Ring Side Report-Let’s Play Green Bay Day 1!

This weekend Throat Punch Games is at Let’s Play Green Bay!  Green Bay Wisconsin’s premier gaming convention!  Let’s Do a run down of what I did on Day one of the Con!

 

I was one of the first people through the door.  Mayfair games just released a few copies of the new expansion to Settlers of Catan: Explorers and Pirates.  Every day at the con, Let’s Play is allowed to sell 4 copies, and we got one!

From there, my group went around the con and checked out the booths.  Sadly, some of the companies were not there due the the Wisconsin weather or complicated engagements.  One of these was Fantasy Flight.  They originally said they would be at the convention, but they had to move their offices and this was the weekend they were able to do so.  While sad, FF proves they are once again a class act by not only paying for parking for the WHOLE SHOW, they send a crap load of demo games for people to play in the board game area!  Nice one FF.

After walking through the con, I sidled up to Passport Games and Tokaido.  The theme of this game is a group of people walking across feudal Japan.  In therms of play,  this game is a semi-hard Eurogame.  The main mechanic is your player may move to any spot ahead of any other player, but not with the player and have an encounter there.  Their is little randomness in the game with the only randomness coming from what food and items you by or people and rest you meet.  I won, but what I really liked was how my thoughts about the game changed over time.  When I started, I was not very impressed as I thought the game was a glorified game of leapfrog, but later when my money ran out, I had to make hard choices and that made things fun.  MSRP $40 , and ya know, I think I might do it.

Next, my family split up, and I played some games for a younger audience.  I played a few balance games from Haba games.  It was fun.  One game was Super Rhino!  Now, I might not be in the target audience since I’m almost 30, but I think using my shot glass from Passport Games with the Rhino game might be an awesome combination!  MSRP $12

After that I went to Eden Studies and talked about All Fresh Must Be Eaten.  I’ve wanted to play this game for a long time, and I got to talk with one of the principle writers for the game.  That was pretty great!  He is demoing a game that will be kickstarted in a few months.  I plan to get my family to play his game, and I’ll talk about it tomorrow.

From there I went to Prolific Games and played Hirelings: The Ascent.  Now this is the exact opposite of Tokaido as this game is completely random and crazy.  The main idea is run from the dragon as fast as possible.  It plays a bit like shoots and ladders.  If you want a hard eurogame, do not play this.  If you want a fun game at the end of a day of DnD when the pizza is cold and the beer has come out, this is your game.  MSRP $35 bucks.  I with I got on the kickstarter as I this game was pretty sweet.

 

Ok, con tomorrow.  Lets see what fun happens tomorrow!

Ring Side Report- MittenCon

Its time for a review of my time at MittenCon!

MittenCon is a annual gaming convention at the Okemos Convention Center in Okemos, MI.  I’ve been to this place a few times as DaveCon also takes place here.

Organization:There really isn’t one…. but that’s on purpose.  The gaming is ~99% table top and the gaming is free form.  People bring their games, set them in piles on tables on the walls and then start gaming.   Not a bad way to do things, but unless you know what going on, you might get lost.  Con organization for dates and such is done via Board Game Geek.

Location:  The Okemos Convention Center is a great place.  Lots a cheap rooms for the gamers and a pretty friendly staff.  Not a ton of food near by, but there are favorites like McDonald’s and Applebee’s.

Games:What you bring is what you get.  Pretty fun.

Price:10 bucks for Saturday.  That’s when I went.

Vendors:  None.  Kind of a bummer.  Always great to see vendors at cons.  Also helps split the load cost-wise for the organizers.

My role in things:  I went to bring a splash of RPG’s to MittenCon. I ran pathfinder society “We be goblins!” and Arcanis intro game.   The pathfinder game was lightly attended, but Arcanis was a full boat.  Since I was running for a gaming store, lets home some more people show up!

Final Verdict: A fun con.  It needs store support, but I’d go again if it didn’t have it.

Ring Side Report-Space Hulk-Death Angel

Now the Ring Side Report on Space Hulk-Death Angel!  TL;DR-Fun game, BUT you must be the right kind of player!

