Daily Punch 7-14-23 Sonic Punch T0 Technomancer spell for Starfinder

Time for some love for Starfinder!

Sonic Punch

Classes Technomancer 0
School evocation (sonic)
Casting Time 1 standard action
Range touch
Targets one creature or object
Duration instantaneous
Saving Throw none; Spell Resistance yes

Description

You manipulate the sounds around you into a solid object and punch it into another target. You must make a melee spell attack against a target’s EAC. On a hit, the ray deals 1d4 sonic damage.

Thoughts?

Daily Punch 6-20-23 Preventative Care spell for Shadowrun 6e

An ounce of prevention….

Preventative Care
RANGE TYPE DURATION DV
Touch P S 3

The best way to heal is to make sure you never get hurt!. When casting this spell, roll Sorcery + Magic with a threshold of (5 – Essence). For each net hit, reduce the next point of damage by that amount and end the spell. Stopping sustaining the spell also ends the effect and does not prevent any damage. Additional damage is lost if not prevented. Only one application of Preventative Care can be applied at a time, but damage not prevented by this spell can be healed as normal.

Thoughts?

Daily Punch 5-31-23 Create External Umbilus spell for Call of Cthulhu 7th Ed

How about we make the cow mother?

Create External Umbilus


Cost: 20 magic points; 2d8 Sanity points
Casting time: a week
A fatted heifer is led into a pitch black barn, the barn is locked, and the caster must chant prayers to Shub-Niggurath for the entire time. During the casting, strange visions will be glimpsed between the barn slats that will drive the cater mad and tempt them to enter the barn. If the cater fails a Power roll during caster they enter the barn and will never see seen again. Some casters use others to hold them back from entering. Upon completion, a dark purple light will fall from the heavens and pulse in the barn, and the bark doors will fly open. The external umbilus will then walk from the barn bound to the caster.
Alternative names: Summoning the Revered Mother, Generation of the help, gift of the dark farmer, Create Cows of the dark wood

Thougths?

Daily Punch 5-26-23 Gift of Eternal Life spell for Call of Cthulhu 7th Ed

how about getting what you ask for…

Gift of Eternal Life

Cost: 16 magic points; 1D6 Sanity points
Casting time: a week
This ritual is a foul magick that imbues the caster with eternal life at a cost. Few who complete this ritual enjoy the results but none can doubt the effect. Upon completion the caster is wracked with pain as they swell internally. As the swell, their skin splits and bones break. After the bloody mess is completed, the caster is changed into a intelligent ghoul using the normal statistics of a ghoul while keeping there power statistics and any skills they possess. This is the gift that does keep giving.

Alternative names: Ritual of Rebirth, The Continuing Gift, The Endless Hunger, The Gift of the Ground

Daily Punch 5-24-23 Trigger Spell spell for Pathfinder 2nd Ed

I want to be covered in so many spells that when I get hurt its a NUKE!

Trigger Spell Spell 1

Enchantment
Traditions arcane, divine
Cast somatic, verbal
Range touch; Targets one willing target
Duration 1 hour or until used


You channel magical energy from a second spell into this spell. This means you will cast this spell and a second spell using two spell slots at once. the second spell can be cast at any level, and that will determine the effects of the second spell. If one spell has a longer casting time, then the total spell casting length is the longer one. When you cast this spell, choose a condition for the second chosen spell to be cast such as damage to the target or hitting with a melee weapon. When the chosen spell goes off, any attacks or saves are made using your attack or save value. You can also choose if the spell affects the target this is cast onto.


Heightened (level 3) The duration increases to 1 day.

Heightened (level 5) The duration increases to 1 week.

Heightened (level 7) The duration increases to 1 month.

Heightened (level 8) The duration increases to 1 year.

Thoughts?

Daily Punch 5-22-23 Trigger Spell for Starfinder

I want to cast a spell and have it go off later!

