Daily Punch 6-10-16 Cushion the Blow spell for Pathfinder

How about a Pathfinder version of the same spell?

Cushion the Blow

School abjuration; Level alchemist 3, bard 3, cleric/oracle 3, druid 4, inquisitor3, paladin 4, shaman 3, ranger 4, witch 4; Domain protection 3

 

Thoughts?

Daily Punch 6-9-16 Cushion the Blow spell for DnD 5e

How about a spell to help with saves in DnD 5e?

 

Cushion the Blow

3rd-level abjuration

Casting Time: reaction
Range: 60 feet
Components: V
Duration: Instantaneous

As you call out words of dismay, you select a creature in range.  That creature gains protection against a single spell or ability.  If the creature receives half damage on a successful save of a spell of 2nd level or lower or an ability with a save DC of 12 or lower, the spell has no effect.  If the creature fails a saving throw against such a spell or effect, instead treat the creature as if it had succeed.  If the a saving throw does not reduce damage from the spell or effect, this spell has no effect.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the level of the spell or DC of the effect that can be targeted increases by 1 for each slot level above 3rd.

Daily Punch 5-31-16 Bitter Pill spell for Pathfinder

Bitter Pill

School conjuration; Level alchemist 1, bard 1, cleric/oracle1, druid 1, inquisitor 1, paladin 1, ranger 1, shaman 1, witch 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Target creature touched
Duration instantaneous
Saving Throw Will half (harmless); Spell Resistance yes (harmless)

DESCRIPTION

 

You fill the target with crippling pain and emotions as you take whatever affects them, doubles its effects  and half the duration.  If the target is bleeding, blinded, confused, cowering, dazed, dazzled, deafened, disabled, exhausted, fascinated, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, stunned, or unconscious for a duration of less then 6+ 1/2 your level rounds, you can cut the duration in half (rounded down to 1 round), but the target loses all action each turn during those rounds (including swift and attack of opportunity).  Unless the condition also makes the target helpless, the target is not considered helpless and defends itself as normal under those conditions.  It can be moved, but may not move itself.  If the duration of the effect is ended on a save, this spell has no effect.

 

 

Daily Punch 5-16-16 Watched Clock spell for DnD 5e

Been working on something that I think you will all enjoy, but here is a side idea I had while making it.

 

 

Watched Clock

4th-level evocation

Casting Time: 1 action

Range: Touch

Components: V,S,M(a waterclock’s hour hand)

Duration: 1 hour or until dispelled

This spell decelerates temporal effects of spells on a subject doubling the duration of all spells on the subject while watched clock is in effect.  Also, the target of this spell may end it at any time to reroll a concentration check using as many dice as were rolled in the original check.

 

 

Thoughts?

Daily Punch 4-5-16 Dancing Shield spell for Pathfinder

Dancing Shield

School transmutation  Level bard 1, cleric/oracle 1,ranger 1, shaman 1, sorcerer/wizard 1, witch 1;

CASTING

Casting Time 1 standard action
Components V, S, F (a shield)

EFFECT

Range touch
Effect animates one shield
Duration 1 hour/level (D)
Saving Throw none; Spell Resistance no

Daily Punch 3-30-16 Disarmoring Blades spell for DnD 5e

I like the idea of spells knocking down armor, so let’s keep working on that theme.

 

Disarmoring Blades

1st level evocation

Casting Time: 1 action

Range: 50 feet

Components: V, S

Duration: instantaneous

You point at a target in range and make a ranged spell attack.  On a hit, blades of force shoot from your fingers and slice the targets armor rending it and reducing its effectiveness.  Until the armor is repaired, the AC of the target is reduced by 2.  If the target armor is natural armor, then a long rest will repair the armor or any spell that heals 5 hit points of damage will also restore the armor.  If the target has no armor or receives its armor from ability scores alone, then this spell has no effect.

 

Thoughts?

Daily Punch 3-29-16 Annoying Gnats cantrip for DnD 5e

How about some more utility spells for DnD 5e

 

 

Annoying Gnats

conjuration cantrip

Casting Time: 1 action

Range: 50 feet

Components: V, S

Duration: 1 round

You conjure gnats that fly around the face of a creature in range.  That creature must make a Wisdom saving throw.  On a failure, they are annoyed with the gnats so much they take a -1 penalty to their AC for the spells duration.

 

Thoughts?

Daily Punch 3-23-16 No_Clip spell for Shadowrun 5e

Here is a spell I’ve been thinking about for a long time and I want to get it out there to see what people think of it.  Why not be able to walk through walls in Shadowrun?

 

No_Clip

(Physical)___________

Type: P           Range: Self Only

Duration: S   Drains: F + 4 + Resistance Test for each half meter walked through (see below)

Game Genie

(Physical)___________

Type: P           Range: Touch

Duration: S   Drains: F + 7 + Resistance Test for each half meter walked through (see below)

The old pixel games had some awesome cheats to them.  One of the best was the No_Clip where you could walk through walls.  Now you can do that in real life!  You can’t walk through any living material and you can’t walk through living earth, but any mundane material could be walk through.  You will appear on the other side.  The force of the spell must be equal to the number of meters of material you must walk through, and for each half meter of material you attempt to walk through, you must roll the Objects Resistance dice pool and add all hits to the drain value of the spell.  Each round you sustain the spell, you must make the Drain roll. No_Clip can only be used on yourself, but Game Genie can be used on a character you touch while you sustain the spell.

 

 

Daily Punch 1-6-15 Weapon Halo spell for DnD 5e

Time for the last Eldritch Knight spell for a bit-the Weapon Halo!

 

Weapon Halo
4th-level evocation
Casting Time: 1 action
Range: Personal
Components: V, S, M (a weapon)
Duration: Concentration, up to 1 minute

When you cast this spell and touch a melee weapon, you are instantly surrounded by fiery and icy floating versions of the weapon.  For the duration of this spell, any creature that attempts to attack you with a melee attack has disadvantage and takes 2d6 cold and 2d6 fire damage.  The creature that succeeds at a Constitution saving throw  reduces the damage by half for each type of damage.

Thoughts?

Daily Punch 1-5-16 Force Backswing spell DnD 5e

I’m working my way up from level 1 to 4 for the Eldritch Knight, so today will be level 3 and the Force Backswing!

 

Force Backswing
3rd-level evocation
Casting Time: 1 bonus action
Range: touch
Components: V, S, M (a weapon)
Duration: 1 minute

When you cast this spell and touch up to two melee weapons, these weapons take on a ghostly aura as force echos of the movement follow them wherever they move.  For the duration of this spell, any creature you strike with a weapon under the effect of this spell takes an additional 3d6 force damage as the echos rip through the target.

 

Thoughts?