Art-It’s hard to screw up a space marine.  Art is kind of repetitive.  It gets the job done, but nothing amazing. 6/10

Players-1-6.  Game scales well, because the game for 1 player is the same for 4.  Kind of a cheap way to get around the problem. 6/10

Game-play: Roll a die, pray for the right number.  Flip a card and hope its not the worst thing ever.  Biggest decision you make is a choice  of what action to give your team, but you may not give the same action twice in a row. 7/10

Theme:  The theme is you are invading a space ship.  Monsters everywhere!  You will die…A LOT 8/10

Easy of learning:  Pretty quick and the rules are well written.  FF is pretty good at this and it keeps going here 9/10

Competitiveness:  Your only problem here is the fact that you have a time factor on your action choices.  If you work against each other you will die!  You MUST work together! 0/10

Summary-Fun game, not the best I’ve player, but fun none the less.  However, if you get frustrated, NOT THE GAME FOR YOU!

Daily Punch 2-8-13 and Ring Side Report Agricola

First the Daily Punch and then my thoughts on Agricola

How about another Feat for Pathfinder?

Advanced Leadership-Feat-Requires Leadership-You gain +5 to your leadership score and the maximum level of your cohorts is increased by +3 with a maximum equal to your level.

 

Thoughts on That?

 

Now the Ring Side Report on Agricola!  TL;DR-This game is awesome!

Art-First thing you seen when you see a game is how it looks.  Shallow I know, but true.  The box looks cartoony and it always made me hesitate on this game.  (We’ll get to how wrong I was later).  The box are is mirrored on the game cards, but not really represented to well the parts of the game.  The game tokens are mostly colored wood.  Not bad, but not great.  I would have liked different shapes.   However, the cartoonyness of the of the cards does make this game seem pretty friendly. 8/10

Players-2-5  Games scale pretty well for the number of players. 9/10

Game-play: This is a Eurogame about worker placement.  The end goal is the most number of points after 14 turns.  At the end of some turns you must feed your workers.  At the same time you gain resources and use those to buy items to build on your farm.  At the end you score points for the number of each thing you have.  However, you dont score one to one.  Something you get 4 points for 10 items, but other you get 4 points for 5 cows.  It plays fast and fun. 8/10

Theme:  The theme if building your farm and family.  Like any good farm, you diversify.  The points reward diversification.  Home run 10/10

Easy of learning:  You need a bit of explanation and you have to think a bit in advance and adjust when you opponents take the option you want.  If you are playing cutthroat, it might not be as much fun, but the group I played with was fun.  7/10

Competitiveness:  You don’t attack each other directly, but my taking the options others want.  If you want a game where you attack each other , don’t play this.  However, since you don’t directly hurt each other, my wife and I could play this and not end up at each others throats!  2/10

 

End Summary:  Great family game with some depth.  Lots of different game strategies emerge base on some randomness.  Great fun!  Give it a try if you can.

Ring Side report: Winter Fantasy Day 3 and Daily Punch 1-28-12

First the Daily Punch then Winter Fantasy.  I saw the new 5-star DM do this at Winter Fantasy and I thought it was a great idea.  I think this kind of idea should spread across to different games like DnD next and DnD 4e.

 

Efficient Healing-Feat-When you channel healing power, you instinctively know how to provide the most efficient effects-Whenever you use a healing power, you re-roll the dice based on the type of die involved.  If you are healing a d4 or d6, you re-roll the die if you roll a 1.  On a d8, you re-roll the die on a 1 or 2.

 

For the Arcanis people out there

Talent

Tier 1:  Whenever you use an ability or power the restores stamina, re-roll all dice that restore stamina that result in a 1.

Tier 2: Whenever you use an ability or power that restores stamina, re-roll all dice that restore stamina that result in a 2 or 1.

Tier 3: Whenever you use an ability or power that restores stamina, re-roll all dice that restore stamina that result in a 3, 2, or 1.

Tier 4: Whenever you use an ability or power that restores stamina, re-roll all dice that restore stamina that result in a 4, 3, 2, or 1.

 

Thoughts gang?