 Trigger Spell
Classes Mystic 1-6
School Divination
Casting Time 1 standard action or varies
Range touch
Targets one living creature or item creature is holding
Duration varies
Saving Throw Will half (harmless); Spell Resistance yes (harmless)
Description With the authority of all magic behind you, you proclaim to be cast in the future specifying a trigger. Choose a spell that is cast as this spell is cast and a trigger for the spell. If the other spell is longer than one action, the casting time of this spell changes to that spell’s plus one action. The other spell is cast or must be cast at the time of casting trigger spell. That other cast spell will be case whenever the trigger occurs. If that spell would occur and prevent an event from occurring like a mystic cure preventing a target from reaching zero hit points, that the creature never hit zero hit points. If cast on a weapon and that weapon strikes a target then any spell with a target of creature touched would count as touched. If a spell requires an attack roll or a save and the trigger was not striking a target, then the spell would use your current ranged attack roll or save DC values. You can only have one trigger spell active on you or your carried gear at a time.
The duration of the spell depends on the level you it as.
1st: 1 hour
2nd: 1 day
3rd: 1 week
4th: 1 month
5th: 1 year
6th: until triggered

Thoughts?

Daily Punch 5-17-23 Curse cleric spell for DCC RPG

Time to make some people pay!

Level 1 Cleric Spell

Level 1 Cleric Spell

Curse

Level: 1 Range: Touch Duration: 1 turn or more Casting time: 1 action Sava: Will

General The cleric asks their god to bestow a horrible curse upon the enemy causing the enemy to fail actions or other misfortunes.

Manifestation Roll 1d4: (1) foul purple light surround the target; (2)the area around the target dims; (3)demonic crows smash into the target; (4) discordant music fill the area round the target.

ResultOutcome
1-11Failure
12-13The target has a -1 penalty to all attack rolls for 1 round
14-17The target gains a -1 penalty to all attack rolls for 1 turn
18-19The target gains a -1 penalty to all rolls and last for 1 turn.
20-23The target gains a -2 penalty to all rolls for 1 turn.
24-27The target gains a penalty to all rolls equal to 1d3+CL and last for 1 turn. In addition all targets friendly to the target with in 5′ gain the same curse while in the area.
30-31The target gains a penalty to all rolls equal to 1d3+CL and last for 1 turn. In addition all targets friendly to the target with in 10′ gain the same curse while in the area.
32+The target is unmade and removed from the stream of time as it is punished for its sins. Only the favor of another god can restore the target to existence. This may upset other gods and powers and the caster may choose a lower result instead.

Daily Punch 5-2-23 Psychography spell for Call of Cthulhu 7th Ed.

Time for some Cthulhu!

Psychography

Cost: 3 magic points; 1D6 Sanity points
Casting time: one hour
Your enter a trance state as you cast this spell with you hands on a pencil, pen, paper, or some other writing or typing utensil. As you cast this spell, you open yourself up to the Akashic record letting pure, unfiltered knowledge enter your mind. Make a power roll. You can spend 2 points of luck to gain a bonus die on this roll. The keeper makes this roll in private and tell you a piece of information you seek. On a fumble, your mind is flooded with extreme strange visions and you lose 1d10 sanity points and all your remaining magic points. In either case, those who keep the Akashic record may begin to take notice of you.
Alternative names: Automatic Writing, Beseech Yog-Sothoth, Plumb the Mind Depths

Thoughts?

Daily Punch 3-21-23 Delay Heal divine spell for Pathfinder 2nd Ed

How about a punch to heal!

Delay Heal Spell 1

Healing Necromancy Positive
Traditions divine
Bloodlines angelic
Cast  1 action
Range touch; Targets 1 willing living creature

Duration 1 minute


You channel positive energy to prepare a target for the damage it will take. At the completion of the casting, the target is surrounded by a halo of light. If the target takes damage before the duration of the spell is done, the target instantly heals 1d4 hit points and the halo is discharged. If the target is reduced to zero hit points, the target heals damage and does not gain the dying or wounded conditions, nor does it fall down.


Heightened (+1) The amount of healing or damage increases by 1d4.

Thoughts?

Daily Punch 3-2-23 Fel Learning spell for Call of Cthulhu

I had an idea when I was making yesterdays post…

Fel Learning

Cost: variable magic points
Casting time: 1 hour
By opening your inner eye, the caster, a willing participant, or unwilling bound victims can learn about the sights best unseen. The caster spends as many magic points as they wish. For every two magic points spent this way, the target of the spell gains 1 point in Cthulhu mythos. In addition to the normal sanity losses, the target loses three points of sanity for every point of Cthulhu mythos gained in this way. If the target is unwilling, the cast and the victim make opposed POW rolls to cause the spell to take effect.
Alternative names: Yog-Sothoth’s blessing. akashic record recovery, learn without eyes

Thoughts?