Daily Punch 1-8-16 Trapfinding feat for DnD 5e

5e thieves get some good tools to deal with traps, but how about the rest?  Here is a feat to help anyone else who want to try dealing with traps.

 

Trapfinding

Everyone who survives the dungeon needs someone who knows how to deal with the pesky traps. You’re that someone.  Gain the following benefits:

  • Gain proficiency with thieve tools, gain proficiency in Dexterity(slight of hand), or gain +2 to Dexterity(slight of hand).
  • When looking for traps, increase your passive perception by +5.  And, gain advantage on all Wisdom(perception) and Intelligence(investigation) checks only when looking for traps.
  • When disarming traps, you gain advantage on the Dexterity(slight of hand) check.

 

Thoughts?

Daily Punch 1-7-16 Acrobatic Dodge feat for Pathfinder

How about some Pathfinder?  Haven’t done that in a bit…

 

Acrobatic Dodge (Combat)

You dance as much as you duck, and enemies can’t seem to hit you because of it.

Prerequisites: Dodge.

Benefit: When you are attacked, as an immediate action you can make a Acrobatics check.  If your check equals or exceeds the attack roll, you gain the benefit of cover against the attack.

Thoughts?

Daily Punch 12-29-15 Spell Swing feat for DnD 5e

I think Eldritch Knights get a bit of the short stick (or sword!).  Let’s work on making them that much more awesome!

Spell Swing

Enemies fall before your sword as much as your spells, and you’ve learned to effectively combine the two to become a spell storm of destruction.  Gain the following benefits:

  • Increase your Constitution, Dexterity, or Strength by 1, to a maximum of 20.
  • When you cast a wizard or sorcerer spell of 1st level or higher, as a bonus action, you may take an attack action taking all attacks that action would grant you.

 

Thoughts?

Daily Punch 11-30-15 Song Maestro feat for DnD 5e

Bladesingers seem cool (Sword Coast Adventurer’s Guide p 141), but we can make it better…

 

Song Maestro

You are a master of music, and that song pours into your soul, sword, and your enemies.  Gain the following benefits:

  • You may spend two uses of your Bladesong at once.  If you do, increase your bonus to AC to double your Intelligence modifier and double your Song of Victory class feature bonus to damage.
  • Instead of using your Constitution modifier to determine extra hit points per level, recalculate your hit points using your Intelligence modifier instead.
  • Increase the bonus damage reduced by your Song of Defense class feature to six times the spell slot spent instead of five.
  • Gain one extra use of your Bladesong ability per rest.

 

Thoughts?

Daily Punch 11-27-15 Trained by Another feat for DnD 5e

Some of the most interesting things from the Sword Coast Adventurers guide were the number of new class archetypes that were only for one particular race.  Let’s change that.

Trained by Another

You’re one in a million.  Among all the races of the realms, you found a way to train with another group.  Most there don’t like you and maybe a few there tolerate you, but at least one sees something special in you.  This one has trained you in the secret traditions of there race.  Gain the following benefits:

  • Choose a class path that you normally could not take due to race restrictions.  You can now take that class’s path, and count as a member of that race for other feats and abilities.  This feat does not give you any race specific abilities.
  • Gain 1 in one of the stats a member of that race would increase at character generation to a maximum of 20.  This bonus may be either in the primary stat gained by all members of that race, or in the bonus gained by a subgroup of that race.

Thoughts?

 

Daily Punch 11-26-15 Battlerager Prowess feat for DnD 5e

Reading through the Sword Coast Adventurer’s Guide, and I’m kind of surprised there are no feats in the book.  Let’s begin to fix that!

 

Battlerager Prowess

You are the bulwark of your people.  You take a punch, keep going, and then give better then you got.  Gain the following benefits:

  • The damage you inflict with your spiked armor for Battlerager Armor and Spiked Retribution class feature change from 1d4 and 3 piercing, respectively, to a monks unarmed attack die of a monk of equal level.
  • When you use your Reckless Abandon class feature, you gain temporary hit points equal to double your Constitution modifier.
  • Increase your Strength or Constitution score by 1 to a maximum of 20.

Thoughts?

Daily Punch 11-25-15 Armored Agility feat for DnD 5e

Let’s step up your armor game a bit!

 

Armored Agility

Unlike almost everyone else, you move better the heaver the armor gets.  All class and feat abilities that do not allow you to wear armor now function with  the next heaviest set (light, medium, then heavy armor) you are proficient with.  You may take this feat multiple times gaining the ability to use class and feat abilities with the  next set are armor you can wear.

 

Thoughts?

Daily Punch 11-24-15 Full Body Swing feat for DnD 5e

Let’s keep building on the idea of con as a weapon!

 

Full Body Swing

Some people use their whole body when they swing.  Those with a fuller body get more of a swing!  Gain the following benefits:

  • Add your Constitution modifier to any melee weapon damage.
  • You may use your Constitution modifier in place of your Strength modifier when making a melee weapon attack roll.
  • Add 1 to your Constitution stat, to a maximum of 20.

 

Thoughts?

Daily Punch 11-23-15 Full Body Defense feat for DnD 5e

Funny thing, gladiators were not thin, trim guys.  They were surprisingly fat.  A guy with a gut can take a knife, spray a bit of blood to wow the crowds, and not get his abdominal wall punctured and the accompanying death sentence that goes with that.  Let’s build that into DnD 5e!

Full Body Defense

You’re big, but not exactly tall for the build.  You’re built hard enough to take the hits and not exactly care.  Gain the fallowing benefits:

  • When you are wearing no or light armor, add your constitution modifier to your armor class.
  • Add your constitution modifier again to your hit point total for each level you gained before you got this feat and for each level after.

Thoughts?

Daily Punch 11-9-15 Spell Manipulation Master feat for DnD 5e

Lot’s of spells require an action to make them tick.  Let’s build on that for DnD 5e

Spell Manipulation Master

You know how to make spells tick and to get the most out of them when you cast them.  Gain the following:

  • Increase your Intelligence, Wisdom, or Charisma by 1 to a maximum of 20.
  • Gain a permanent bonus action that can only be spent on action for spells such as witch bolt or fireball.  You can not cast spells with this action, but can use this action to activate or move already cast spells.

Thoughts?