Daily Punch 8-3-15 Minor Coin of Chance magic item for Pathfinder

It’s almost RPG superstar time. Let’s get the design juices flowing and make a item. Here is my Coin of Chance for Pathfinder!

Minor Coin of Chance
Aura faint enchantment CL 7th
Slot –; Price 5,000 gp; Weight –
Description
This coin is a two faced coin with one side showing a grinning woman’s face while the other shows a skull.  When a spell is cast, as a free action a caster can toss the coin in the air as part of a somatic component of a spell or adding a somatic component to a spell that has a saving throw.  The caster rolls a d6. On numbers 1-3, the saving throw DC decreases by 1.  ON a 4-6, the saving throw of the spell increases by 1.
Construction
Requirements Craft Wondrous Item, a coin won in a gambling game;Cost 2,500 gp

Thoughts?

Daily Punch 7-23-15 Drawde’s Everchanging Enchantment spell for DnD 5e

Luck is fun to play with in RPGs.  Let’s do the same thing with spell DC!

Drawde’s Everchaning Enchantment

1st-level enchantment
Casting Time: 1 action
Range: Self
Components: V, S, M (a copper coin)
Duration: Instantaneous

Choose a spell of 1st level or lower that you can cast, has a duration of instantaneous, and requires a saving throw.  You are considered to have cast that spell.  Roll a d4 and a d20.  If you rolled even on the d20, add the d4’s result to the spell’s save DC.  If you rolled odd on the d20, subtract the d4’s result from the spell’s save DC.

At higher levels. If you cast this at 2nd level or higher, increase the spell level that can be cast by 1 for each level above 1st.

Thoughts?

Daily Punch 7-2-15 Battle of Whits spell for DnD 5e

How about a spell that could backfire, but may also work spectacularly?

Battle of Whits

1st level enchantment

Casting Time: 1 action

Range: 100 feet

Components: V,S

Duration: 10 rounds

Choose a creature you can see, and choose either Wisdom, Intelligence, or Charisma.  That creature and you both make saving throws of that chosen type.  Whoever has the lower saving throw is Stunned for one round.  The winner of the two saving throws repeats the process at the end of their turn until the duration of the spell ends.

Thoughts?

Daily Punch 7-21-15 Extra Spells feat for DnD 5e

How about getting extra spells based on your ability score for DnD 5e?  Let’s see what you think-

Extra Spells

You are a practiced spell caster who is either truly touched by the gods or a master in your own right.  Gain an number of extra spell slots equal to your spell casting ability modifier.  You may use these to cast one extra spell for each level you can cast spells.  You may not use these extra spell slots to cast more than one spell of the same level.  As an example, a wizard with an intelligence of 16 could cast three extra spells, and could cast those extra spells at spell levels 1, 2, and 3.  But that same wizard could not cast extra spells at levels 2, 3, and 3.  When you gain this feat, you must choose a spell casting class that will gain the extra spells.

Thoughts?

Daily Punch 7-10-15 Multitasking negative quality for Shadowrun 5e

How about another negative quality for Shadowrun 5e

Multitasking

Bonus: 5 karma per rank (1-3 ranks)

Everybody thinks they can keep all the balls in the air at once.  Some people open commcalls to their boy on the freeway, other try to text for pizza in a firefight.  When you attempt to use technology in any manner while performing another simple or complex action on a combat pass that is not part of the complex or simple action, you gain a penalty equal to the ranks in this quality to the dice roll.  Technology that is part of the action such as a smart link or using a deck to mark a drone does not impose the penalties associated with this quality, but sending video feeds from a drone you’re piloting on that pass would.

Thoughts?

Daily Punch 7-17-15 Tunnel Vision negative quality for Shadowrun 5e

How about a negative quality for Shadowrun 5e?

Tunnel Vision

Bonus: 7 karma

You are hyper focused.  No minute detail escapes your notice.  However the major details slip right by.  When you make a  Intuition+ Perception check to observe something, you must ask a detailed question regarding one situation, person, or object.  You can a +1 bonus for to the dice pool, but you only get the exact answer to your question.  You can never receive general details for any perception check.  As an example, you can look at people in the street and ask about on person in the street.  That one person may be the important target, but you may also be asking about a random person uninvolved in anything you care about.

Thoughts?

Daily Punch 7-16-15 Double Chop fighting style for DnD 5e

Watching my players play some DnD 5e, I thought this fighting style up watching my poor two weapon fighter miss way too many times.

Double Chop

When you wield two weapons, you may forego your second attack to make one attack roll.  If you do, you gain advantage on a single weapon attack.  Class features, abilities, spells, and other effects such as a rogue’s sneak attack do not trigger on advantage gained in this way.

Thoughts?

Daily Punch 7-15-15 Fortune and the Bold spell for DnD 5e

Let’s play with some of the spell rules a bit….  How about one where you gamble!

 

Fortune and the Bold

1st-level necromancy

Casting Time: 1 action

Range: 100 feet

Components: V, S, M (a die)

Duration: instantaneous

You point at a creature in range as the forces of life and death coalesces around the hapless creature.  That creature may elect to make a Charisma saving throw.  If the creature does not, that creature takes 2d10 necrotic damage.  If the creature does make the roll and succeeds, that creatures heals 2d10 damage.  If the creature makes the roll and fails, that creature is dealt 4d10 necrotic damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage dealt and healed increase by 1d10 for each slot level above 1st.

Thoughts?

Daily Punch 7-14-15 Ravages of Nature spell for DnD 5e

How about a spell for DnD 5e?

Ravages of Nature

1st-level enchantment

Casting Time: 1 action

Range: 100 feet

Components: V, S, M (sand of the desert and water of a glacier)

Duration: Concentration, up to 1 minute

You choose a creature in range and that creature in instantly ravaged by the harshest environments on the planet.  That creature makes a Constitution saving throw.  On a success, the spell ends with no effect.  On a failure, that creature receives on level of exhaustion.  Each turn as a bonus action, you can cause that creature to make another Constitution saving throw.  On a success, they do not improve, but on a failure, that creature increases their exhaustion level by one.  You can continue to cause the creature to be exhausted until it succeeds three saving throws in a row, it dies, or the duration of the spell ends.

Thoughts?

Daily Punch 7-13-15 Go for Broke! positive quality for Shadowrun 5e

If you can do it in Dungeons and Dragons 5e, you should be able to do it in Shadowrun 5e.  Let’s make that happen!

Go for Broke!

Cost: 10 karma

You like to pull success from the jaws of failure.  Maybe you succeed in the clutch, maybe you’re just lucky.  When you lose 1/2 of your attack dice pool from negative modifiers to your dice pool and you gain 1 net success over the opponents dodge roll, add your edge score to the success total.

Thoughts?