Daily Punch 7-20-23 Magic Tattoo mystic spell for Starfinder

I want to hide ALMOST anything!

Magic Tattoo

Classes Mystic 2, Witchwarper 2
School transmutation
Casting Time 1 standard action
Range touch
Duration 1 day/level (D)

Description

When you cast this spell you touch an object and a willing creature. The object becomes a tattoo on the creature for the duration of the spell or until the creature wills the object to leave the tattoo as a swift action. The only size restrictions are the object is a full sized rendition of the object tattooed on the creature ie. smaller creatures can not have full sized vehicles tattooed upon their body. The object does not rip clothing when it leave the body, but appears next to the creature when summoned.

The tattoo is hyperrealist, so any creature who sees it will admire the work, but they will need to detect magic to understand it is more than a well done tattoo.

Thoughts?

Daily Punch 7-18-23 Dream Walking Spell for Call of Cthulhu 7th edition

How about we just make people walk away?

Dream walking

Cost: 3 magic points
Casting time: Instantaneous
You whisper a lullaby at a target. The target must be within ten yards of the caster. For the spell to take effect the caster must succeed in an opposed POW roll with the target. If the target is willing, there is no opposed check. If the caster succeeds, the target is put into a dream like state for 1d6 rounds and the caster say a destination. The target will then choose the best method to go to that destination and move in that direction. If this results in the target boarding trains or other modes of transportation where the target must interact with other people, the target will answer questions as is half asleep, but will still act normally. If the caster beats the target by two degrees of success ( a failure vs a hard success for example), the time increases to 1d6 hours. If the caster successes by three degrees of success, the time increases to 1d6 days. If the target is under the effect of this spell for at least one hour, the caster can decide if the dream like state is restful or a nightmare. If the caster chooses nightmare, the target must make a SAN check at the end (1/1d6). The target of this spell will not have any memory of the spell being cast or how they got to their destination.

Alternative names: Restful Travel, Terrifying Transportation, Sailor Mind Blank

thoughts?

Daily Punch 7-14-23 Sonic Punch T0 Technomancer spell for Starfinder

Time for some love for Starfinder!

Sonic Punch

Classes Technomancer 0
School evocation (sonic)
Casting Time 1 standard action
Range touch
Targets one creature or object
Duration instantaneous
Saving Throw none; Spell Resistance yes

Description

You manipulate the sounds around you into a solid object and punch it into another target. You must make a melee spell attack against a target’s EAC. On a hit, the ray deals 1d4 sonic damage.

Thoughts?

Daily Punch 6-20-23 Preventative Care spell for Shadowrun 6e

An ounce of prevention….

Preventative Care
RANGE TYPE DURATION DV
Touch P S 3

The best way to heal is to make sure you never get hurt!. When casting this spell, roll Sorcery + Magic with a threshold of (5 – Essence). For each net hit, reduce the next point of damage by that amount and end the spell. Stopping sustaining the spell also ends the effect and does not prevent any damage. Additional damage is lost if not prevented. Only one application of Preventative Care can be applied at a time, but damage not prevented by this spell can be healed as normal.

Thoughts?

Daily Punch 5-31-23 Create External Umbilus spell for Call of Cthulhu 7th Ed

How about we make the cow mother?

Create External Umbilus


Cost: 20 magic points; 2d8 Sanity points
Casting time: a week
A fatted heifer is led into a pitch black barn, the barn is locked, and the caster must chant prayers to Shub-Niggurath for the entire time. During the casting, strange visions will be glimpsed between the barn slats that will drive the cater mad and tempt them to enter the barn. If the cater fails a Power roll during caster they enter the barn and will never see seen again. Some casters use others to hold them back from entering. Upon completion, a dark purple light will fall from the heavens and pulse in the barn, and the bark doors will fly open. The external umbilus will then walk from the barn bound to the caster.
Alternative names: Summoning the Revered Mother, Generation of the help, gift of the dark farmer, Create Cows of the dark wood

Thougths?

Daily Punch 5-26-23 Gift of Eternal Life spell for Call of Cthulhu 7th Ed

how about getting what you ask for…

Gift of Eternal Life

Cost: 16 magic points; 1D6 Sanity points
Casting time: a week
This ritual is a foul magick that imbues the caster with eternal life at a cost. Few who complete this ritual enjoy the results but none can doubt the effect. Upon completion the caster is wracked with pain as they swell internally. As the swell, their skin splits and bones break. After the bloody mess is completed, the caster is changed into a intelligent ghoul using the normal statistics of a ghoul while keeping there power statistics and any skills they possess. This is the gift that does keep giving.

