Daily Punch 6-23-15 Soul Feast spell for DnD 5e

How about some love for DnD 5e?  This time a spell that everybody will want to use…

Soul Feast

1st-level necromancy

Casting Time: 1 action

Range: Self

Components: V,S

Duration: Concentration, up to 1 minute

You begin to control the forces of live and death as souls move through you to get to the underworld.  When a creature takes damage within 30 feet of you, it takes an extra 1d4 necrotic damage as you drain away pieces of it soul as vaporous mists.  You heal the same amount as they were damaged for.

At Higher Levels. When you cast this spell using a spell slot of 2nd or higher, the damage increases by 1d4 for each level above the 1st.

Daily Punch 1-15-15 Ball Lightning Cantrip for DnD5e

Had a new player love Shocking Grasp, but hate to have to get close.  How about something similar, but not overpowered?

 

Ball Lightning

Evocation Cantrip

Casting Time: 1 action

Range: 100 feet

Components: V,S

Duration: Instantaneous

You lob a ball of pure electricity at a target.  Make a ranged spell attack against the target.  On a hit, the target takes 1d6 electric damage and can not take reactions for the next turn.

The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6)

Daily Punch 12-31-14 Mass Inflict Wounds spell for DnD 5e

What do you mean, mass inflect wounds  ISN’T in the PHB or the DMG for 5e?!  WELL, HERE IT IS!

 

Mass Inflict Wounds

5th Level Necromancy

Casting Time: 1 action

Range: 6o feet

Components: V, S

Duration: Instantaneous

You create a gate to the plane of negative engergy that sucks all life from an area in range.  Choose up to six creatures in a 30 foot radius sphere centered on that point.  Targets in the radius of the spell must make a Wisdom saving throw.  Those that fail take 5d10 necrotic damage.  On a save, the targets take half as much damage

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increase by 1d10 for each slot level above 5th.

 

Thoughts?

Daily Punch 12-29-14 Dark Lance spell for DnD 5e

I think there should be a spell that does negative energy at range.  Who else wants this?

 

Dark Lance

Necromancy Cantrip

Casting Time: 1 action

Range: 120 feet

Components: V,S

Duration: Instantaneous

A dark lance of negative light shoots from your hand to the target.  Make a ranged spell attack against the target.  On a hit, the target takes 1d10 necrotic damage.

The spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10)

 

 

Thoughts?

 

Daily Punch 12-23-14 Gravity Spell for Shadowrun 5e

If there’ is gravity in 5e, there really needs to be gravity spell in Shadowrun!

 

Gravity

(Physical)_____

Type: P         Range:LOS

Duration:S  Drain: F-1

Gravity allows you to increase the mass of a person or object.  You have to beat a threshold of the subjects new intended mass divided by 200 kilograms, rounded up.  The subject of the spell instantly acquires the new mass, but does not change is current size or shape.  If the subject has an Agility or Strength strength score, it takes a penalty to all Agility and Strength checks equal the the threshold that the spell caster had to beat to cast the spell.  However, it gains a bonus to Body equal to the same threshold.

If you are trying to cast gravity on an unwilling living being or an item held by an unwilling living being, that being can defend against the Spellcasting test with Strength + Body.  You can use this spell on yourself if you need to sing like a rock quickly in Lake Michigan.

Daily Punch 12-22-14 Gravity Spell for DnD 5e

I had a dream about walking on the ceiling.  Maybe I should stop watching bad 80’s music videos before bed….  But, this spell came out of that!

 

Gravity

1st level Transmutation

Casting Time: 1 action

Range: one target in 60 ft., must way less then 1 ton at normal gravity

Components: V, S, M (a piece of lead and a glass of air)

Duration:concentration, up to 1 hour

You alter the attraction of another or an object  to the ground.  You can either make a creature more attracted to the ground or less.  This choice is chosen at the time of casting and can not be changed.  If you make the creature or object more attracted to the ground, it moves at 1/2 speed, weights twice as much, makes all jump, acrobatics, and swim checks with disadvantage, but makes all climb checks and checks to avoid being moved without wanting to with advantage (it climbs at the normal half its regular speed).  If you make the creature less attracted to the ground, it moves at 1 1/2 is land speed, weight half as much it usually does, makes all jump, acrobatics, and swim checks with advantage, but makes all climb and checks to avoid being moved with disadvantage.

Casting at higher level: For every level cast above one add one ton to the maximum weight of the target, and add one target to the spell.

 

Thoughts?

 

Daily Punch 7-30-14 Special Spell Training quality for Shadowrun 5e

We all focus on what we’re good at, so how about some focus for spell casters in Shadowrun?

 

Special Spell Training 

Cost: 10 Karma

Benefit: You’ve spent time working on one type of spell, so much so you don’t even feel the spell as it drains you.  When you take this quality choose a type of spell (combat, detection, etc), when you cast that spell of that type reduce the drain by 2 to a minimum of 1.

 

 

Thoughts?