Daily Punch 3-3-16 Astral Armor positive quality for Shadowrun 5e

How about more love for the astral?

 

Astral Armor

COST:5 KARMA

You are a master of astral combat with the ability to dish it out and take the hard hits to your soul.  When you roll damage resistance while in astral, double your willpower when determining your dice pool.

 

Thoughts?

Daily Punch 11-10-15 Ankle Bracelet negative quality for Shadowrun 5e

Prison are overcrowded in the real world.  Why wouldn’t they be even more overcrowded in the fake?  And why wouldn’t money hungry companies charge the state to manage the care of someone, and then charge the person for their freedom?  Let’s do this!

Ankle Bracelet
Bonus: 8 KARMA

You are a known commodity, Omae.  You got caught, and now you pay the price.  But, the gods, or more specifically the corporate court shined down on you, and now for the low, low price of your soul, you get out a little early.  You also got a nice new fancy foot gear, that you can never touch, never take off, and if you play with will land you back in the slammer!  You’re a marked man!  Individuals attempting to shadow or physically locate a character with this quality in a populated setting receive a +2 dice pool modifier on all tests related to their search as you can now be tracked via the matrix.  Also, if a crime occurs near you, any forces sent into the area will be aware of your presence and bring countermeasures specifically designed to neutralize you.  You may attempt to disable to device, but it is a rating 6 device or rating 8 host.  Any failed attempt instantly results in the police being called.  As an added bonus, you must also pay an extra Street-life style each month as a cost to be free.

Thoughts?

Daily Punch 10-12-15 Scald spell for Shadowrun 5e

I’m teaching at a college, and in chem class we’re covering specific heat.  Water has the highest specific heat I can think of.  Let’s use that in SR!

Scald
(INDIRECT, ELEMENTAL)
Type: P Range: LOS Damage: P
Duration: F rounds Drain: F + 2
Geyser
(INDIRECT, ELEMENTAL)
Type: P Range: LOS (A) Damage: P
Duration: F rounds Drain: F + 4
You know why the Stuffer Shacks Soupper Bites burn you so hard?  It’s the filling!  A few crazy mages are doing the same to their enemies.  It’s a tougher spell as it mixes water and fire magic at the same time, but it hurts like the dickens!  This spell hits either one target with a ball of super heated water or several targets.  The target(s) are all dealt fire damage as heat with none of that nasty extra fire in the area.  This damage is treated as fire for purposes of resisting and reducing damage.  However, what does happen is the targets are covered in boiling water that sticks on the target doing damage.  At the start of the targets first action each turn on its first initiative pass that turn, after the first the target is delta force – the number of rounds since the spell was cast fire damage again as the boiling water burns the target over time.  A target can avoid the subsequent damage by using a complex action to remove its soaked clothing or by brushing off the water.  If a mage critically cliches while casting this spell, the spell goes off prematurely and coats the mage in the water causing damage as if the spell was cast on the character.

Thoughts?

Daily Punch 10-02-15 Dual Socket module for Shadowrun 5e

We all have that friend who have has splitter on a splitter on a splitter when it comes to his jankey old laptop’s USB.  You know that would happen in the 6th world, so let’s get those rule out there.

Module Availibility Cost
Dual Socket 5 4,000Y

Dual Socket

This module is a splitter module.  When placed in a module slot, the module slot can now contain two different modules.  No deck can ever benefit from the same module twice.  When a deck is dealt damage, for each dual socket module in the deck increase the net damage by 1.

Thoughts?