Alternative names: Ritual of Rebirth, The Continuing Gift, The Endless Hunger, The Gift of the Ground

Daily Punch 5-24-23 Trigger Spell spell for Pathfinder 2nd Ed

I want to be covered in so many spells that when I get hurt its a NUKE!

Trigger Spell Spell 1

Enchantment
Traditions arcane, divine
Cast somatic, verbal
Range touch; Targets one willing target
Duration 1 hour or until used


You channel magical energy from a second spell into this spell. This means you will cast this spell and a second spell using two spell slots at once. the second spell can be cast at any level, and that will determine the effects of the second spell. If one spell has a longer casting time, then the total spell casting length is the longer one. When you cast this spell, choose a condition for the second chosen spell to be cast such as damage to the target or hitting with a melee weapon. When the chosen spell goes off, any attacks or saves are made using your attack or save value. You can also choose if the spell affects the target this is cast onto.


Heightened (level 3) The duration increases to 1 day.

Heightened (level 5) The duration increases to 1 week.

Heightened (level 7) The duration increases to 1 month.

Heightened (level 8) The duration increases to 1 year.

Thoughts?

Daily Punch 5-22-23 Trigger Spell for Starfinder

I want to cast a spell and have it go off later!

 Trigger Spell
Classes Mystic 1-6
School Divination
Casting Time 1 standard action or varies
Range touch
Targets one living creature or item creature is holding
Duration varies
Saving Throw Will half (harmless); Spell Resistance yes (harmless)
Description With the authority of all magic behind you, you proclaim to be cast in the future specifying a trigger. Choose a spell that is cast as this spell is cast and a trigger for the spell. If the other spell is longer than one action, the casting time of this spell changes to that spell’s plus one action. The other spell is cast or must be cast at the time of casting trigger spell. That other cast spell will be case whenever the trigger occurs. If that spell would occur and prevent an event from occurring like a mystic cure preventing a target from reaching zero hit points, that the creature never hit zero hit points. If cast on a weapon and that weapon strikes a target then any spell with a target of creature touched would count as touched. If a spell requires an attack roll or a save and the trigger was not striking a target, then the spell would use your current ranged attack roll or save DC values. You can only have one trigger spell active on you or your carried gear at a time.
The duration of the spell depends on the level you it as.
1st: 1 hour
2nd: 1 day
3rd: 1 week
4th: 1 month
5th: 1 year
6th: until triggered

Thoughts?

Daily Punch 5-17-23 Curse cleric spell for DCC RPG

Time to make some people pay!

Level 1 Cleric Spell

Level 1 Cleric Spell

Curse

Level: 1 Range: Touch Duration: 1 turn or more Casting time: 1 action Sava: Will

General The cleric asks their god to bestow a horrible curse upon the enemy causing the enemy to fail actions or other misfortunes.

Manifestation Roll 1d4: (1) foul purple light surround the target; (2)the area around the target dims; (3)demonic crows smash into the target; (4) discordant music fill the area round the target.

ResultOutcome
1-11Failure
12-13The target has a -1 penalty to all attack rolls for 1 round
14-17The target gains a -1 penalty to all attack rolls for 1 turn
18-19The target gains a -1 penalty to all rolls and last for 1 turn.
20-23The target gains a -2 penalty to all rolls for 1 turn.
24-27The target gains a penalty to all rolls equal to 1d3+CL and last for 1 turn. In addition all targets friendly to the target with in 5′ gain the same curse while in the area.
30-31The target gains a penalty to all rolls equal to 1d3+CL and last for 1 turn. In addition all targets friendly to the target with in 10′ gain the same curse while in the area.
32+The target is unmade and removed from the stream of time as it is punished for its sins. Only the favor of another god can restore the target to existence. This may upset other gods and powers and the caster may choose a lower result instead.

Daily Punch 5-2-23 Psychography spell for Call of Cthulhu 7th Ed.

Time for some Cthulhu!

Psychography

Cost: 3 magic points; 1D6 Sanity points
Casting time: one hour
Your enter a trance state as you cast this spell with you hands on a pencil, pen, paper, or some other writing or typing utensil. As you cast this spell, you open yourself up to the Akashic record letting pure, unfiltered knowledge enter your mind. Make a power roll. You can spend 2 points of luck to gain a bonus die on this roll. The keeper makes this roll in private and tell you a piece of information you seek. On a fumble, your mind is flooded with extreme strange visions and you lose 1d10 sanity points and all your remaining magic points. In either case, those who keep the Akashic record may begin to take notice of you.
Alternative names: Automatic Writing, Beseech Yog-Sothoth, Plumb the Mind Depths

Thoughts?