Daily Punch 9-10 and 9-11-20 Ghost in the Machine and Sufficiently Advanced Technology feat for Starfinder

I’ve been experimenting with using skills for other skills expecially technology and religion. Let’s play in Starfinder too.

SUFFICIENTLY ADVANCED TECHNOLOGY

You’ve learned enough about technology to really see how magical it is.

Prerequisites: Computers 5 ranks or Engineering,5 ranks.

Benefit: You can use Computer or Engineering as if it was Mysticism for skill checks.

GHOST IN THE MACHINE

Computer and Machines might have souls and you can speak to them.

Prerequisites: Mysticism 5 ranks

Benefit: Choose Computers or Engineering. You can use Mysticism as if it was the chosen skill.

Thoughts?

Daily Punch 9-9-20 Theory and Practice for DnD 5e

Had an idea last night for Pathfinder, and think it might fit as well into DnD 5e as a feat.

Theory and Practice

Prerequisite: proficiency in arcana, nature, or religion
Isn’t magic all the same thing, really? Gain the following benefits:

  • Increase your Wisdom or Intelligence by 1, to a maximum of 20.
  • You can use Intelligence(arcana), Intelligence(nature), or Intelligence(religion) in place of Intelligence(arcana), Intelligence(nature), or Intelligence(religion) for skill checks.

Thoughts?

Daily punch 9-8-20 Theory and Practice feat for Pathfinder 2e

Had a game this weekend where my players were stumped when it came to a religion check in a haunt. All wizards! So let’s help with that.

THEORY AND PRACTICE FEAT 1

General Skill

Prerequisite(s) trained in Arcana, Occultism, or Religion

Through study of one art, you have learned how to use similar skills to answers similar problems. During a haunt you can use a Arcana, Occultism, or Religion skill in place of Arcana, Occultism, or Religion skill.

Thoughts? It’s situational, but it will help you in a pinch!

Daily Punch 9-7-20 Damage Augment gun augment for Starfinder

How about some love for weapons. You can augment your body, so why not your gun?

NameLevelPriceSystem
Damage Augment76500Gun 

This small disk is placed along the barrel of has a small dial. As an action, you can change the damage type of the weapon of the weapon to acid, electric, fire, cold, or sonic damage instead of the weapons normal type for the weapon. This lasts until the damage type is changed again.

Thoughts?

Daily Punch 9-1-20 Mental Fortitude advanced quality for Pip System

How about something new?

Mental Fortitude
Requires: Knowledge 3 (S), History 2 (Q) , Resist 3 (S), Fearless 2 (Q)

You mind is trained to the point where you can shake off the horrors that would break most men. Unless something significant happens as a result of another ability, you can’t be confused, distraught, and instantly snap out of hysterics. You can ignore the first Hit of mental damage on any attack that hits you.

thoughts?

Daily Punch 8-28-20 COME AT ME! Barbarian Feat for Pathfinder 2nd Ed

Tinkering lately in the lab with barbarians, so what do you think of this one? Instead of threatening an area, what if you made everyone hit you?

COME AT ME! [ONE ACTION] FEAT 2

Barbarian Rage Stance

Trigger A foe within reach attacks a target who is not you.

As a reaction, make a melee Strike against the triggering creature. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.

Thoughts?

Daily Punch 8-27-20 Sturdy feat for DnD 5e

Had it for Pathfinder, so how about for DnD?

Sturdy

Prerequisite: barbarian
You we’re always just built thick. Gain the following benefits:

  • Increase your Constitution by 1, to a maximum of 20.
  • You increase your maximum hit points by 2 hit points for every level of barbarian you currently possess, and you increase your maximum hit points by 2 level you gain in barbarian in the future.

Thoughts?