 

And now Winter Fantasy day 3-last day of the con

 

Well the last day of the con was a great one.  My wife and I only had one event.

DnD Next:High Level-Well I can’t get into nitty-gritty because of the NDA, but this was a fun one.  I was originally pretty iffy on how this morning was going to go.  I was thinking of leaving for some more pathfinder, but my wife convinced me.  We had a full boat with six players.  And it was awesome.  I had a blast and really enjoyed it.  Some of the new mechanics from the previous playtest at Gen Con were iffy the day before, but today were awesome.  I am ready to try this out more and I really do look forward to the future of this game.  Some things I want to change, but I do look forward to see where it goes from here!

 

Things I wish I could have done-

BI-Well I did miss the battle interactive.  This is the first Winter Fantasy I did.  I really love the BI at heroic tier, but at paragon you have to specialize so much its not a fun for me since I like the more skill monkey characters who might defend or heal as a side job.  Yes I know that that making my characters more focused would help, but its not what I want for some of them, and that makes the paragon tier not as much fun for me.  Glad to see some crazy stuff went down though

The sequel to Fiasco RPG/LARP-Kind of with I got into this one.  I’ve never tired Fiasco, but it looks strange in a good way.  I mean how weird could it be?

Cards Against Humanity-this is a horrible game in a great way.  I need to play this!

 

All and all a great con and I love this one.  If you get a chance, see you there in 2014

Ring Side Report: Winter fantasy day 2

Lets go through my second day at the con….

SPEC5-2 Started my day by running SPEC5-2. To all who run this at home, this is NOT a run and gun mod! I honestly never put this much prep in to a single LFR Mod. And I think it payed off. This is a pretty fun mod with a really cool puzzle. My players had a great time and so did I.

Pathfinder of schedule craziness. My wife and I were scheduled for the Pathfinder convention, but when I went to ask about the next slot, the organizer offered to let us run a certification mod for someone. In the Pathfinder society, DM’s receive ranks based on the number of games they have run. I’m a 1 star close to my second because I’ve run ~25 games. This was for someone’s 5th star. That means they ran over 150 games. Very impressive. We played a great game from my crazy gunslinger and the multireligious priest. I had a great time for a lot of reasons:
1)This DM was great, but I felt hopeful for myself. I didn’t feel that I was completely outclassed as a DM. I’ve got a few small things to learn, but she had to ask about a few of the weird rules also.
2)This women was going to be the first female 5star out there. Those kind of equality things make me happy! I asked her to sign my copy of mazes and monsters.
3)I also met the PFSRD head hancho. Great guy and told me about some opportunities coming up in the pathfinder community.

DnDnext-can’t say a lot here. But group really made this mod. So far I’m kind of conflicted on the game. Great stuff and some iffy stuff. I’ll play in the next season of DnD encounters.

Also, is it bad when venders over 100 miles from home recognize me? Is that bad?

Really having a great time at this con. Always love working for baldman games.

Ring Side Report 11-12-12 Pentacon Day 2!

V and I also signed up for a second day of gaming out in Fort Wayne.  Today was DEMO DAY!  I plan to walk through the games we played, then give a little rant about demos in general as well as book construction, lucky readers!

9 AM Dragon Storm I’ve heard of this game before, so I decided to try it.  What drew me in was the game is a “card” game for an RPG.  Thinking that sounded pretty awesome, I persuded V to join up with me on this game.  Game started nice enough with one of the heads of the game walking us through the game.  Then we meet up with a pretty nice few guys and played.  In this demo we were sent to fantasy AsiaLand to stop the capital of fantasy NotChinaLand invade the surrounding provinces, thus preventing a civil war.  Our group derailed this by having the surrounding provinces invade the capital through a very bloody coup.  I’ve got a few problems with this game, so lets walk through the game in general since my problems are with the game.  None of my problems were with the game we played.

DRAGON STORM

Game Basics Game is a 2d6+numbers system.  Easy to grab and master.  Every character starts with a number of not build points and to add cards to your character either cost money or not build points.  Cards give you new attacks, abilities, magic, items, etc.  Not that bad an idea.

