How about some healing in a reaction? I wonder can we play with the reaction action?
Rapid Healing SPELL 1
Healing Necromancy Positive
Traditions divine, primal
Range 30 feet; Targets 1 willing living creature
You channel positive energy to heal a living creature when it starts it turn or it takes damage. You restore 1d4 Hit Points to the creature.
Heightened (+1) The amount of healing or damage increases by 1d4.