Daily Punch 5-31-16 Bitter Pill spell for Pathfinder

Bitter Pill

School conjuration; Level alchemist 1, bard 1, cleric/oracle1, druid 1, inquisitor 1, paladin 1, ranger 1, shaman 1, witch 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Target creature touched
Duration instantaneous
Saving Throw Will half (harmless); Spell Resistance yes (harmless)

DESCRIPTION

 

You fill the target with crippling pain and emotions as you take whatever affects them, doubles its effects  and half the duration.  If the target is bleeding, blinded, confused, cowering, dazed, dazzled, deafened, disabled, exhausted, fascinated, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, stunned, or unconscious for a duration of less then 6+ 1/2 your level rounds, you can cut the duration in half (rounded down to 1 round), but the target loses all action each turn during those rounds (including swift and attack of opportunity).  Unless the condition also makes the target helpless, the target is not considered helpless and defends itself as normal under those conditions.  It can be moved, but may not move itself.  If the duration of the effect is ended on a save, this spell has no effect.

 

 

Daily Punch 5-30-16 Intelligent Debate feat for Pathfinder

Let’s start off with a simple feat for Pathfinder

 

Intelligent Debate

In a battle of wits, you fight heavily armed!

Benefit: You may use your intelligence modifier in place of your charisma modifier when you make Diplomacy checks.

 

 

Thoughts?

Daily Punch 4-4-26 Shield Bash Assult feat for Pathfinder

You can tell I’ve been stuck on shields for the last bit.  Not sure why, but I have been.  Let’s keep going with a Pathfinder feat for Shields.

 

Shield Bash Assault (Combat)

You shield is a deadly weapon in your hands.

Prerequisite: Shield Proficiency

Benefit: When you perform a shield bash, increase the damage dealt by the shield by one die.  As an example a d6 damage would becomes a d8 damage.  If something modifies the shields damage like enchantment bonuses or changing damage type, this feat still applies.

Daily Punch 1-26-16 Magic Master feat for Pathfinder

Last feat in this feat chain for Pathfinder

 

Magic Master

You’ve gone as far as an outsider can go.

Prerequisite(s): Magic Acolyte

Benefit: You gain the ability to cast your 2nd level spell from Magic Acolyte one more time per day.  Choose one 3rd level spell from the spellcasting class you selected from Magic Dabbler.  You can now cast that spell one time per day as per the rules of that spell and the spellcasting class you selected previously.

Special: You may not use these spells to qualify for a spellcasting class or prestige path.  If you gain levels in a spellcasting class, archetype or prestige path, you lose this feat and must retrain as per normal rules.

 

thoughts?

Daily Punch 1-25-16 Magic Acolyte feat for Pathfinder

More Pathfinder in the same vain!

 

Magic Acolyte

Now you’ve gained some serious power.

Prerequisite(s): Magic Beginner

Benefit: You gain the ability to cast your 1st level spell from Magic Beginner one more time per day.  Choose one 2nd level spell from the spellcasting class you selected from Magic Dabbler.  You can now cast that spell one time per day as per the rules of that spell and the spellcasting class you selected previously.

Special: You may not use these spells to qualify for a spellcasting class or prestige path.  If you gain levels in a spellcasting class, archetype or prestige path, you lose this feat and must retrain as per normal rules.

thoughts?

Daily Punch 1-22-16 Magic Beginner feat for Pathfinder

Let’s keep the hits rolling with more magic for the mundane classes!

 

Magic Beginner

Your training is starting to pay off!

Prerequisite(s): Magic Dabbler

Benefit: You gain the ability to cast one more zero-level spell from Magic Dabbler.  Choose one 1st level spell from the spellcasting class you selected from Magic Dabbler.  You can now cast that spell one time per day as per the rules of that spell and the spellcasting class you selected previously.

Special: You may not use these spells to qualify for a spellcasting class or prestige path.  If you gain levels in a spellcasting class, archetype or prestige path, you lose this feat and must retrain as per normal rules.

 

thoughts?

Daily Punch 1-21-16 Magic Dabbler feat for Pathfinder

I haven’t done Pathfinder feats in a while, so let’s do a string of them.  How about some feats to get you spellcasting (slightly) when you don’t normally do that?

 

Magic Dabbler

Your training might not be much now, but it’s a start!.

Prerequisite(s): Must not be part of a spellcasting class

Benefit: Choose a spellcasting class that you qualify for.  You learn two zero-level spells of the class and can use them a number of time per day equal to the ability modifier used for spell casting in that class.  You cast these spells as if you were a member of that class and must follow the spellcasting requirements of these spells and class.  Your character level is your level in a spellcasting class for all level dependent parts of any spells.

Special: You may not use these spells to qualify for a spellcasting class or prestige path.  If you gain levels in a spellcasting class, archetype or prestige path, you lose this feat and must retrain as per normal rules.

 

thoughts?

Daily Punch 1-7-16 Acrobatic Dodge feat for Pathfinder

How about some Pathfinder?  Haven’t done that in a bit…

 

Acrobatic Dodge (Combat)

You dance as much as you duck, and enemies can’t seem to hit you because of it.

Prerequisites: Dodge.

Benefit: When you are attacked, as an immediate action you can make a Acrobatics check.  If your check equals or exceeds the attack roll, you gain the benefit of cover against the attack.

Thoughts?