Characters Everyone is one of a few basic groups that have group specific powers.  Most powers/magic are up for grabs for anybody however.

World  This work is a pretty simple snow-job world.  Some evil wizards convinced everybody that shape-shifters are the bad guys so every body hates shape-shifters.  You are a shape-shifter, go fight the powers that be.  Ok, not that bad a story.  On par with some of what I’ve seen and better than most.

Cards Now we get into complaint territory.  I have now problems with the basic game or its mechanics.  Dice rolled, stuff happens, people role-play, fun had!  What I think is strange is the cards.  the cards are gimmicky.  Everything your character has is a card.  You don’t have the card, you don’t have the crap.  What that means if you find something, but you or your DM doesn’t have the card you can’t get its stats.  Ok, minor problem, but why not just have a book.  I originally through the game had a shuffling mechanics that made your guys get some randomness, but the dice do that.  When I asked about this, the idea of cards was used because the designers thought that people wouldn’t want to carry around tons of books.  Ok, I carry about 300lbs of DnD 4e books to a con, so I can see this.  But, this breaks down when you see every player of this game show up with several card long boxes of cards.  This really reminds me of Warhammer Fantasy Roleplay.  They use cards and dice.  HOWEVER, the designers of this game also saw that people may not want to use all the clutter and cardboard that Fantasy Flight (FF) puts in any product, so they now print books of everything also.  Mischief Managed*slaps hands together*!  Dragon Storm you may be an older game, but look at FF.  They know how to get their crap together and make people buy all their stuff.  I do whenever they print anything!

Card rarity  This is the second edition of the game.  First ed. was random packs of cards.  That’s always off putting to me.  Second ed. does the living card game thing where you buy 9 cards that you know and you get to choose what 9 card packs you want.  That make me happy!  The old cards are still around and I think usable in the game, but now they are a little less powerful so you will get the newer ones.

Card art and theme  Ok here is where we get into some dangerous territory that may piss people off (aside from calling major parts of the game gimmicky).  The art is beautiful.  Susan van Camp is good at what she does.  However, this game defiantly has a furrier aspect to the game.  NOT THAT THEIR IS ANYTHING WRONG WITH THAT!  However, that is not my thing and that’s kind of off putting.  Our DM had a home made DM screen in front of us and one of the pictures was his character either stretching or have in orgasm.  Ok, fine, but it defiantly put my wife off.  For some reason, she does not enjoy staring at semi-porny pictures surrounded by strange men/boys.  Also, all the women were as skimpy as ever and this I do not understand.  Chainmail bikinis are not a thing, nor would any non crazy person run into combat in a bra and panties ( sorry Scottish, your strategy is still crazy!)  Again, art is good, but theme is a concern in the art.  Your thing?  Great buy the hell out of this game.  Not my thing.

Final Verdict I’m mixed here.  I somewhat like the game, but the theme and and gimmickiness puts me off.  Its not a stupid game, far from it.  However, the game does do some strange things. Also, our demo was kind of strange and ill talk to you about that down below (more rants, I know you can’t wait!).  All and all, I think I will pass this one by.  The company local, so that makes me happy.  I almost might like this game better as an online RPG where you do get random card packs and you play on a virtual table with friends.  I know that sounds strange, but it might encourage people to trade crap easier.  What do you guys thing about that?

2PM The One Ring Demo  As our final event at the con, V and I played The One Ring, a semi-new RPG from Cubical 7.  My Mom and Dad got this for V last year for Christmas, so we thought we would try it and see what its like so when she runs it, she will have a better idea of what to do.  Our game had a dwarf (me), a woodswoman (V), and an elf (played by our new friend).  we were going to guide a guy through Murkwood Forest.  Start, end, stuff happens, good demo.  We had to save him from spiders, fight an evil well, and burn lots of stuff.  My dwarf was apparently great at starting fires and I felt that if he thought that was his skill, then he was a pyro.  Thus, fire ensued.  Run down time.

