Daily Punch 2-20-18 Mixed Heritage feat for DnD 5e

How about a feat for all the players who want to splash in another race?

 

 

Mixed Heritage

You have a mixture of heritage in your family.  Choose a race you are not a member or and do not count as. You gain the following benefits:

  • Gain a +1 bonus to one of the attributes that race normally gains a bonus to, to a maximum of 20.
  • You not count as a member of that race for any feats, abilities, and class abilities.  You gain any benefits and penalties that those feat and abilities would cause.

 

Thoughts?

Daily Punch 2-14-19 Continual training feat for DnD 5e

How about something to make you even better at what you already good at.

 

Continual Training

Why stop learning, keep getting better:

  • Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
  • Choose Intelligence, Wisdom, or Charisma.  Gain a +1 bonus to a number of skill checks equal to that ability modifier.  If that ability modifier increases, choose additional skill for each increase.

 

Thoughts?

Daily Punch 2-13-19 Inspire Competence spell for DnD 5e

Here is something I want back in my 5e!  Inspire Competence as a spell

 

Inspire Competence

Divination 1st level spell

Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Concentration, up to 1 minute

You begin through word or song to inspire your allies.  As you concentrate on this spell, all allies within the range of this spell can roll a d4 and add the number rolled to all skill checks it makes while in the area.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, your allies roll a d6.  When you cast this spell using a spell slot of 5th level or higher, your allies roll a d8.  When you cast this spell using a spell slot of 7th level or higher, your allies roll a d10.  When you cast this spell using a spell slot of 9th level or higher, your allies roll a d12.

Daily Punch 1-16-18 Mental Flexibility feat for DnD 5e

Time for a DnD feat.

 

Mental Flexibility

Why choose when you can be everything? Gain the following:

  • Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
  • At the start of each day, choose a skill associated with the attribute you choose or a tool proficiency.  You are considered proficient with that skill or tool for they day.  After a long rest, you may change the skill.

 

Thoughts?

Ring Side Report- RPG Review of What’s Past is Prologue

Product– DDAL-ELW00-What’s Past is Prologue

System– DnD 5e

Producer– DMs Guild

Price– $4.99 here https://www.dmsguild.com/product/248589/DDALELW00-Whats-Past-is-Prologue?affiliate_id=658618

TL; DR-I can get my DCC RPG in DnD now!  92%%

248589 (1)

Basics-A get rich quick job in Eberron?  That CAN’T FAIL! The players take the roll of level zero characters as they attempt to earn a ton of money on a simple pick up and deliver job.  Along they way they get a ton of thing to sell for millions of GP, but how will they do it?

Theme or Fluff-The story of What’s Past is Prologue is a pretty simple one, but it’s done well.  The players get pregenerated characters that they will meet later in the Eberron adventurers league adventures.  This story tells how the characters got together, how they get a ship, and how they are amazing wealthy. That part of the story is fun and really tells a great Eberron based story while giving me the GM a jumping on point to dump the Eberron goodness on my Forgotten Realms/old school fantasy only players.  The only real problem with a prologue based story, is players always do things they are not supposed to do! The adventure gives some guidelines for this, but honestly, my players could not ditch the skyship fast enough! It might have been easier to instead of having a Sharn based section where the players can go off the script have some other story of how the characters fix their newly acquired ship.  It’s not game ending, but be ready for this eventuality! 4.5 /5

Mechanics or Crunch-This adventure features something new in DnD-level zero characters!  I love level zero character in Shadow of the Demon Lord and DCC/MCCRPG, so this was great for me!  My players had to adjust to this, but they dealt well. Aside from that, the encounters are balanced with the limited power of the players.  Running DCC style funnels in DnD 5e is a valid way to build characters now! 5/5

Execution-This is a solid modules that is spaces nice, reads quick, and provides most of what I want in an adventure.  Its a PDF, so that makes me happy! But, it doesn’t have hyperlinks between the parts so I can quick navigate.  Also, this modules again doesn’t have much if any box text. BOX TEXT IS SUPER IMPORTANT! It lays the scene for the GM to get in the right headspace on the fly as well as making sure the author lays out what information the PC have right away without the GM having to take notes on what’s in the scene.  The first paragraph of each section is like box text, but I as a GM have to read that, chop out my parts, and give a good scene starter to the players. Another issue is the number of pregens. You can have seven characters at a DnD Al table, but this adventure only comes with six. If you want to run seven, you have two of the same character, and that’s not as much fun.    Aside from those issues, the book is laid out gorgeously. The layout uses lots of old Eberron artwork. For a non-WOTC product on the DMs Guild, this is the exact reason the Guild was made-get non-WOTC people to make great product using art assets that usually only WOTC could reprint. This book has some obvious flaws, but it’s still a solidly produced book. 4.25 /5

Summary-The best and worst part of a DnD story are the players.  In a homebrew game, where the players can completely 180 degree their characters because they want to, free choice is amazing.  In a prologue adventure, that freedom hurts the story a bit as the PCs behave in ways the regular characters would not. That said, the story here is a great one and I can’t wait for the next part of the story and how players own characters will interact with their prologue selves.  The new mechanics here work well, are simple to implement, and easy to understand. That’s the trifecta of new bits on an RPG system, so good job! The execution is a bit off, but not in a way the will destroy the product. GIVE ME HYPERLINKS AND BOX TEXT! We’re exploring a ship, so having a ready to go box text will rapid fire my players through the exploration and get me in the rooms mood.  But, the book look AMAZING! I love the layout, text, spacing, and all the wordy bits that some modules forget are an important part of the human reading process. If you want to jump on the Eberron Adventurers League season, then this is an excellent way to start. 92%

 

Daily Punch 1-15-19 Eurytus’ bow spell for DnD 5e

Todays spell for the wizard!

 

Eurytus’ bow

1st-level conjuration

Casting Time: bonus action
Range: Self
Components: V, S, M (a shard of pottery)
Duration: 1 minute

This spell creates a floating wooden bow or crossbow that moves with you and stays within 5 feet of you.  The bow operates as normal, requiring an action to use, but the bow will conjure an arrow as part of the action to fire the weapon.  The action that fires the weapon does not require you to use your hands, and you use your spellcasting attack modifier for the attack.  The weapon does damage as a non-magic bow.  The bow can be attack as normal and for all purposes is a normal wooden bow for targeting, hit points, AC, and damage.

 

 

Thoughts?

Daily Punch 1-7-19 Death Ventriloquism spell for DnD 5e

We’re back and here is a DnD spell.

Death Ventroquism

4th level illusion
  • Casting Time: 1 action
  • Range: 10 feet
  • Components: V S M (Burning incense)
  • Duration: 10 minutes
  • Classes: Bard, Cleric
  • You cast a spell that appears to be speak with dead in all forms except you control what the corpse says. Casting this spell prevents any future casting of speak with dead. Any attemt to determine a false spell can be detected with an Intelligence (arcana) or Wisdom(religion) check, made with disadvantage. Any check that fails reads the spell as speak with dead.

Thoughts?