Had an alchemist who heals not be trained in medicine He’s got arcana, so let’s fix this.
Chirgurgeon
Prerequisite(s): Alchemist
When you think about it, people are just really just complex alchemical homunculi, and you know how to tinker with homunculi! You gain the following benefit:
You may use Intelligence(arcana) in place of Wisdom (Medicine).
Add your Intelligence modifier to all hit points healed via any spell you cast.
How about we help those little alchemists deal with all the things they keep breathing or drinking?
Poison Fueled Feat 12
Alchemist
Prerequisite(s) Poison Resistance
Your blood has become used to having a healthy dose of toxic chemicals to the point you almost need it now. You resistance to poison damage is equal to your level now and when you take persistent poison damage you now heal that much each turn instead. You still roll to end the effect as normal and can not elect to keep the damage going. If the damage is multiple damage types, you still heal as long as the persistent damage contains the poison type.
We’ve got quen for 5e and Starfinder, so it’s time for Pathfinder 2e!
Aegis Spell 1
Abjuration Force
Traditions arcane, divine Cast
somatic, verbal Duration 1 minute
You surround yourself in a shimmering light of of protective force. This shield has 10 hit points and these hit points are lost first before any others. When the shield loses all it’s hit points, if the creature that hit you hit with a melee attack and is within five feet, it is blasted with a burst of light. The target must make a Fortitude saving throw or be blinded for one round.
Heightened (+1) The aegis hit points increases by increases by 5.
Let’s build on the ideas from Monday but in Starfinder!
Blinding Breach T1
School evocation
Casting Time 1 standard action
Range touch
Targets 1 creature equipped with a force field
Duration 24 hours
Saving Throw none; Spell Resistance no
You overcharge a shield allowing for a explosion of light when it fails. From now on when the shield is reduced to 0 hit points it emits a flash of light. All creatures, except the barer, out to 20 feet must succeed at a Constitution saving throw or become blind for 1 round.
More witcher inspired spells! I like the quen sign. Can I make this in DnD?
Aegis
1st-level abjuration
Casting Time: 1 bonus action Range: Self Components: V, S Duration: concentration, up to 1 minute
A translucent shimmering shield of force envelops you. This shield has 10 hit points, and will take damage first from melee or weapon attacks. When exhausted, it emits a flash of light causing blindness for one round on the attacker if the attacker is with in 10 feet and fails a Constitution saving throw.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the hit points of the aegis increase by 5 for each slot level above 1st.
Saving Throw Will half (harmless); Spell Resistance yes (harmless)
You speak words of power and twin two willing souls together. Chose a number of willing creature in range as determined below. Those souls now share a total hit point pool. Damage to one deals damage to the whole hit point total. When the total hit point total is reduced to zero, both begin to die. When you heal one of the pair, increase the total hit point total by that much. When the spell ends, divide the remaining hit point total as equally as possible. This spell has no effect on stamina points.
1st: 2 willing creatures
2nd: 3 willing creatures
3rd: 4 willing creatures
4th: 5 willing creatures
5th: 5 willing creatures
6th: 7 willing creatures
Casting this spell doesn’t provoke attacks of opportunity.
How about we move the previous item to Starfinder? Let’s melt some people!
Name
level
Price
—
damage
Usage
Genetic Destabilizer, Mk 1
4
2100
—
1d4
1/day
Genetic Destabilizer, Mk 2
8
9300
—
2d4
1/day
Genetic Destabilizer, Mk 3
12
35000
—
3d4
1/day
Genetic Destabilizer, Mk 4
16
165000
—
5d4
1/day
Genetic Destabilizer, Mk 5
20
815000
—
6d4
1/day
This item is a simple black box with a touch screen on the front. You can select a creature species on the menu, and the box will emit a subspace wave out to 30 feet. Creature of the species begin to destabilize at a molecular level. Each round when a creature of that species enters or starts its turn in the area around the box, it must make a Fortitude saving throw or take sonic damage depending on the level of the item. The DC of the save is equal to 12 + half the item’s level. Each time after the first save, increase the DC by 1.
Another witcher inspired potion! I like the potion that damages undead that just hang out near you. Wonder if Pathfinder needs that?
Corpsebane Item 1+
Alchemical Elixir Consumable Usage held in 1 hand; Bulk L Activate
This flask filled with the essence of undead distilled and purified with prayer. When consumed, you emit a faint light out to 30 feet. Any undead in the area must make a Fortitude saving throw or they are damaged by holy energy at the start of their turn or when they enter the area. They must repeat this at the start of any turn in the area or when they enter the area.
Corpsebane (Lesser)Item 1
Price 3 gp Bulk L Saving Throw DC 17 Fortitude. It deals 1d3 positive damage.
Corpsebane (Moderate)Item 3
Price 10 gp Bulk L Saving Throw DC 19 Fortitude. It deals 1d6 positive damage.
Corpsebane (Greater)Item 11
Price 250 gp Bulk L Saving Throw DC 28 Fortitude. It deals 3d3 positive damage.
Corpsebane (Major)Item 17
Price 2,500 gp Bulk L You Saving Throw DC 37 Fortitude. It deals 2d6 positive damage.