Physical Product This game is two books in a nice box and come with its own dice.  All great and nice art.  Tolken all the way.  However, the books are softcover with glossy pages.  Ok, but the glue on the game is kind of flimsy and our DM’s copy was starting to fall apart.  Now when I see 2nd ed DnD books falling apart, that fine because if I look that good after thirty years, Ill be happy.  However, our DM told us he hasn’t played this game before and has just read through the books a few times.  Thats a problem.

Game basics Game basics are d12 + xd6.  Ok, strange, but cool.  I have my d12’s and now I get to use them.  Even more fun, the numbers are all kinds of strange.  the x in xd6 come from a stat you have points in.  More points, higher x.  Easy enough.  You roll and try to hit a target number.  However, the number you get change your results besides how you add.  A 11 is Gandalf’s ruin or an auto success.  The 12 is Sauron’s symbol and makes the d12’s number a ZERO!  Not an autofail though, so you could still hit your number…BUT now the DM has license to screw with you or the group.  Also, as you bet hurt the results of your d6 change.  You get hurt, d6 results of 1,2,3 now count for ZERO as well.  Good times fun and makes me happy!  Ill talk about this ahead.

Pillars of the Game This game is Tolken to the core!  If you want some Lord of the Rings, here you go.  An example is as you travel, you have to make travel checks.  Mess up, you get lost and weary.  Weary character’s 1,2,3 don’t count above, just like if you get hurt.  It feels like the book and thats awesome!  Magic is few and far between, so more Tolken.  That all makes me happy.

Minor Problems Some of the mechanics like travel checks are both a group and an individual check.  This gets people weary quickly.  So basically its a skill that everybody has to have.  If everybody has to have it, then why even make it a thing?  Maybe we did it wrong, maybe there is errata, but its worth checking into.

Final Verdict  We V owns this game so we already have it, but id tell you t buy it anyway.  I liked what we saw.  Product quality may need some work, some mechanics may need some help, but what you gonna do?  I liked what I saw and want V to run a game of this right away!

6PM Goodbye! At the end of the last game, we said our goodbys and left.  I already miss my time at the con.  Lets bitch some more the forget the sadness

ED K’s RULES FOR ANY DEMO!

1) Figure out what major things your game does and make that happen!  DnD 4e is very combat heavy, every demo has lots of combat or at least 1/2 the time is.  4e also does lots of skill challenges, all demos have that.  Minions are a great thing so every demo has a few of those guys.  What ever your game does well and is a major part, your demo should do as well!  The Dragon Storm demo didn’t have combat.  Why?  Because our demo was free form.  Ok, but our guys were combat people.  So we only did social.  Fun, but not what we were there for.  If you leave a major part of the game out, I don’t know about it after a few hours then I wont think you game does that at all!

2)Everyone should shine in the demo.  When you make a demo, you know exactly what characters will be in the demo.  You also know what the characters will do in the demo since you’re writing it!  Both those things should go well together.  When you write the demo, you should have what characters you need in the demo and where.  Going into the woods?  you need the scout.  Going into talk to the king, you need the bard.  I’m not asking you to play across type, what im asking is you play to type!  I don’t need George R.R Martin/King reveals, I need to know who has to be there for anything to happen.  Dragon Storm had scouts on a diplomatic mission.  We didn’t have people at the table who could do what had to be done.  That’s a major problem.  The One Ring needed scouts, an some lore, and some exploration.  Everyone had a role and they filled it well.

3)The demo should be standard and written.  As a designer, when your game is done, its not done.  You go back and write a crappy little demo that anyone who loves your game can show your friends.  Here is the plot for 4ed:  King says orks in a town, you go to town and investigate (skill check), orks in woods (exploration skill check), find orks cave kill orks (2x combat, and dungeon crawl).  That’s it!  I don’t need great plot. I don’t want a great plot.  Great plots are like 5 course meals, great but take a long investment to get anything out of it.  Demos are the McDonald’s of the game world: quick, tasty, and get’s you want you need and now!  Standard demo’s make sure that your product is being shown the same way and you have the best face forward for your customers.  Our Dragon Storm demo was free lance and fun, but the only reason stuff worked is because we tried to break everything.  The One Ring was semi-written, but didn’t really require characters and that made things weird when the elf librarian was stumbling in the forest.  Makes some people have major problems with the game.

