Daily Punch 2-28-14 ED 209 Design Challenge

Recently on forums.shadowruntabletop.com a forum cropped up asking for the specs on ED 209 from Robocop.  Heres what I think…

 

HANDL SPEED ACCEL BOD ARMOR PILOT SENSOR SEATS AVAIL COST
ED-209 1 (old movie)/5 (new Movie) 1 1 15 15 8 8 0 24F 2,000,000  Y

 

Armaments

Hellfire Missile-Use Anti-vehicle rockets

twin Yamaha Raiden assault rifles

Has built in recoil compensation of 10.

Is piloted using pilot-walker

Daily Punch 2-27-14 Run and Gun Feat for 13th Age

Still thinking about Running and Gunning.  How about a feat tree for 13th Age Characters?

 

Run and Gun

Adventurer Tier: You do not provoke attacks of opportunity when making a ranged attack in melee.  You may attempt to disengage as part of the attack as a free action.

Champion Tier: Gain a +2 bonus to ranged attack rolls made in melee.

Epic Tier: You gain a +4 bonus to saves made to disengage.  You may add the escalation die to all checks to disengage.

 

Thoughts?

Daily Punch 2-26-14 Run and Gun in DnD Next

Still on my Run and Gun kick for this week.  How about the same feat in DnD Next?

 

Run and Gun

You know how to get out of a tight spot and how to shoot when you do!

 

  • When you make an attack or cast a spell that hits targets at range and you are engaged with at least one enemies, you may as part of the attack disengage from that group of enemies.
  • When you attack an enemy as part of the move granted by this power, you gain a bonus to the attack or increase the spell save DC by half your proficiency bonus, minimum +1.

Thoughts?

Daily Punch 2-25-14 Run and Gun feat for Pathfinder

Here is a feat for Pathfinder based on yesterdays quality for Shadowrun.

 

Run and Gun (Combat)

You move quickly and aim quicker.

Prerequisites: Dex 13, Dodge, Mobility.

Benefit: You get a +4 bonus to range attack rolls when you leave a threatened area to make a range attack roll.  You must move at least 10 feet.  Your ranged attack does not provoke an attack of opportunity if you move at least 10 feet.

Daily Punch 2-20-14 Mass Calm Spell in DnD Next

How about a nice spell like a fireball but for the Bards out there?

 

Mass Calm

3rd-level Enchantment

Casting Time: 1 Action

Range: 100ft

Duration: 10 minutes

Choose a point within range.  All creatures in a 20-ft radius must make a wisdom saving throw.  If they fail, their general attitude improves two steps as the spell soothes their emotions.  This lasts 10 minutes or until they are physically harmed.

Daily Punch 2-19-14 New encounter type for the Lord of the Rings LCG

I love the Lord of the Rings LCG.  We have the standard will power quest that uses willpower, we have battle that uses attack, and we have siege that uses defense…how about one more?

Endurance-This questing mechanics works much like the other quests.  Players assign characters to the quest as normal, however, the total threat of the enemy is compared to the health of all assigned characters.  Players do not gain threat as normal, however, any difference between the threat total and the enemy total is damage that must be assigned to each players heroes and characters.  Characters can only have as much damage assigned to to as they have health preventing one character taking all the damage, and if you do not quest, you will receive a high amount of damage.

I envision this as an environmental mechanic.  Think of the original quest for quest on Caradhras.  Instead of question with will power, the quest will wear down the characters health.  Characters will freeze to death because they die instead of giving up the will to live through will power.  In addition, the monsters and encounter cards could represent smaller attacks on the players or more environmental, single event dangers.

Thoughts?

Daily Punch 2-18-14 Feats for Cure Wounds in 13th Age

I haven’t done some 13th Age feats for  awhile.  How about some for the Cleric?

Feats for Cure Wounds pg. 98

Adventurer Feat:  The target cure wounds add the escalation die to all saves for a round including any given by Cure Wounds

Champion Feat: One other nearby ally may spend two recoveries to heal a recovery in addition to the target of the Cure Wounds.

Epic Feat:  Cure Wounds recharges on a 9+

Thoughts?

Daily Punch 2-17-14 Nightingale Drone for Shadowrun 5e

How about a drone for Shadowrun 5e?

 

Drone Handl Speed Accel BOD Armor Pilot Sensor Seats Avail Cost
Red Cross Nightingale 3 2 2 10 14 3 1 12R 30000 Y

Red Cross Nightingale:  Developed around the end of the Eurowars, the Nightingale was a joint effort be between the remains of the Red Cross and Saeder-Krupp.  The Nightingale was designed to serve as a battlefield medical drone specializing in preventing traumatic injury while being able to survive heavy bombardment.  The Nightingale has no weapon mounts, and may never have weapon mounts added to it due to strict limitations placed into the pilot program.  The drone is treated as having a dice pool of 12 for first aid tests and a 14 for first aid performed on an individual who is currently dying.

 

Thoughts?