Daily Punch 1-15-15 Ball Lightning Cantrip for DnD5e

Had a new player love Shocking Grasp, but hate to have to get close.  How about something similar, but not overpowered?

 

Ball Lightning

Evocation Cantrip

Casting Time: 1 action

Range: 100 feet

Components: V,S

Duration: Instantaneous

You lob a ball of pure electricity at a target.  Make a ranged spell attack against the target.  On a hit, the target takes 1d6 electric damage and can not take reactions for the next turn.

The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6)

Daily Punch 1-14-15 Paladin Program for Shadowrun 5e

I’ve been reading a ton of Shadowrun lately and thinking about how to protect your friends as you do matrix overwatch.  Here’s my idea

 

Paladin (TM)

Practice safe matrix activity, always use Paladin(TM) brand overwatch!

Sometimes you can’t protect all your friends gear at once.  Sometimes your friends get hit, and then they wine later.  With Paladin(tm) running, your friends reduce all hits dealt to their matrix gear by one box if you have those PAMs slaved to your deck or RCC.

 

Thoughts?

Daily Punch 1-12-15 Air Rifle for Shadowrun 5e

I got a present for Christmas.  No it wasn’t from Red Rider, but it was an air rifle.  Funny thing about air rifles, the Austrians used to use them to fight the Nazies.  Maybe it’s not that bad a weapon.  Here are my stats for it.

 

Gun ACC DAMAGE AP MODE RC AMMO AVAIL COST
Air Rifle 5 2S or 5P 1 SS 1 BB 2 100 Y

An air rifle is not a weapon that will take down your average dragon.  However, if you aim right and know what you’re doing, you can do some serious damage.  When you make an attack with an air rifle, if you were hidden when you made the attack you are still hidden.  The weapon normally does 2S damage.  However, if your target glitches his or her dodge roll or is unaware of the attack, the damage of the weapon is 5p.

 

Daily Punch 1-9-15 Alternate The Fiend ability for the Warlock in DnD 5e

How about some love for Tiefling Warlocks out there?  This ability replaces Dark One’s Own Luck

 

Power In the Blood

prerequisite: Tiefling

You’ve give yourself over to your fiendish ancestry.  You don’t use charisma for spellcasting or Charisma based skills and saves, but instead use Constitution for all spell casting depending effects, skills, and saves.  All spells you cast using your Infernal Legacy trait now use Constitution for their effects as well.  In addition, you gain one additional use of all spells gained from your Infernal Legacy trait.

 

Thoughts?

Daily Punch 1-8-15 Essence Healing for Shadowrun 5e

How about being able to fix that whole in your soul?

 

Essence Healing

For every point of essence you have lost, you can spend a cumulative 20 karma to regain a single point of essence.  For the first point you heal, it costs 20 karam.  The second costs an additional 20 karma for a total of 40 karam in addition to the 20 for the first point or 60 total.  The third would cost 60 karam and so on.

Daily Punch 1-7-15 Draconic Focus feat for DnD 5e

Saw a player who really wanted more dragon breaths.  Let’s work on that…

 

Draconic Focus

Prerequisite: dragonborn

Some dragonborn avoid their draconic parentage.  You’ve embraced your and trained it.  Gain the following benefits:

  • Gain one extra use of your dragon breath power per rest.
  • Increase the DC of your dragon breath by 1
  • If you use your dragon breath to attack a creature that is resistant to your dragon breath damage type, that resistance only reduce the damage to 3/4, not 1/2.

 

Thoughts?

 

Daily Punch 1-5-15 Kleptomania disorder for Shadow, Sword & Spell

How about a new disorder for your sanity drain for Shadow, Sword & Spell?

 

Kleptomania

Your character has to have everything that isn’t nailed down.  Maybe it’s from a secret greed.  Maybe it’s because you now have a compulsion to get things to keep that evil things away.  Only you know.  Now, when in the presence of objects that are clearly not your, the GM may ask for a Will test, with a -1 TN for the number of times per day you have succeeded at the roll.  If you fail the test, you must take the item the GM asks you to take as you now have a secret compulsion to get the item.  You have one day to get the item.  If you do not get the item in that day you suffer -1 to all tests until you get that item.  Taking whatever item may result in extra problems for you and your companions.

 

Thoughts?

Daily Punch 1-2-15 Necromancy Master feat for Pathfinder

One last feat to catch up on the blog.  Something I think is a long time coming for Pathfinder.

 

Necromancy Master

You are a master of the dark arts.  Those who you summon are much stronger than average.

Prerequisite: Spell Focus(necromancy)

For purposes of determine hit points of any undead that are created by you, increase the charisma modifier by the attribute modifier of your spell casting attribute.  As an example, a wizard with intelligence 18, would add +4 hp per HD to any undead created.