Daily Punch 3-27-15 Astral Burnout negative quality for Shadowrun 5e

I have a character that I want to be burned by magic so bad, he’s not magical.  Let’s make that happen in Shadowrun 5e.

Astral Burnout

Bonus: 20 karma

Magic is fickle.  Sometimes people do something to make it more so.  Some get amazing powers, while some get this.  You now count as dual natured for magic.  You gain none of the magical benefits to being dual natured, but all the negative effects of dual natured creatures now apply. You do not gain the ability to enter the astral plain fully or the ability to persevere astrally from this quality, but other effects may still give you those abilities.

Thoughts?

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