Daily Punch 3-19-21 Hook Up fighter Feat for Pathfinder 2e

Ok, we can move, but now lets jump!

Hook Up Feat 6

Fighter
Prerequisites Hook and Swing


You’ve learned to pull yourself using your enemy as your spring board. When you use the Hook and Swing feat, you can choose to jump equal to your move horizontally or move vertically equal to half your movement speed. If you do not end your turn out of the air, you fall as normal.

Thoughts?

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