How about a generic one for your mystics out there?
Advanced Automation
You and your brain are you own best friend!
Prerequisites: Character level 6th, mystic connection class feature
Benefit: The gods have truly favored your. Gain a +1 competency bonus to your mystic connection skills and spell save DC of any spell you cast that is part of your mystic connection.
With a touch, you attempt to put your soul temporarily into an undead.. The target must attempt a Will save.
Success The target is unaffected.
Failure You immediately fall unconscious and you awake into the undead body. It has the hit points and abilities it had before and you maintain your mental faculties but can not use any abilities you normally have. The spell has a duration of 1 hour, your physical body takes any damage, the undead us destroyed, the undead moves more than one mile away from your body or leaves this plane, or you end this spell as an action .
As you complete this spell you touch a mindless undead creature that you do not control. If that creature fails a Wisdom saving throw, you fall unconscious and your mind takes over the body of the creature. You pilot the creature’s body as if it were you own. If your body takes damage, you move more than one mile away, your body or the undead move to another plane, or the duration expires, you instantly snap back to your body. You are able to do all actions the creature could do before and you maintain you mental abilities, but you can not use abilities you posses like spell casting or speech if the creature you possesses does not have them.
You entice a target to attack a target it was considering attacking.
Success The target is unaffected by your spell. Failure The target is forced to attack an a creature of your choosing that the target was already hostile toward for its first attack in the round. If it makes an attack against a different target instead, it has a -2 penalty to the first attack it makes. If the target attacks the chosen creature with its first attack, it has no penalty for any attacks this round. If an attack from that target targets multiple enemies, but includes the chosen creature, there it no penalty as well.
Heightened (3rd) The penalty to the first attack increases to -4. Heightened (5th) The penalty to the first attack increases to -6. Heightened (7th) The penalty to the first attack increases to -8.
I miss drawing aggro like we could do in 4e. Let’s bring that back.
Target
1st-level enchantment
Casting Time:1 action Range:30 feet Components:V, S Duration: 1 minute
Up to three creatures of your choice that you can see within range must make Wisdom saving throws. Also choose one willing creature in range to the the target.
Whenever a creature that fails this saving throw makes an attack roll that does not include the target, it has disadvantage on that attack roll.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
Casting Time:1 action Range:touch Components:V, S Duration:Instantaneous
You focus your energy into your fist and unleash the full furry of your power into the target. Make a melee spell attack against the target. On a hit, the target takes 1d12 force damage.
This spell’s damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).
Evocation Force Traditions arcane, occult Bloodline imperial Deity Nethys Cast
somatic, verbal Range touch; Targets 1 creature or target
You focus your energy into your fist and unleash the full furry of your power into the target. Make a spell attack roll. You deal 1d6 + your spellcasting ability modifier force damage to the target.
Critical Success The target takes double damage and is pushed 10 feet.
Sometimes you just survive. Wizards need a way to survive as well.
Craft Gruel
1st level transmutation
Casting Time:1 action Range: touch Components: V, S, M (4 pounds of inorganic matter) Duration: Instantaneous
You transmute your random matter into 3 pounds of a thin gruel. It is not tasty, but it fills up to three regular humanoids for one day. After one hour the gruel returns to the normal matter if not consumed.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can use an additional pound of inorganic matter and create one additional pound of gruel feeding one additional medium creature for every slot level above 1st.
I haven’t seen too many spells that you cast in a starship. Let’s make that happen!
Targeting Jammer Classes Technomancer 1 School enchantment Casting Time 1 helm phase action Range 20 hexes Duration 1 round Targets one gunner on a starship Saving Throw Will disbelief; Spell Resistance no Description You scramble the targeting computer making it harder to see your ship. If the target fails its save, the attacks this target makes this round are made with a -5 penalty.
How about disappearing in Starfinder for just a second?
Sudden Disappearance
Classes Mystic 0, Technomancer 0, Witchwarper 0 School illusion Casting Time reaction Range self Effect illusory sounds Duration one attack Saving Throw Will disbelief; Spell Resistance no
Description
You quickly flicker in reality making an enemy have a harder time targeting you. An attacking enemy must make a saving throw. On a failure, the attack roll has a -2 penalty.