Daily Punch 5-22-14 Evil Spine Magic Item for DnD Next

How about a nice magic item for DnD Next?



Evil’s Spine

Rare magic weapon (staff)

This staff is made from a spine of a single creature.  The end of the spine is topped with a human skull.  It has been cleaned and bleached white.  No visible factors hold the spine together except for sheer power.  Increase the DC of all your spells cast by 2.  Also, three times per day when you cast a necromancy spell, impose disadvantage on the saving throw for that spell or gain advantage on any check needed for that spell.




Ring Side Report- Board Game Review of The Red Dragon Inn 2

Game- The Red Dragon Inn 2

Producer- SlugFest Games


Set-up/Play/Clean-Up-30 minutes to one hour (four players but with other expansions longer)

TL;DR-Better than the original! 97.5%


Basics- Come back to the bar again!  The Red Dragon Inn 2 is the sequel and stand alone expansion to The Red Dragon Inn.  This game has exactly the same mechanics as The Red Dragon Inn.  Players take the role of four different adventurers who just completing an adventure and are going to a tavern to relax and play some drinking games and gamble.  Players can now play as a bard, an illusionist, a half-ogre, or a dwarf.  Each turn players start by discarding as many cards as they want then drawing up to seven cards.  Then, a player can play one card that has the action keyword on the top.   Other cards have sometimes or anytime keywords and you have to read those cards carefully as they often interrupt other player’s actions.  The action cards give you the ability to gamble or harm other players.  After an action, you give one drink card to another player, and then drink one drink from your drink card pile.  Damage reduces your fortitude and drinks increase your alcohol level.  When your fortitude and alcohol levels meet, you pass out and lose the game.  If gambling causes you to lose all your money, you lose the game.  You win the game when you are the last conscious person with money in the inn.


Theme- I was a little bit rough on the original The Red Dragon Inn, but this expansion really made me pretty happy.  I feel the designers flexed their wings a bit here and the different decks play that much different making you feel like different characters.  Also, the little things like the half-ogre’s cards are all broken English make the character each feel that much different.  This game really ramped up the character feel for me. 5/5


Mechanics- This game is pretty simple.  Draw cards, play one, save more for other off turn maneuvers.  With such simple mechanics, there is a surprising amount of thought that went into this game.  The decks feel balanced and the different character all have different powers.  In the previous game, the different character had some differences, but in this one the designers just let the characters go hog wild.  The illusionist can increase your alcohol content with a card, or the bard can just steal two gold.  These differences not only make the characters feel different, but it makes the characters play different.  And that really sets this one apart.  You will still lose based on card draw, which is and isn’t a problem. 4.5/5


Instructions- Just like before, the rules are clear and easy to understand.  There are few examples, and it’s pretty easy to teach and learn this game quickly. 5/5


Execution- This game uses 80% of the same parts from The Red Dragon Inn.  Same coins, same play mats, same stones, everything.  The real newness comes from new art, new powers, and new drinks.  And because of this, the game is amazing.  The producers didn’t fix what wasn’t broken, and they brought some amazing new material to really make this game pop. 5/5


Summary- I love this game more than then original.  That is pretty hard to do, but SlugFest pulled it off.  It’s a great, low complexity game that will make a group of people fight amongst each other in the right way.  People will cheer a fight between two players while also feeling each other pain when you draw 12 alcohol content on turn one.  The randomness of the drinks and each player’s individual deck makes this game fun, but also frustrating as lucky will beat smarts almost every time I’ve played.  Pick this one up right away if you can. 97.5%

Daily Punch 4-21-14 It’s Clobbering Time! Technique for Shadowrun 5e

Been reading Run and Gun, and its awesome!  But I had an idea for a Martial Art Technique….


It’s Clobbering Time! (Unarmed only/ 1 edge)

When you get mad, you get MAD!  When you make roll that uses your physical limit, you may spend one edge before the roll to increase your strength by 1.5 (round up) for the roll.  This also increase your physical limit by 1.5 (round up).  Dice explode as normal.

Silver Screen Smackdown- The Amazing Spider-Man (2013)

Movie– The Amazing Spider-Man

TL;DR– Not bad, but not as good as the first trilogy’s number one. 80%


Basics– It’s the standard Spider-Man origin story we know and love.  Peter Parker is bitten by a radioactive spider who gives him the ability to walk on walls and the strength, speed, and endurance proportionally to a spider.  His uncle is murdered because Peter didn’t stop a robber, and he swears to protect the innocent.  In this adventure, Peter helps Dr. Connors with a formula to regenerate limbs.  When Dr. Connors uses the formula on himself he turns into the Lizard, a fearsome monster who wants to turn the rest of mankind in to lizard people too.  Can Spider-Man stop the monster, get the girl, and save the day?


