Why not make a person who can run around real fast?
Charger
You can dash as a bonus action.
Thoughts? Today is simple, but simple isn’t bad!
Why not make a person who can run around real fast?
You can dash as a bonus action.
Thoughts? Today is simple, but simple isn’t bad!
Ok, one more RPG for this idea.
You’ve learned your time to do better.
Prerequisite(s): 3 ranks in a skill of your choice.
Benefit(s): If you perform a skill check with the chosen feat as a full round action instead of an action, you gain a circumstance bonus to the check equal to 1/3 your level.
Special: You can take this feat multiple times. Its effects don’t stack. Each time you take this feat, it applies to a new skill.
thoughts?
Got some feedback. Let’s try this again!
General Skill
Prerequisites trained in a chosen skill
You have learned how to focus under pressure by taking a breath. When you gain this feat, choose a skills you are trained in. When you make a skill check using the chosen skill that only requiring one action, you can instead take two actions instead. If you do, you gain a circumstance bonus to the check depending on your proficiency.
| Proficiency | Bonus |
| Trained | +1 |
| Expert | +2 |
| Master | +3 |
| Legendary | +4 |
Thoughts?
Thinking about this one for all the games I play.
Feat 4Archetype Concentrate Skill
Archetype Pathfinder Agent
Prerequisites Pathfinder Agent Dedication
You have learned how to focus under pressure by taking a breath. When you gain this feat, choose a number of skills equal to your intelligence modifier. Perform skill check from one of the skill chosen that only requiring one action. You gain a bonus to the check depending on your proficiency.
| Proficiency | Bonus |
| Trained | +1 |
| Expert | +2 |
| Master | +3 |
| Legendary | +4 |
Thoughts?
yes, I still like feat treats. But I have an idea festina lente- hurry slowly!
Focus
Don’t rush and you will be surprised how good you can be at something. As an action, you can focus on a task. If you do, the next skill check you make will gain a bonus to the roll equal to 1/2 your proficiency bonus.
Quick Focus
prerequisite: focus feat
You’ve gotten good at focusing. Gain the following benefits:
Thoughts?
Can’t rip and tear if you don’t grab first!
Grabby
You can’t get closer than right on top of them. Gain the following benefits:
Thoughts?
Let’s build off yesterday’s idea with a feat. I want to fling fighters and rogues around areas with the greatest of ease!
Jumper
You’ve gotten good at flinging yourself up high or across some distance! Gain the following benefits:
Too much?
Almost done with Ancient Gods 2. Solid game bit now I want fighters flying round the battle field!
Hook and Pull
Continue reading “Daily Punch 3-22-21 Hook and Pull fighting style for DnD 5e”Ok, we can move, but now lets jump!
Fighter
Prerequisites Hook and Swing
You’ve learned to pull yourself using your enemy as your spring board. When you use the Hook and Swing feat, you can choose to jump equal to your move horizontally or move vertically equal to half your movement speed. If you do not end your turn out of the air, you fall as normal.
Thoughts?
Doom Ancient Gods 2 is out. Got an idea in the first five minutes.
Feat 2Fighter
Requirements You are wielding a melee weapon.
You hit an enemy and use the momentum to move yourself. Make a Strike with a melee weapon. If you hit, you may make an immediate stride that does not does not provoke reactions from your target. If the weapon has the disarm, shove, or trip trait, you can use the corresponding action instead of a Strike.
Thoughts?