More envoy/solarian hybrid for starfinder. Let’s keep rolling with this envoy improvisation.
Deep Cuts (Sp)
Requires: Trick of the Light, Hard Light for Hard Work 12th Level
You can use a solar manifestation for a 10th level solarian instead of 1st.
Been thinking this path up all week, so let’s keep rolling with it! Here is another envoy improvisation.
Hard Light for Hard Work (Sp)
Requires: Trick of the Light, 6th Level
You can use a solar manifestation for a 6th level solarian instead of 1st.
Let’s keep working through our Starfinder envoy/solarian hybrid!
Model Mode (Sp)
Requires: Trick of the Light
Fake it till you make it! You gain a stellar mode of a solarian gaining at attainment as a solarian normally would and the power that gives you while attuned. Your envoy level counts for your solarian level.
Let’s keep rolling through the Starfinder classes and start working on the envoy!
Trick of the Light (Sp)
You’ve learned a few small tricks from you friends who know a thing or two about using the light to their advantage. You gain the solar manifestation of a solarian of 1st level.
Let’s start working on different classes in Starfinder. Here’s an improvisation for an Envoy.
Campfire Tales (Ex)
When you spend a Resolve Point to regain Stamina Points after a 10-minute rest and extend this rest an hour, all allies who stay within 60 feet of you throughout the rest can regain 1d6 hit points. At level 6, this becomes 2d6 hit points. At 11, 3d6 hit points and at level 16 this heals 4d6.