Daily Punch 5-21-22 Home Cooked Meal spell for DnD 5e

I’m at home and sometimes you just want a home cooked meal.

Heroes’ Feast

3rd Level enchantment

Casting Time: 1 minutes

Range: 30 feet

Target: up to three willing creature

Components: V S M (A meal)

Duration: 8 hours

Classes: Cleric, Druid

You take a small meal and through a small investment of divine will, the meal is turned in to a feast from your childhood. Up to three targets can consume this meal. the food is affected by the spell purify food and drink. In addition, you gain advantage on Constitution saving throws for the duration of the spell and 1d8 temporary hit points.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the number of targets increases by 1 for each slot level above 3rd.

Daily Punch 5-12-22 Lesser Protection M1-6 mystic spell for Starfinder

Ok, one last version of this one.

Lesser Protection

Classes Mystic 1-6
School abjuration (force)
Casting Time 1 standard action
Range touch
Duration 10 minutes/level

Description

The target in enveloped in a warm, protective glow gain damage resistance depending on the level of the spell cast.

1st: When you cast lesser protection as a 1st level spell, the target gains DR 2.

2nd: When you cast lesser protection as a 2nd level spell, the target gains DR 4.

3rd: When you cast lesser protection as a 3rd level spell, the target gains DR 6.

4th: When you cast lesser protection as a 4th level spell, the target gains DR 8.

5th: When you cast lesser protection as a 5th level spell, the target gains DR 10.

6th: When you cast lesser protection as a 6th level spell, the target gains DR 12.

Daily Punch 5-10-22 Lesser Protection spell for DnD 5e

Been playing a priest in Pillars of Eternity. Yep, finally got around to that kickstarter! My favorite spell us the level 1 spell to block damage. Can I do that in DnD?

Lesser Protection

1st-level aberration

Casting Time:1 action
Range:Touch
Components:V, S, M (a shield)
Duration:Concentration, up to 1 minute

You touch up to three willing creatures. Until the spell ends, when the target takes nonmagical bludgeoning, piercing, and slashing damage, reduce the damage by 1d4.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

Thoughts?

Daily Punch 4-13-22 Weight of Their Sins spell for DnD 5e

How about some psychic damage for divine?

Weight of Their Sins

Evocation cantrip

Casting Time:1 action
Range:60 feet
Components:V, S
Duration:Instantaneous

The weight of a creature’s misdeeds crush a creature’s mind within range. The target must succeed on a Wisdom saving throw or take 1d6 psychic damage and a -1 penalty to any attacks or saves it makes for one round.. The target gains no benefit from cover for this saving throw.

The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Daily Punch 4-5-22 Denial spell for DnD 5e

This builds of yesterdays ideas. What about a control wizard?

Denial

enchantment cantrip

Casting Time:1 action
Range:60 feet
Components: V, S
Duration: 1 round

You lock another targets mind and prevent it from doing an action. Choose a target in range and an action it can not do. A target must succeed on a Charisma saving throw or on its next turn it must make another Wisdom saving throw to do that action. If it fails, it can not take that action and must choose another thing to do on its turn.

Thoughts?

Daily Punch 4-4-22 Remove Spells spell for DnD 5e

My wife gave me a solid idea, and I feel its time to throw this at my players!

Remove Spells

3rd-level enchantment

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: instantaneous

You attempt to remove abilities from a creature you can see within range. It must succeed on a Wisdom saving throw or the creature loses 1d3 spells, spell slots, or uses of abilities that refresh after a long rest or per day abilities. The abilities or spells that are lost are the creatures choice and may be of any spell level. If they creature only has at will or level zero spells, it is unaffected.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the number of lost spells or abilities increases by 1d3 for each slot level above 3th.

Daily Punch 3-22-22 Epic Performance for Pathfinder 2nd Ed.

Had it for DnD, so now its time for Pathfinder!

Epic Performance Spell 1

Illusion
Traditions arcane, divine
Deity Shelyn
Cast somatic, verbal
Range touch; Targets 1 willing creature
Duration 10 minutes


Through a combination of sight, sound, and magic, you strike up an epic performance around your self and any band you play with. This provides a +2 status bonus to any Performance checks you have to make for the duration of the spell.


Heightened (3rd) The status bonus is +4 and the duration increases by 10 minutes.
Heightened (5th) The status bonus is +6 and the duration increases to 1 hour.
Heightened (7th) The status bonus is +8 and the duration increases to five hours.

Heightened (9th) The status bonus is +10 and the duration increases to 1 day.

Thoughts?

Daily Punch 3-21-22 Epic Performance spell for DnD 5e

Why not be AMAZING!

Epic Performance

2nd-level  illusion

Casting Time: 1 action
Components: V, S
Duration:10 minute

You use sight, sound, and fire to produce an epic concert. For the duration of your performance or the spell ends, triple your proficiency modifier for all Charisma(Performance) checks.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, increase the duration of the spell by 10 minutes for each slot level above 2nd.

Daily Punch 3-9-22 Mental Punch cantrip for Pathfinder 2nd Ed.

getting deep into Earthbound. Let’s make some PK blast!

Mental Punch Cantrip 1

Evocation Mental
Traditions arcane, divine, occult
Cast verbal, somatic
Range 60 feet; Targets 1 creature
Saving Throw Will


You blast a target directly in its mind! The target takes 1d4 mental damage with a Will saving throw.

Critical Success and Success The target is unaffected.
Failure The target takes full damage
Critical Failure The target takes double damage.


Heightened (+1) Increase the damage by 1d4.