4) They all come with well vetted pregenerated characters!  STOP BOOING NOW!  Yes, no gamer want to be caught dead with a pregen as any hipster will not be caught dead drinking starbucks when some crazy region you’ve never heard of has coffee in a shop you’ve never even seen.  But, for a quick learning game, you need them.  They make life better and make things work well.  Also, when you make the demo as in part 3, you can make the characters for the problems ahead!  Go ahead and put in the dark forest, we’ve got a scout and hes damn good at scouting!  Everything fits like a puzzle.  Also, tell your DM who is staring at this point in the demo for each thing like my scout in the forest.  Easy and fun.  Also, makes sure everyone is engaged.  The One Ring had pregens, while Dragon Storm did not.  The character we had were freeform and not built for any problems at hand.

5)DEMOs ARE FREE!  Either as a PDF or as a physical copy given out at cons.  This is NON-NEGOTIABLE!  I should be able to google your crap and in under one minute should see your demo and a download button.  Don’t hid your crap on your website.  That just pisses me off when I have to sign up for your store to get a demo.  Give this out easily.  I love Living Arcanis because I was walking through, saw a demo folder and asked.  Got it for free and now I’m hooked.  If you want my money, make me want to give it to you.  The One Ring doesn’t have a free demo (its in one of the books), while Dragon Storm has a great free demo (and FREE PDR CARDS), that we didn’t do.

6)You’re demo is about 2-3 hours.  A nice demo give me some time to like my players, like the game, and hang out.  The DnD Next demo isn’t bad, but its a little to quick.  It does show off the system well.  However, I want my demo to run a bit like a simple game.  Give me some talking time so we can talk about the latest my little pony episode or whatever!  I want to have fun with my friends like we would at my house if it was game night.  Both The One Ring and Dragon Storm were pretty good in this point.

7)You have a quick rules sheet.  I’m not talking about the nuances of the grapples rules in 3.5, but I do want to have a nice sheet that show a turn order and what I can do on my turn with items like a standard action can become a move… simple rules that I as a new player will not know and really should.  Make that free or copy-able from the back of the demo.  Makes life easier for all involved (EVEN THE DM!).

 

Ok, now lets talk about your books

ED’s RULES FOR YOUR BOOKS!

1)Every book you put out should have a quick play section right in the front that your and your friend could hop in and play in under one hour of reading.  This could be your demo of whatever, but if you put out a game, at least the Dungeon Master Guide should have a section that lets you and your friends play in under an hour.  I dont want to buy a game and not be able to play it until three weeks later.  Would you stand for that in a video game?  How about a board game (looking right at you FF and Mage Knight!)?  No, now video games have tutorials in the game and even complicated games have quick start rules for how to play (An excellent example is Mage Wars with a whole different book how to TEACH the damn game!).  The rest of the book can be convoluted garbage, but the first section needs to be new player friendly.  4e was EXCELLENT at this.

2)  Your book has a nice section of pregenerated characters.  AGAIN WITH THE BOOING!  Here is what pregens do: they show me what the game designers think a standard character will look like in a standard problem.  I will customize my characters, but I use the pregens as a guide.  In 3.5 you don’t see any starting characters with a CON score of 3 right?  That’s because that is important and it will help you characters not die.  If you read on CON you learn this, but the pregens say this also!

3)Remember that demo quick rules?  Those should be here too. ….

4)Your index and table of contents should be crystal clear.  As a designer if you want me to experience your vision of the game, I need to know what the hell you said about any particular problem I have in the game.  If I cant find what you said, the I will make stuff up or go to a different game that does have things spelled out.

5)Product quality!  I want something nice.  Im not asking for the world, but your stuff should be nice.  Early 4th ed manuals rubbed off on your fingers, that was bad.  Those things should be fixed and ready for game time when its game time.

6)Organize your thoughts in a nice way that will make sense to an outside observer.  If your stuff is crazy and scattered (looking right at you Shadowrun) then I wont be able to find what you had in mind and how to do it.

