Daily Punch 7-26-22 Protective Pebble spell for Starfinder

Let’s keep a good idea running!

 Protective Pebble
Classes Mystic 1-6, Witchwarper 1-6
School evocation
Casting Time 1 standard action
Range personal
Duration 10 minutes
Saving Throw none; 
Description
You create balls of force that fly around you head. When an enemy comes within 10 feet of you a ball automatically flies at the target, making a ranged attack against its EAC and dealing 1d6 force damage. If the target is struck, it must make a Fortitude save. On a failure the target is knocked back 10 feet. Each projectile has the knockdown critical hit effect.

1st: When you cast protective pebble, you summon 3 force pebbles.

2nd: When you cast protective pebble, you summon 5 force pebbles.

3rd: When you cast protective pebble, you summon 7 force pebbles.

4th: When you cast protective pebble, you summon 9 force pebbles.

5th: When you cast protective pebble, you summon 11 force pebbles.

6th: When you cast protective pebble, you summon 13 force pebbles.


Thoughts?

Daily Punch 7-25-22 Protective Pebble spell for Pathfinder 2nd Ed

How about a different implementation of a spell?

Protective Pebble Spell 1

Evocation Attack
Traditions arcane, primal
Cast 2 actions somatic, verbal
Range 10 feet Duration 10 minutes


When you cast this spell you create three balls of force the size of a pebble that float around you head. For the duration of the spell or until all the pebbles are expended, when an enemy enters within 10 feet of you, as a reaction, make a ranged spell attack against the targets AC. On a success, you deal 1d6 force damage and the target must make a basic Fortitude saving throw. On a failure, the target is pushed back 10 feet. On a critical failure, the target is pushed back 10 feet and knocked prone. You determine the direction the target is pushed, and the pebble is expended regardless if the enemy is hit or missed.


Heightened (+1) The number of pebbles increases by 1.

Daily Punch 7-22-22 Protective Pebble spell for DnD 5e

Yep, Ed’s playing Elden Ring like all the others. Time to mine it for ideas!

Protective Pebble

1st-level evocation

Casting Time:1 action
Range: self
Components: V, S
Duration: up to one minute, see text

When you cast this spell, three magic pebbles of energy float around your head and last until used or the spell ends. When an enemy engages you or starts it turn engaged with you, a pebble launches itself at the target. Make a ranged spell attack. On a hit, the target takes 1d6 magic bludgeoning damage and must make a Strength saving throw. On a failure, the target is pushed back 10 feet.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, increase the number of created pebbles by 1 for each slot level above 1st.

Daily Punch 6-13-22 Electric Slap cantrip for Pathfinder 2e

I have some casters who are far enough back to not need to move and happy casing one spell. Let’s give them a toy for when they are board with that last actions.

Electric Slap 1 action Cantrip 1

Cantrip Electricity Evocation Flourish
Traditions arcane, primal
Mystery tempest
Cast somatic
Range 30 feet; Targets 1 creatures
Saving Throw basic Reflex


You snap a small spark at a creature. You deal electricity damage equal to your spellcasting ability modifier

Heightened (+1) The damage increases by 1

Thoughts?

Daily Punch 6-2-22 Force of Faith cantrip for Pathfinder 2e

Saw a simple combo from a wizard and felt my cleric should be able to do it too! Swing and spell. AC and reflex save is a solid combo in a turn.

Force of Faith Cantrip 1

Force Cantrip Evocation
Traditions  divine, occult
Cast  somatic, verbal
Range 60 feet; Targets 1 creature
Saving Throw basic Reflex


You punish an enemy with the portion of divine will. You deal force damage equal to 1d4 plus your spellcasting ability modifier.


Heightened (+1) The damage increases by 1d4.

Daily Punch 5-31-22 Spirit Strike M0 spell for Starfinder

One last time for our Starfinder Mystics!

Spirit Strike

Classes Mystic 0
School evocation (force)
Casting Time 1 standard action
Range touch
Targets one creature or object
Duration instantaneous
Saving Throw none; Spell Resistance yes

Description

Your faith bring force a solid representation of your connections will to assault your enemies in the form of a melee weapon, requiring a melee attack against the target’s EAC. If your attack hits, the spirit weapon deals 1d8 damage to your target.

Casting this spell doesn’t provoke attacks of opportunity.

Daily Punch 5-30-22 Spirit Strike spell for Pathfinder 2nd Ed.

Spirit Strike Cantrip

Attack Cantrip Evocation
Traditions divine
Cast  somatic, verbal
Range Touch; Targets 1 creature


You summon and swing a weapon made of divine force. Make a melee spell attack roll against your target’s AC. On a success, you deal 1d6 force damage plus your spellcasting ability modifier. On a critical success, the target takes double damage.


Heightened (+1) Increase the damage by 1d6.

Daily Punch 5-25-22 Holy Weapon spell for DnD 5e

I want my cleric up close and I want to show people gods mercy!

Holy Weapon

Evocation cantrip

Casting Time:1 action
Range:Touch
Components:V, S
Duration:Instantaneous

With a quick prayer, you summon your deities weapon out of divine energy and swing at an enemy. Make a melee spell against the target. On a hit, the target takes 1d10 radiant damage.

The spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Thoughts?

Daily Punch 5-24-22 Home Cooked Meal ritual for Pathfinder 2nd Ed

Let’s port this idea to PF2 as well!

Home Cooked Meal Ritual 5

Common Conjuration
Cast 1 hour; Cost 10 gp; Secondary Casters 1
Primary Check Nature or Religion; Secondary Checks Diplomacy or Society
Range 100 feet


You spend an hour working to bring the flavors and feelings of home to your allies for a meal. At the meal’s end, the ritual is completed and you and the secondary caster attempt your checks as normal. If the feast is interrupted at any point, the ritual is disrupted, but you still count as having eaten.

Critical Success The feast is feeds your soul. The magical food is affected by enhance victuals. Each guest also recovers 20 Hit Points and gains 10 temporary Hit Points for the next 12 hours. Guests also gain a +1 status bonus to saves against fear and poison effects for the next 12 hours.
Success As critical success, except guests recover only 10 Hit Points, gain only 5 temporary Hit Points, and don’t gain the status bonus to saves.
Failure Your food tastes bad and you feel sad your friends do not enjoy hour home cooking.
Critical Failure The strangeness of your homelands food poisons your friends and they become sickened 1 and can’t reduce the condition for 12 hours.


Heightened (+1) Increase the Hit Points recovered by 5 and the temporary Hit Points by 1 (or twice each amount on a critical success).

Thoughts?