Plot– The plot is ok.  Some things are a bit contrived and a bit too lucky.  Things tend to fall into place too much with this story.  Peter is often time in the right place at the right time.  That said, this a decent story that is fun to watch.  It’s got its moments that will stretch logic like when Spider-Man is shot, and later he then jump kicks into the Lizard.  He most likely should have blacked out from that one.  It’s easy to nitpick problems, but I was honestly entertained and I had a fun ride. 3/5


Actors– The actors are pretty good.  Peter Parker is a good match.  He looks like a high schooler should.  He does high schooler things like storm out, have social problems, and fight with his adopted parents.  He’s very funny with the quips, so that makes Spider-Man really come alive on the screen.  I would like him to actually keep the mask on, but we can’t have everything.  Uncle Ben is well done, but HE NEVER SAYS WITH GREAT POWER COMES GREAT RESPONSIBILITY!  WHY!?  That is Spider-Man’s thing.  Leaving that out was a major mistake!  Gwen Stacy looks like she should, and she does a good job bringing that character to life. 4/5


Visuals– This is well done.  The CGI is awesome, and the costumes are great.  Spider-Man’s suit is different, but that isn’t bad.  The world looks like it should.  Heck even the Lizard looks great.  He’s CGI the whole movie, but it doesn’t show. 5/5


Summary– This was a fun movie.  It’s good, but not great.  I had some major problems with the story, and I WANT MY LINE FROM UNCLE BEN!  But, I felt the movie was fun.  Other critics have said it was a cash grab to keep the Spider-Man license.  I didn’t feel that.  I felt it was a good movie with lots of action and some decent comic fun.  It’s not as good as the first movie in the last Spider-Man trilogy.  That is true.  Honestly, if I could merge this movie with the other first movie, I would have the Spider-Man movie I’ve always wanted. 80%

Daily Punch 4-18-14 Elbow Bash Feat for DnD Next

I’ve watch  a lot of two handed warriors do a lot of damage when it come to DnD Next, but I think the one weapon fighters need a bit of love too…. How about a feat


Secondary Bash

Benefit:  Gain the following:

  • Gain a +1 to strength to a maximum of 20
  • Gain a second attack as if using two weapons.  This attack is made with either a second part of the weapon or a shield.  The attack does 1d4 + STR damage if using a two handed weapon or 1d6 + str damage if using a weapon and a shield and you are considered proficient with the weapon for the attack.  Add your primary weapons enhancement to the weapon damage.  Do not add any additional weapon qualities to the attack or damage.



Blurbs from the Booth- What I need from a Gaming Publisher

Let’s face it; I buy WAY too many games.  Be it roleplaying games, board games, downloadable games, game for my Ipad, or just kickstarter goodness, I spend way too much on games.  So I have to cut back on occasion.  When I cut back, not only do I stop buying other games, I also stop PLAYING the games I stopped buying.  So, when I do that, I look at who I’m buying from, and I try to understand who they are and where they’re going.  I don’t work in the industry, but I consume what it produces.  So, here I what I need from you the publishers to keep me buying your stuff.

First, communication and community!  I use wunderlist to keep track of all thing things I have to do each day.  In amongst my work and housekeeping tasks are all the forums and websites I check on a daily basis.  And this is the best way for me to know you are alive!  If I see you on your own forums, then I feel that you care.  When you care, so do I.  Also, when I go to your website, please keep it up to date!  I know this is work, but odds are I will never see you in real life.  If all I have to go on is a forum where the most recent comment is five weeks old and a bunch of broken links or old information on your site, then you are most likely the first games I will cut when I have to.  An opposite example is Plaid Hat Games.  Every week there guys make their own podcast as well as go on the forums.  Also, they have a nice spiffy store and have lots of updates on their webpage.  Paizo does almost the same thing, but they have left the podcasts to fans.  However, they make lots of appearances on fan podcasts.  Since both these guys do excellent work on their websites, I have no problem buying whatever they sell.  I know it will be supported and discussed.  I can find others who want to play also.  Building your community keeps me engaged and when you announce products, I will be one of the first in line to buy and play.

As an addendum, please police your communication.  Now, I love Shadowrun a lot.  But for a long time, it wasn’t so.  But for the longest time, their main forum was the Dumpshock forums.  I haven’t had many good experiences with Dumpshock.  I’ve posted there a few times, but I was met with hostile responses and generally didn’t feel included.  I stopped posting and didn’t buy Shadowrun products.  Later, I met some friends who love Shadowrun, and they gave me a great introduction to the system and game.  This and Catalyst moving to their own forums with a much more inviting community really made me love this game.  And now, it might be my favorite game.  If you can’t keep the trolls out, they will keep people like me (and my money) away.

