spell, but I think it needs some beefing up.
Constant Casting Feat 1
Exploration General Move Concentrate You’ve mastered the art of magic on the move. When you use the exploration activity repeat a spell, you move at full speed and are not fatigued by casting the spell every turn. You must rest for 10 minutes of out of every hour. You can instead sustain a spell up to its full duration as you move at full speed instead.
You can make your own pictures but how about making maps from another? Can you download them?
Memory Mapper T1
School illusion
Casting Time 1 standard action
Range touch
Duration 10 min/level
Saving ThrowWill negates (harmless); Spell Resistance no
You touch a creature and ask it to recall a memory. The creature’s mind then creatures a holographic map of an area up to 1 mile cubed in a 10 foot cube. You can then zoom in, zoom out, and move through the map as you please with hand gestures. Before the duration of the spell ends, you can dismiss the spell while holding a data recorder or computer and save the map to that device. The creature need not be conscious for this spell to work.
Now how about some tech to do the same?
Name/model
Level
Price
Hands
Bulk
Capacity
Usage
Holographic Memory Download
5
3,000
—
1
—
1/day
Holographic Memory Download
The head set has an attached computer terminal. A creature can don the headset and think of a location and the headset will read the creatures mind and create a file containing a 3D map of up to 1 cubic mile. the file can be downloaded from the terminal. The creature need not be conscious for this device to work.
Had a scene in my head where a person lured some people into the desert but then tried to enslave them. The captured turned the tables and dried their capture out using spells to get water and escape. Let’s make that happen!
Desiccate
2nd-level transmutation
Casting Time: 1 bonus action Range: touch Components: V, S Duration: Concentration, up to 1 minute
The touch a creature solidly with your hand and begin to pull the water out of them as water flows from them out into the area into a container of your choice within five feet. Make a melee spell attack against a creature within your reach as an action. On a hit, the target takes 2d8 fire damage, and for each hit point you drain, you gain 1 gallon of water that you can float to location within 5 feet. Until the spell ends, you can make the attack again on each of your turns as an action.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 3rd.
Had a blast at Winter Fantasy this weekend. Had a fighter full of hero points surrounded by enemies who walked away. Let’s fix this problem!
Heroic Speed
You use your moment to do what needs to be done. You can spend a hero point to gain an additional reaction or bonus action. You may not spend a hero point on any rolls associated with that reaction or bonus action.
Thinking about being able to keep hitting that same person over and over. Let’s help a warlock!
Repeating Blast
Prerequisite: eldritch blast cantrip
When you hit a creature with eldritch blast, the next use of eldritch blast against the same target gains a +1 bonus to the attack. This bonus keeps continuing until the bonus to hit equals 1/2 your proficiency bonus.
I want my android to be a bit more personable. Let’s make that happen!
Human Cyborg Relations
You’ve mastered reading and manipulating the fleshy creatures.
Prerequisite(s): Android, Sense Motive as a class skill.
Benefit(s): You no longer take a penalty to sense motive checks but non-android and non-construct creatures still take a penalty to sense motive checks against you.
Archetype Archetype Pathfinder Agent Prerequisites Pathfinder Agent Dedication, Environmental Explorer
Pathfinders train to stay alive when things get rough and the traps start springing. When you roll a critically fail a Reflex save, you get a failure instead. In addition, when you roll a success on a Reflex save, you get a critical success instead.
I like shields take damage and can prevent damage. Let’s play more with that!
Turning Blows Stance (Fighter) Feat 6
Fighter Stance
Prerequisites Everstand Stance
You’ve practiced with the shield to the point even splinters will save you in a fight. Further increase the shield’s Hardness by 2 with the Everstsnd stance bonus when using the Shield Block reaction and double the shields hit points. When the stance ends, if the shield has more damage than its maximum hit points would normally, it is then broken, not before.