Daily Punch 6-26-15 Inoj’s Repeating Insanity spell for DnD 5e

How about a spell for DnD 5e?

Inoj’s Repeating Insanity

1st-level enchantment

Casting Time: 1 action

Range: 30 feet

Component: V, S, M (a riddle whispered into a bottle)

A creature of your choice that you can see in range is instantly confused by its surroundings.  The target must succeed on a Intelligence saving throw or lose its reaction and action each round.

At the end of each the creatures rounds, it makes another Intelligence saving throw.  If the creature takes damage or is assisted by an ally, it gains advantage on the saving throw.  If it succeeds on this saving throw, it is no longer affected by the spell.

At Higher Levels. When this spell is cast at 2nd level or higher, the creature must make an additional Intelligence saving throw at the start of its next turn if it succeeded on the first saving throw.  Each additional level adds another round that the creature must succeed on an Intelligence saving throw or be affected by the spell.  If the creature ever fails a saving throw, then any additional round that the creature would have to make saving throws because of casting this spell at a higher level are then lost.

Thoughts?

Ring Side Report- RPG Review of Shadows in Focus: City by Shadow Cheyenne

Product– Shadows in Focus: City by Shadow Cheyenne

System– Shadowrun 5e

Producer– Catalyst Game Labs

Price– $8 here http://www.drivethrurpg.com/product/144658/Shadowrun-Shadows-in-Focus-Cheyenne

TL; DR– Good summary, but needs a map!  88%

144658-thumb140

Basics– The previous Shadows in Focus focused on the whole Sioux nation.  Now it’s time to look at one city, the capital city Cheyenne.  This book discusses the people, places, locations, and groups in Cheyenne and how to run a game in the city of the Sioux.

Mechanics or Crunch– There just isn’t any here!  It’s basically edition-less which is nice, but at the same time, I would have liked something!  However, I’m not going to dock points because a book didn’t do something it isn’t designed to do. -/5

Theme or Fluff-   This book is full of fluff from stories of corruption to the different characters who run the dive bar down the street.  It’s got an absolute ton of information that is well written. 5/5

 

Execution– Want to know how to instantly make me mad at your geography text book about a place the doesn’t exist or exists in such a state modern information is out of date?  DON’T INCLUDE A MAP!  That right there makes me kind of mad.  Sure, I can look up the map of modern day Cheyenne, but why should I?  Modern maps also won’t include any of the new locations you discuss, so I have the painstakingly find the locations you talk about if I want to use your book.  Also, while the information in the book is well written, some of it feels out of place.  This book has all the members on the council of chiefs.  That’s great information to have, but honestly I think that should go in the Sioux Nation book itself.  Sure, they live in Cheyenne but they are much more of a national figure.  And that kind of sets the tone for the book-it feels like this and the Sioux Nation book were written as one book, divided along some lines to keep them equal length and send out to layout.  That’s not bad, but it is a bit distracting.  3.75/5

Summary– This is a pretty short review of a decent sized book.  This source book covers the city of Cheyenne well introducing lots of locations, people, and the town of Cheyenne itself well.  I still really want a map, and I also feel that some of this book belongs in the basic Sioux Nation book.  None of those sins make this a bad book, but it does take away from the awesome parts of the book.  Also, I’d like something mechanical for this book.  There isn’t any real mechanics to speak of, but the book’s job is to inform about the world, not the games underlying mechanics or add player options.  But honestly, here’s what will determine if you buy this book-do you ever plan to do a run in the Sioux Nation and Cheyenne?  If yes, buy this book.  It’s a good summary of the town and its people-even without the map.  88%

Daily Punch 6-24-15 Escalating Assault feat for DnD 5e

Been really reading the Fighters maneuvers lately for DnD 5e.  Let’s add a feat to them!

Escalating Assault

You are the armored god of war guiding strikes, knocking foes down, or throwing your enemies across the battle field with anything you can hold on to.  Gain the following benefits:

  • Increase your strength or dexterity modifier by 1 to a maximum of 20.
  • When you spend a superiority die, you may spend two adding their results together.  You can do this a number of times per day equal to your strength or dexterity modifier.

Thoughts?

Daily Punch 6-23-15 Soul Feast spell for DnD 5e

How about some love for DnD 5e?  This time a spell that everybody will want to use…

Soul Feast

1st-level necromancy

Casting Time: 1 action

Range: Self

Components: V,S

Duration: Concentration, up to 1 minute

You begin to control the forces of live and death as souls move through you to get to the underworld.  When a creature takes damage within 30 feet of you, it takes an extra 1d4 necrotic damage as you drain away pieces of it soul as vaporous mists.  You heal the same amount as they were damaged for.

At Higher Levels. When you cast this spell using a spell slot of 2nd or higher, the damage increases by 1d4 for each level above the 1st.

Daily Punch 6-19-15 Signature Spell feat for DnD 5e

Everyone has that one spell they always throw out in a pinch.  Let’s build on that.

Signature Spell

You’ve practiced your spells to the point that their second nature.  It’s impressive how well you wield them.  Gain the following benefits:

  • Increase your wisdom, charisma, or intelligence by 1 to a maximum of 20.
  • Select one spell you know, when you use this spell the DC of saving throws against this spell is increased by 2 or increase the attack roll of this spell by 2.

Thoughts?

Daily Punch 6-18-15 Built like an Ox Feat for DnD 5e

Last of the dual saves!

Built Like an Ox

You beat obstacles with your muscles and when those fail you, you beat them by running through them.  Sometimes…. it’s a bit of both.  Gain the following benefits:

  • Constitution saving throws can be made using your Strength modifier, and Strength saving throws can be made using your Constitution modifier.
  • If you add your proficiency bonus to both Constitution and Strength saving throws, add 1 and 1/2 (rounded down) your proficiency bonus instead.

Thoughts?

Daily Punch 6-17-15 Speed of Thought Feat for DnD 5e

Let’s keep building on the dual save feats.

Speed of Thought

You can either out think your opponents or simple out move them.  Maybe it’s a bit of both.  Gain the following benefits:

  • Dexterity saving throws can be made using your Intelligence modifier, and Intelligence saving throws can be made using your Dexterity modifier.
  • If you add your proficiency bonus to both Dexterity and Intelligence saving throws, add 1 and 1/2 (rounded down) your proficiency bonus instead.

Thoughts?

Daily Punch 6-16-15 Force of Will feat for DnD 5e

I liked the 4e DnD ideas of Will saves being Charisma or Wisdom.  Let’s see if we can’t bring that back…

Force of Will

Your mind is a fortress unto its own.  Gain the following benefits:

  • Wisdom saving throws can be made using your Charisma modifier, and Charisma saving throws can be made using your Wisdom modifier.
  • If you add your proficiency bonus to both Charisma and Wisdom saving throws, add 1 and 1/2 (rounded down) your proficiency bonus instead.

Thoughts?