How about some more armor for your drone in Starfinder?
Armor Up
You wield more metal on your tin can to make it stand fast in the face of firepower.
Prerequisites: you possess a drone
Benefit: your drone gains a +2 to AC.
How about some more armor for your drone in Starfinder?
You wield more metal on your tin can to make it stand fast in the face of firepower.
Prerequisites: you possess a drone
Benefit: your drone gains a +2 to AC.
I like the idea of messing with others and making enemies focus fire.
You cause your foes to tremble more than most.
Benefit: Increase the penelty you impose on an enemy’s attack from a class ability by an additional 2.
More Starfinder fun today for the Envoy. How about this improvisation
As a move action, you can choose one enemy within 60 feet.
That enemy must succeed at a Will save or take a –4 penalty to all attacks it makes that are not against you until the end of your next turn.
At 6th level, you can spend 1 Resolve Point to make the enemy take the penalty with no saving throw allowed.
Thoughts?
Product– Shadowrun: Chrome Flesh
System– Shadowrun 5e
Producer–Catalyst Game labs
Price– $24.99 here https://www.drivethrurpg.com/product/151893/Shadowrun-Chrome-Flesh?term=chrome+flesh?affiliate_id=658618
TL; DR– Solid book for solid chrome! 95%
Basics– We can make you better, stronger, faster! Chrome Flesh is the Shadowrun book focusing on our chromed out runners who are more machine than man. This book provides several options that run the gambit from new metal to shove into your arm, living organism that live inside you, and the dreaded nanites! This book also builds on the nanite CFD storyline that is forefront in Shadowrun 5e now while building out the world in general.
Mechanics or Crunch– This book is pretty, but maybe a little to pricey regarding your soul. I like what the book has on offer, but most of the new teck feels a bit too essence heavy or have too many drawbacks such as touching nanites at all. The newer things suchs the biotech feel like there should be more new tech. I’d like more of the new and less of the old chrome. But, what is here I do like seeing. 4.5/5
Theme or Fluff-This is where Shadowrun books have always excelled and keep doing so. The book reads like a reddit thread with chapters starting with a story, moving to a discussion by one person in the world, and then the hard crunch. The fluff of the story and the discussion really make the world feel alive. Even details regarding the tech feel realistic. A solid story and character interaction and delivery really makes the book shine. 5/5
Execution– This book looks pretty, has a good lay out, and has amazing tables that really help you use the old and new tech together and even find it! But, there are a number of small errors that take away from the presentation like errors at the top of tables mislabeling essence and capacity. Also, I love the story, but the repeated nature of a few of the stories and character discussion make this book run a little too long. Solid book with a few errors hurting the presentation. 4.8/5
Summary-A chromed out Street Sam is always a fun addition to a team. Chromed Flesh adds lots of new toys for the metal men in your life. Also, this book really makes you feel like you’re in the world of Shadowrun reading updates on Jackpoint. It’s not completely perfect as some of the crunch needs more options to fill out the roster of available tech and some minor issues mare a great book. However, most of these problems can be forgiving by the fact this this book provides updated tables showing where all the chrome toys are in the books. If you are looking for a solid book for a character who wants to trade essence to punch through an engine block, then this is the book for you. 95%
How about some quick repair for your bots?
This is a magic hack for 5th level technomancers.
You may expend a spell of any level as a standard action and touch a construct. That construct heal 1d8 hit points per level. If the construct wants to prevent the healing, it may make a Will saving throw to negate the healing.
Thoughts?
If you get heavy armor, you need gotta get POWER ARMOR!
This is a magic hack for 11th level technomancers
You gain proficiency with Power armor and the ability to cast magic in Power armor.
Thoughts?
No guidence in Starfinder? Let’s fix that!
School divination
Casting Time 1 standard action
Range touch
Targer creature touched
Duration 1 minute or until discharged
Saving Throw Will negates(harmless); Spell Resistance yes
This spell imbues the subject with a touch of divine guidance.
The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.
I ran a starfinder game this weekend where the poor player couldn’t roll within 5 of a target to literally save her life. Gave me an idea!
Even when you lose, you keep the losses low.
Benefit: When you choose this feat, choose a skill that has an effect if you fail by 5 or more like diplomacy or athletics with climb. From now on, the negative effects of failing that skill do not trigger till you fail by 8 or more.
Thoughts?
I saw a meme about killing a person and bringing them back to do it again. You can’t do that in straight vanilla DnD. Let’s make that happen in vanilla DnD!
Forced Return
7th-level necromancy
Casting Time: 1 hour
Range: Touch
Components: V, S, M (a noose made of gold worth 10,000 gp)
Duration: Instantaneous
You touch a creature that has been dead for no longer than 200 years forcing its return to the mortal plane. This spell functions like raise dead, except that target of the spell may not wish to be return or the soul of the target may be captured somehow. That creature may make a Wisdom saving throw to prevent the effects of raise dead. You may attempt this spell up to three times on one corpse. If the creature succeeds on three saving throws, the target of the spell may never be affected by another forced return and your material components for the spell crumple into dust. That creature can only be brought back to life via a wish spell or similar effect or spell.
If the target of the spell is being held by another creature or effect, you can also use this spell to force the return of the body and escape capture. If the soul of the creature is being held by a spell, any spell of 7th level or lower on the target is freed ends. For each spell of 8th level or higher on holding the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a successful check, the target is freed and restored to life via raise dead. If a creature is holding the target’s soul, that creature must attempt a Wisdom saving throw to prevent freeing the targets soul. You must be on the same plane of existence as the creature holding the target’s soul to affect the creature. In either case, if you fail to restore the target to life after three castings of forced return, the target of the spell may never be affected by another forced return and your material components for the spell crumple into dust. That creature can only be brought back to life via a wish spell or similar effect or spell.
At Higher Levels: When you cast this spell using a spell slot of 8th level or higher, you automatically end the effects of a spell on the target if the spell’s level is equal to or less than the level of the spell slot you used.
Thoughts?
Ed, haven’t seen much Shadowrun in a while, whats up? LET’S FIX THAT! TIME TO READ AND GET CAUGHT UP!
Nanoware Rating Availability Cost
Osteoblasted 1-6 12F Rating x 7,500Y
Osteoblasted
These cultured cells are designed to enhance a users bone structure by further building the hard bones of a user and increasing density and durability.
When installed, the Osteoblasted (TM) increase the armor rating an an individual by provides its rating in Armor. This increase in armor can be applied to other things such as worn armor and other nanotech such as smartskin, but may not be applied to other bone density increasing armor ratings such as bone density augmentation.
Osteoblasted also provides a second benefit of increased unarmed melee damage. The melee damage is equal to (STR + rating/2 (rounded down))P damage.
Thoughts?