Daily Punch 12-8-14 Strong Willed quality for Shadowrun 5e

Well, I hurt my back a week ago, and the doc had me on some awesome meds.  But, they’re trying to keep me from getting addicted.  Made me thing of this quality.

 

Strong Willed

Cost: 5 karma per level (1 to 3 levels)

Others turn to ways to easy the pain, and they get too caught in the moments.  It eats them hollow.  You…you shake that off like a bad meal from McHugh’s.  For every level you have in this quality, gain an extra die on any addition tests you have to make.

 

 

Thoughts?

Daily Punch 11-24-14 Magic to Muscle Memory adept power for Shadowrun 5e

Let’s post one more adept power for Shadowrun 5e.

Magic to Muscle

Cost: 0.75 per level (max 1/2 ranks in skill rounded down)

Some times it’s training, some times its luck, and some times…. it’s a bit more.  You may buy as many levels of this power are you want.  However, you may only apply as many levels as equal to half your ranks in a skill to that skill (rounded down).  For every level you have applied to a skill, you gain an extra die to skill rolls with that skill.

 

Thoughts?

Daily Punch 11-19-14 Master of the Elemental Fist quality for Shadowrun 5e

One more for Shadowrun, I promise

 

Master of the Elemental Fist

Cost: 1 PP

Prerequisite: Minimum Two Different Elemental Strikes

You are a master of martial arts and magic all rolled into one.  When you use the Elemental Strike, you may manifest two different types of elemental effects in one attack.  It takes two separate simple actions to activate both of these elemental effects.

 

Thoughts?

Daily Punch 11-18-14 Focus quality for Shadowrun 5e

More Shadowrun 5e fun for today, this on for my mages out there-

 

Focus

Cost: 10 karma

You can split you concentration easily to the point you can keep two conversations running simultaneously in different languages at the same time.  That’s child’s play compared to what you do with magic.  When maintaining a spell, the dice pool penalty drops to a -2 instead of a -3 when you cast another spell.

 

Thoughts?

Daily Punch 11-13-14 Dedicated Philanthropist quality for Shadowrun

Most of my mages have cash to burn in Shadowrun Missions.  Let’s see if we can help with that….

 

Dedicated Philanthropist

Cost: 1 Karma

You work for the people, and you pay for the people too.  In addition to the normal, once per mission exchange of 2,000Y for one karma, you may make an additional 2,000Y for one extra karma per missions exchange.

 

Thoughts?

 

Daily Punch 11-5-14 Trust Fund quality for Shadowrun 5e

I like that Pathfinder has some Pathfinder Society Specific feats and abilities.  I’d like to see a few of those in Shadowrun.  Let’s make the first one.

 

Trust Fund

Cost: 2-6 Karma

You’re pretty smart, and you learned to read the megacorps from a young age.  Also, you figured out how to invest in the stock market before you were out of diapers and set up a trust fund to help yourself out no matter what trouble you get yourself into.  Now, you can get a bit of extra scratch each month from those investments.  It’s not going to break the bank, but it get you better than McHue’s for lunch.  You can spend 2, 4, or 6 karma, and at the end of every month of time in Shadowrun Missions gain 500Y, 1000Y, 1500Y from your current stock portfolio.  You may not withdraw the rest of your stocks and only gain this bonus at the end of the month.

 

 

Thoughts?

Daily Punch 10-27-14 BioReactor for Shadowrun 5e

Tired of always having to pay Horizon’s exorbitant fees when your buying back you own cells for your BioGel?  Well here is a way to get around that!

 

BioReactor

Cost Rating Quantity Produce
10,000Y  x BioReactor rating  BioGel rating x 2 BioReactor Rating x 10 units

 

Make your own BioGel!  Using this BioReactor, you produce the indicated quantity of BioGel in one day spending 1/5 of the cost of the BioGel you would normally spend.  To use the BioReactor, you must make a Biotech+Logic check with the DC equal to the rating of the BioGel being produced.  If you fail, the reagents used to make this batch of BioGel are lost.  This check is made at the end of a day producing BioGel.  The BioReactor produces the BioGel unassisted, so you you may do other things during a day when you produce BioGel.

 

 

Thoughts?