Second, release stuff!  This one seems pretty simple, but I think a lot of companies drop the ball on this.  When I buy a game, and I love it, I want you to keep releasing stuff for that game.  Expand on your world, sell me board game expansions, but above all else keep me interested!  Paizo and Mayfair do excellent jobs of this.  Paizo puts out world books each month and give the players more options while releasing new ideas like the adventure card game.  They might even release too much….but that doesn’t stop me from subscribing to almost everything they put out!  Mayfair has Settlers of Catan and while not my absolute favorite game, it’s an awesome one that I use as a go to game on almost any occasion.  And they have lots of expansions.  Not just giant $50 ones, but small ones like Catan with oil recourses or cards instead of dice.  If you put out new stuff for an old game, not only does it revitalize interest in the game, but it makes me think you care about that game.  And if you care, I will care.  If I don’t think you care, then why should I?  I will fully admit to being a member of the cult of the new.  Give me some new stuff and I will flock to your side!

Again a side note on this.  New is great, but targeted new is better.  I won’t mention any names, but target where your new is meaning support what you have before you support new ideas.  Putting out new stuff just because you can is almost worse than putting out nothing.  If I love product A, and I want more stuff for product A, releasing completely new product B is a big gamble.  Since I like product A, I’ll buy some product B….once.  But if you never go back to product A and release new, different product C, then I won’t buy it and will stop caring about product A.  This is because you’ve shown me that you don’t care about product A, so why should I?

Third, a store or a way to get your stuff!  It is the 21st century.  When I wake up in the morning, I can check my email, get the weather, read the ENworld and BGG forums, and pay all my bills before I roll out of bed from my phone.  If you have a nice way for me to buy your stuff from the same phone, then I will be much more likely to buy your stuff.  Look at Amazon.  They have an app that is on my phone.  All my credit and debit card information is stored there.  With the touch of a button, I can buy whatever product has caught my fancy.  Amazon has a sale on your game?  Tweet about it!  I will buy your stuff if the sale is good enough.  If you, Amazon, or whoever has an awesome sale on a game and you tell me, you might be able to override the logic circuits in my brain that tell me not to spend too much money!  An example is Hedgemonic by Minion Games.  That game is normally $75.  I’ve wanted that game for a long time, but Minion Games tweeted about a sale on a website where all Minion Games’ games were 33% off.  Instantly the logic in my head failed, and in five minutes one copy was on the way to Jackson MI.  Make it easy to get your stuff, keep me in the loop on how to get your stuff, and I’ll buy LOTS of your stuff!  If you’ve communicated and shown you care, I know you’re going to be around a long time and I’ll keep supporting your business.

Finally, be at cons or have a presence at cons.  I love gaming cons!  Playing new games, meeting new people, and seeing how other games are some of the best experiences you can have.  What I also love is meeting with the people who make the game and discussing the game with them.  Some people will drive hours to meet with their favorite author and discuses parts of a book, but I want to learn the hows, whys, and nitty-gritty of a games creation.  That and have them sign my old copy of “Mazes and Monsters.”  When I get to meet a game creator in real life, you become a more “real” person to me instead of just a name I read about online.  And, when I get to know you, your pursuits become that much more important to me.  I want you to succeed.  I want your company to keep going forward.  And the best way I can do that is by buying your games.  Let’s use Plaid Hat as an example again.  Last year my wife and I went to GrandCon (GO IF YOU CAN!).  There Plaid Had hat a booth where they were they had a special go buy a game, get a free plaid hat and the designer of the game would sign your copy.  I met with a few of these guys and picked up a copy of City of Remnants.  A few months later in December, Plaid Hat started taking preorders for a new game that still in development.  Since I knew these guys and thought they were awesome, I gave them money for this game without even thinking twice.  If you make an effort to meet with me, I will make an effort support you!

Now I know you can’t be everywhere.  I can’t count the number of cons that have Pathfinder Society events, and I’m sure Paizo can’t keep track of them all either.  But, Paizo supports their community.  They give some nice perks to their DMs and that encourages them to get out there and make lots of Pathfinder games happen.  This keeps Paizo in everybody’s collective mind, shows me Paizo cares about their community, and makes me support them that much more.

And that’s what I want in a game publisher.  I want you to communicate, release products I can easily buy, and make an effort to meet with me.  Now I know that takes effort, but I know I’m putting effort into my hobby.  I honestly make an effort to know who’s doing what and support those people I know who care about their products.  I want you to meet with me half way.  I love this hobby, and through it I’ve met lots of amazing people.  Some of them like STAN! and John Kovalic have taken time to get to know me.  And their effort makes me care that much more and want to support them.

Daily Punch 4-18-14 Spider Silk Gauntlets for DnD Next

How about some webshooters for your Spider-Man?


Spider Silk Gauntlets

Uncommon wondrous item

This pair of black gauntlets are made from black leather and spider silk.  They bear the holy symbol of Loth and are exceptionally light.  Any devout worshiper of Loth who sees these on a non-drow will attempt to kill the wearer.

Property:While you wear these gauntlets, you can cast the spider string spell at will.  The save DCs of the spell is 14.  In addition, you may grasp spider webs without disturbing them or signalling any spider who may live on the web.  Finally, you have advantage on any saving throw against any spell that uses sticky components to ensnare you such as web.