Daily Punch 3-15-22 Focused Barrage Barbarian and Fighter feat for Pathfinder 2nd Ed.

Swing once hit two enemies… how about swing twice and hit once?


Focused Barrage 2 actions Feat 4

Barbarian Fighter Flourish


You continuously swing at an enemy until you hit its unprotected areas. Make two melee Strikes at your current multiple attack penalty and compare the best attack roll result to the ACs of the target. Roll damage only once and apply it to the creature if you hit. Focused Barrage counts as two attacks for your multiple attack penalty.

Thoughts?

Daily Punch 3-9-22 Mental Punch cantrip for Pathfinder 2nd Ed.

getting deep into Earthbound. Let’s make some PK blast!

Mental Punch Cantrip 1

Evocation Mental
Traditions arcane, divine, occult
Cast verbal, somatic
Range 60 feet; Targets 1 creature
Saving Throw Will


You blast a target directly in its mind! The target takes 1d4 mental damage with a Will saving throw.

Critical Success and Success The target is unaffected.
Failure The target takes full damage
Critical Failure The target takes double damage.


Heightened (+1) Increase the damage by 1d4.

Daily Punch 3-8-22 Breadcrumbs ritual for Pathfinder 2nd Ed

Oh Earthbound Origins, the one item you taught me to always use in a dungeon is bread… https://earthbound.fandom.com/wiki/Bread#:~:text=EarthBound%20Beginnings,-Cost&text=It%20can%20also%20be%20found,where%20the%20trail%20was%20started.

Breadcrumbs Ritual 3

Rare Conjuration
Cast 1 hour; Secondary Casters up to 5
Primary Check Arcana, Nature, or Occultism (trained); Secondary Checks Arcana, Nature, or Occultism (any check will assist)
Range 10 ft.; Target 1 doorway


You and your allies all start a magical trail at a door way. Depending on the degree of success, the ritual creates a bond with the target and all who attempted to cast the spell regardless of success that can be used to teleport the casters back to this location as if they had just started to walk through the doorway.

Critical Success You create a bond with the door that lasts for eight hours.
Success As critical success, but the bond only lasts for two hours.
Failure You fail to create a bond with the door, and magical backlash leaves you stupefied 1 for 24 hours.
Critical Failure As failure, but in addition, You are randomly teleported 500 feet into a direction that would not harm you such as into solid rock or 500 feet into the air, but may put in in harm such as on flat, solid ground but in a monsters den.

Daily Punch 12-20-21 SCREAM, RUN, SWING! barbarian feat for Pathfinder 2nd Ed.

I want to help the wee barbarians out there. Charge give you some help, how about helping the barbarians?

SCREAM, RUN, SWING! Two ActionsFeat 1

Barbarian Rage Flourish Open


The rage and battle takes you. You enter your rage as normal, stride, and then make a melee strike against an enemy within range. You can use SCREAM, RUN, SWING! while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.

Daily Punch 10-19-21 Dominate Undead spell for Pathfinder 2nd Ed.

How about taking over some undead in Pathfinder 2nd Ed?

Dominate Undead Spell 2

Necromancy
Traditions arcane, occult
Bloodlines undead
Cast

Two Actions

somatic, verbal
Range touch; Targets 1 mindless undead
Saving Throw Will; Duration varies


With a touch, you attempt to put your soul temporarily into an undead.. The target must attempt a Will save.


Success The target is unaffected.


Failure You immediately fall unconscious and you awake into the undead body. It has the hit points and abilities it had before and you maintain your mental faculties but can not use any abilities you normally have. The spell has a duration of 1 hour, your physical body takes any damage, the undead us destroyed, the undead moves more than one mile away from your body or leaves this plane, or you end this spell as an action .


Heightened (8th) You can

Daily Punch 8-24-21 Target cantrip for Pathfinder 2nd Ed

Let’s revisit the idea of causing penalties to targets based on who they attack.

Target Cantrip 1

Emotion Enchantment Mental
Traditionsarcane, primal
Cast

Two Actions

somatic, verbal
Range 30 feetTargets 1 creature
Saving Throw 
WillDuration 1 round

 You entice a target to attack a target it was considering attacking.

Success The target is unaffected by your spell.
Failure The target is forced to attack an a creature of your choosing that the target was already hostile toward for its first attack in the round. If it makes an attack against a different target instead, it has a -2 penalty to the first attack it makes. If the target attacks the chosen creature with its first attack, it has no penalty for any attacks this round. If an attack from that target targets multiple enemies, but includes the chosen creature, there it no penalty as well.


Heightened (3rd) The penalty to the first attack increases to -4.
Heightened (5th)  The penalty to the first attack increases to -6.
Heightened (7th)  The penalty to the first attack increases to -8.

Thoughts?

Daily Punch 8-17-21 Protective fighter feat for Pathfinder 2nd Ed.

I miss drawing aggro like in 4th Ed DnD. I know I may be the only one who misses 4th ed, BUT IT’S REAL TO ME!

Let’s bring back some of the better things from that edition.

Protective Single ActionFeat 1

Fighter Stance
With a keen eye, you assess the situation and prepare to protect you friends. Choose an enemy within your reach. If that enemy makes an attack that does not include you, you can use your reaction to give that creature a penalty to its attack equal to your prophecy bonus with the weapon you are wielding.

Daily Punch 8-10-21 Fist of Force cantrip for Pathfinder 2nd Ed

How about I CAST FIST!

Fist of Force Cantrip 1

Evocation Force
Traditions arcane, occult
Bloodline imperial
Deity Nethys

Cast

Two Actions

somatic, verbal
Range touch; Targets 1 creature or target


You focus your energy into your fist and unleash the full furry of your power into the target. Make a spell attack roll. You deal 1d6 + your spellcasting ability modifier force damage to the target.

Critical Success The target takes double damage and is pushed 10 feet.

Success The target takes normal damage..


Heightened (+1) The damage increases by 1d6.

Thoughts?

Daily Punch 7-27-21 Rescue spell for Pathfinder 2nd Ed.

I have players who keep dropping. Let’s help those players!

Rescue Spell 1

Healing Necromancy
Traditions divine, occult
Cast

Two Actions

somatic, verbal
Range touch; Targets 1 willing creature
Duration 1 hour


A creature you touch is protected from death. When the creature could be reduced to zero hit points, the target is not completely destroyed, and the source of that damage finishes, that target regains 1d4 hit points.

Instantaneous duration damaging spells cause this spell to instantly occur once the damage completes and prevents the target from gaining the wounded condition, but spells that do continuous damage like ice storm or environmental conditions or effects like crushing rocks will cause this spell to only heal the target once the effect is removed if removed before the end of the spell but the target still gains the wounded condition but regains the hit points. Once the spell is triggered, the spell ends.

Heightened (+1) The number of targets increases by 1.

Thoughts?