Daily Punch 2-5-13

Playing Shadowrun tonight, and man do I wish I had this for those extra hard fights

Networked Drones-ranked program-This program allows several different drones to be networked and follow an action as if each drone was given the same action through a simple action.  The cost of this item is equal to the sum of all pilot programs for each drone.  The networked drones all use the rank of the pilot check equal to the lowest pilot check used to determine the cost of this program.



Daily Punch 2-4-13

Well last night I tried to post late, and WordPress was down.  Here we go again.  A metamagic feat for DnD Next and Pathfinder

Diminished Spell-Through shier power of will, you hold back the furry of your spells-Feat Metamagic-You may voluntarily reduce the DC of your spell by 2 or take a -4 penalty on a attack roll for a spell to make the damage from your spell subdual.


Something my players with they had last weekend!


Daily punch 2-1-13

Lets go back to my failure idea. I’ve bounced this idea around the Internet, and this seems like the consensus for pathfinder

Expanded failure range-feat-for any skill check that you may fail, but are allowed a range to fail within such as disable device, your new failure range is 5 +your ability modifier.

Thoughts gang?

Daily Punch 1-31-13

I think its time to build everything Ive been working on into a nice package.


Cleric (archetype) Divine Protector

Willing Healer-As per Ultimate Combat p41

Channel Energy-may only channel positive energy as per Ultimate Combat p41

Shield Dependence-A Divine Protector must use a shield engraved with the holy symbol of his deity.  This counts as his holy symbol for spell casting

Combat Protection-A Divine Protector may give his shield bonus to AC to a willing ally within reach as a swift action.  The Divine Protector losses this bonus to AC and the ally gains this bonus untill the start of the Divine Protector’s next turn.  At level 5 and every 5 levels after that the AC bonus from the shield is increased by +1 for the Divine Protector or any ally he uses Combat Protection on.

Bonus Feat-At level 2, the Divine Protector gains Efficient Healing as a bonus feat.  At level 5, the Divine Protector gains Radiant protection as a bonus feat.  At level 8, the Divine Protector gains Divine Guidance as a bonus feat.

Ok gain, here is my first try at an archetype.  Thoughts?

Daily Punch 1-30-13

I’ve been making a lot of posts to the Paizo forums lately and working with some of the guys there.  I think this will finish off a feat tree nicely.


Divine Guidance-Feat-requires Radiant Protection-Any creatures subject to a spell or ability that recovers hit points also gain a +2 Holy bonus to attack rolls till the end of your next turn.



Daily Punch 1-29-13

Talking with some people on the Paizo forums and this come up.  I think requiring the previous feat will really help make some healers into extraordinary battlefield leaders!

Radiant protection-Feat-Requires Efficient Healing-any creature that is the target of one of your healing effects receives a +2 Holy bonus to AC.  This bonus applied to Flat Footed and touch armor classes as well.  This bonus lasts until the end of your next turn.

Thoughts Gang?

Ring Side report: Winter Fantasy Day 3 and Daily Punch 1-28-12

First the Daily Punch then Winter Fantasy.  I saw the new 5-star DM do this at Winter Fantasy and I thought it was a great idea.  I think this kind of idea should spread across to different games like DnD next and DnD 4e.


Efficient Healing-Feat-When you channel healing power, you instinctively know how to provide the most efficient effects-Whenever you use a healing power, you re-roll the dice based on the type of die involved.  If you are healing a d4 or d6, you re-roll the die if you roll a 1.  On a d8, you re-roll the die on a 1 or 2.


For the Arcanis people out there


Tier 1:  Whenever you use an ability or power the restores stamina, re-roll all dice that restore stamina that result in a 1.

Tier 2: Whenever you use an ability or power that restores stamina, re-roll all dice that restore stamina that result in a 2 or 1.

Tier 3: Whenever you use an ability or power that restores stamina, re-roll all dice that restore stamina that result in a 3, 2, or 1.

Tier 4: Whenever you use an ability or power that restores stamina, re-roll all dice that restore stamina that result in a 4, 3, 2, or 1.


Thoughts gang?


And now Winter Fantasy day 3-last day of the con


Well the last day of the con was a great one.  My wife and I only had one event.

DnD Next:High Level-Well I can’t get into nitty-gritty because of the NDA, but this was a fun one.  I was originally pretty iffy on how this morning was going to go.  I was thinking of leaving for some more pathfinder, but my wife convinced me.  We had a full boat with six players.  And it was awesome.  I had a blast and really enjoyed it.  Some of the new mechanics from the previous playtest at Gen Con were iffy the day before, but today were awesome.  I am ready to try this out more and I really do look forward to the future of this game.  Some things I want to change, but I do look forward to see where it goes from here!


Things I wish I could have done-

BI-Well I did miss the battle interactive.  This is the first Winter Fantasy I did.  I really love the BI at heroic tier, but at paragon you have to specialize so much its not a fun for me since I like the more skill monkey characters who might defend or heal as a side job.  Yes I know that that making my characters more focused would help, but its not what I want for some of them, and that makes the paragon tier not as much fun for me.  Glad to see some crazy stuff went down though

The sequel to Fiasco RPG/LARP-Kind of with I got into this one.  I’ve never tired Fiasco, but it looks strange in a good way.  I mean how weird could it be?

Cards Against Humanity-this is a horrible game in a great way.  I need to play this!


All and all a great con and I love this one.  If you get a chance, see you there in 2014