Daily Punch 9-29-15 Mana Jolt positive quality for Shadowrun 5e

If you can get a hit from the physical and the matrix to gain a bit of speed, let’s add one to gain a bit from magic as well!
Mana Jolt
COST: 5 KARMA
Magic runs in your veins.  Sometimes, it weights you down as you keep pushing yourself to pull more from the wide magic world.  Sometimes, that jolt out of the astral pumps you up like no other drug could.  Every initiative pass, once per initiative pass, when you are dealt stun or physical damage from a failed drain roll your initiative score increases by +2.

Thoughts?

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