Daily Punch 2-13-14 Master/Slave program for Shadowrun 5e

Something I love from Shadowrun 4e was having multiple drones work together.  How about we bring that back for 5e?  To be fair, I think you should be able to slave a drone to another drone, but it should take a program slot on your RCC.  For general rules on programs, see page p243 in the main Shadowrun book.

 

Master/Slave:  Choose one drone you control as a master, and choose a second drone that you control to be the slave.  When you issue a command to the master, the slave will also undertake the same command.

 

Thoughts?

Daily Punch 2-12-14 Ice Armor spell for Pathfinder and DnD Next

I really liked the last encounters season.  During it I saw the main baddy had an awesome bit of spell armor.  How we everybody get a taste of that?

 

First the DnD Next Stats

 

Ice Armor

2nd-level conjuration

Casting Time: 1 action

Range: Touch

Duration: 8 Hours

Touch a willing creature.  That creature is surrounded in a nearly invisible field of ice.  The ice hat hit points equal to your spell casting ability times your character level.  When you take damage and the ice shield still has hit points, the ice shield appears around you and takes the damage instead of you looking like crackling ice on a like.

 

and now Pathfinder

 

Ice Armor

School conjuration (creation) [force]; Level cleric 2, sorcerer/wizard 2 witch 2 Domain water 2, weather 2

CASTING

Casting Time 1 standard action
Components V, S,Df/ F (a piece of glass shaped like a suit of armor)

EFFECT

Range touch
Target creature touched
Duration 1 hour/level (D)
Saving Throw Will negates (harmless); Spell Resistance no

DESCRIPTION

An invisible but tangible field of ice surrounds the subject.  The ice shield has 5 hp of temporary hit points per character level.  When struck, the ice shield takes damage before the target appearing instantaneously to all as a flash of ice cracking like the ice covering a lake.

Daily Punch 2-11-14 Lay on Hands in Witch Hunter

Witch Hunter is a hard game to heal in.  Thats not bad, but I think the game needs a bit more.  How about a healing prayer?

 

Lay on Hands

Mastery: 4

True Faith: 1

Time: Special

Duration: Instantaneously

Description:  This Rite channels the power of god directly into the target to mend their wounds.  When a character casts a spell, the time the spells takes is equal to one hour divided by their True Faith score.  At the end of the time, the caster makes a Prayer check with the difficulty equal to their damnation score.  If the caster succeeds, the target of the spell heals one wound with one additional wound for every success.

Boost: Increase the Mastery by 3 to heal one additional wound.

Daily Punch 2-6-14 Attack Superiority for Witch Hunter

I’m catching up on my webpage, and this is something I’ve been thinking about the whole con….

 

Attack Superiority (Heroic)

Requirement: Attack Specialist

Description: You are death incarnate when it comes to fighting.  When you deal damage with one weapon with which you have Weapon Focus, you achieve successes on a 6+ instead of a 7+.  You may a select this talent multiple times.  Each time, the benefit apply to a new weapon.

 

Thoughts?

Daily Punch 2-5-14 Quick Caster Feat for DnD Next

I read something in the New DnD Next Document…How about something to fix it….

 

Quick Caster

Unlike most caster, when one spell if off your lips, the next one is already in your mind and moving through your hands.

  • Gain a +1 bonus to your spell casting statistic, up to a maximum of 20.
  • When you cast a spell either as a reaction and/or a swift action, you may cast another spell during your regular action the same turn.

Thoughts?

Daily PUnch 2-4-14 Winter Witch Feat in Pathfinder

How about the same feat for Pathfinder?

 

Winter Witch (Metamagic)

You ARE the cold of winter when in your element.

Benefit: When you cast a spell with the cold descriptor and are standing in snow, you increase all level dependent effects by one up to one higher then you level.  You may do this a number of times per day equal to your spell casting statistic bonus.

Level Increase: +1 (a rime spell uses up a spell slot one level higher than the spell’s actual level.)