Been playing a priest in Pillars of Eternity. Yep, finally got around to that kickstarter! My favorite spell us the level 1 spell to block damage. Can I do that in DnD?
Lesser Protection
1st-level aberration
Casting Time:1 action Range:Touch Components:V, S, M (a shield) Duration:Concentration, up to 1 minute
You touch up to three willing creatures. Until the spell ends, when the target takes nonmagical bludgeoning, piercing, and slashing damage, reduce the damage by 1d4.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
Casting Time:1 action Range:60 feet Components:V, S Duration:Instantaneous
The weight of a creature’s misdeeds crush a creature’s mind within range. The target must succeed on a Wisdom saving throw or take 1d6 psychic damage and a -1 penalty to any attacks or saves it makes for one round.. The target gains no benefit from cover for this saving throw.
The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
You lock another targets mind and prevent it from doing an action. Choose a target in range and an action it can not do. A target must succeed on a Charisma saving throw or on its next turn it must make another Wisdom saving throw to do that action. If it fails, it can not take that action and must choose another thing to do on its turn.
You attempt to remove abilities from a creature you can see within range. It must succeed on a Wisdom saving throw or the creature loses 1d3 spells, spell slots, or uses of abilities that refresh after a long rest or per day abilities. The abilities or spells that are lost are the creatures choice and may be of any spell level. If they creature only has at will or level zero spells, it is unaffected.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the number of lost spells or abilities increases by 1d3 for each slot level above 3th.
Through a combination of sight, sound, and magic, you strike up an epic performance around your self and any band you play with. This provides a +2 status bonus to any Performance checks you have to make for the duration of the spell.
Heightened (3rd) The status bonus is +4 and the duration increases by 10 minutes. Heightened (5th) The status bonus is +6 and the duration increases to 1 hour. Heightened (7th) The status bonus is +8 and the duration increases to five hours.
Heightened (9th) The status bonus is +10 and the duration increases to 1 day.
Casting Time: 1 action Components: V, S Duration:10 minute
You use sight, sound, and fire to produce an epic concert. For the duration of your performance or the spell ends, triple your proficiency modifier for all Charisma(Performance) checks.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, increase the duration of the spell by 10 minutes for each slot level above 2nd.
How about a generic one for your mystics out there?
Advanced Automation
You and your brain are you own best friend!
Prerequisites: Character level 6th, mystic connection class feature
Benefit: The gods have truly favored your. Gain a +1 competency bonus to your mystic connection skills and spell save DC of any spell you cast that is part of your mystic connection.
With a touch, you attempt to put your soul temporarily into an undead.. The target must attempt a Will save.
Success The target is unaffected.
Failure You immediately fall unconscious and you awake into the undead body. It has the hit points and abilities it had before and you maintain your mental faculties but can not use any abilities you normally have. The spell has a duration of 1 hour, your physical body takes any damage, the undead us destroyed, the undead moves more than one mile away from your body or leaves this plane, or you end this spell as an action .