 

Well those are my thoughts.  Monday combo on the way.  What do you guys thing?

 

Ring Side Report 11-10-12 Pentacon Day 1

LaVera and I made the trip down to Pentacon Today.  http://www.pentacongames.com/   Lets talk about what I did today and what I thought.

Con Basics: I got to the con at 8:30.  Game started at 9, 2, and 7:30.  Lets go through the pro’s and con’s (hah!)

con:  When I got to the con, I went to the main desk with a credit card.  I was promptly turned away.  It’s cash and carry out here.  Now, if this was a small con in a smaller hotel, that might be ok, but this con is pretty big.  Also, I don’t carry cash anymore.  Since that was my first impression of the con, and my wife specifically asked if we needed cash so I got to start the day looking stupid, left an impression.

Also, the way the con organizes the con’s games was kind of strange.  To sign up for a game, you sign up on a piece of paper for each game and time slot and use generic tickets for each game.  You can register online ahead of time for spots and that just gets your name on each sheet when they print it.  This con is kind of moving from the small size of a less then 50 people con to the multiple hundreds in attendance.  Not a major problem, but it might be time for computer registration.

pro:  This game con is amazingly friendly.  Gen con is nice as you feel like your part of the whole gaming community, but this con has a nice family feel.  While I bitch about the credit cards, the whole group here nice.  I feel like I can just join any group, and they will take me in.  Really like cons like that.

Also, the con is mid-sized.  Those cons have the nice variety of a large con and the homeyness of a small con.  Its really in the sweet spot.

Vendors!  Random businesses that have stuff I’ve never seen before that HAVE FACEBOOK and show me some cool new stuff.

Games:

9AM-Living Arcanis  I’ve written before about this game, but this time I got to play.  I had a great time and I got to meet up with a well connected DM who’s written much about the game and help developed the system.  Had a blast.  Best part was I got V into it and I think shes a new convert.

2PM-ADnD 2nd Ed  I know V isn’t as much of a social butterfly and wont just go talk to random strangers (read crazy) as I am, so I asked her to choose a few events that she wanted to try and I would try anything she suggested.  She hasn’t played ADnD in a long time and I never have so off we went.  I played a cleric, V played a ranger, and two other guys played a rogue and a fighter.  We didn’t exactly win, but we did have a great time.  I can see why people who have played 2nd love it, but I can see why 3rd ed was needed.  Its hard to know when a dice roll is good or bad because you don’t know if you should be rolling high or roll.  Also, Its really great to see some gaming history.

7:30PM – Darkus Thel After Hours  V and I both saw this and thought it would be interesting, but what we didn’t know is we had walked into the joke game.  The campaign directors of this system also run a few fun games each year that are completely slapstick.  The system is pretty easy that based on Tunnels and Trolls and is basically a d6 based system.  We met some great people.  Also, I think I may have inadvertently stole to show.  I caught a sheep that I named Mrs. Fluffy and proceeded to catch a spider that is named Ms. Spinny (She’s not married, still looking thought).  Also, I spent the game tripping balls on laughing gas and that made the game awesome.  Look forward to playing some more after hours games with these guys.

 

All and all a great day at the con.  I also loved the day spending ti playing games with V.  Next year, I plan to go again!

Ring Side Report 10-12-12 Arcanis

Last Monday, I played/ran Arcanis for the first time.  I have to say, I am amazed by this game.  Lets run through it section by section…

Basic Dice Mechanics: A strange hybrid of 4th Ed DnD, Firefly, old school Deadlands, and Shadowrun…That’s not a bad thing…

The basics of the game are roll 2d10(called your “action die”) + an attribute die ( ranging from d4-d12) and add modifiers.  That is compared to a static number.  It’s that easy/quick.  Why 2d10?  My best guess is different number generation that I don’t hate.  This makes crits harder ( 2 10’s on your d10s), but makes epic fails less (2 1’s on your d10’s).  Best part is if you roll the highest numbers on your dice, the dice explode and you add and roll again.  This is quite awesome and makes some of the higher number easier to get.  It comes off as a mash up of the above systems, but it’s a mash up of the best parts of the above systems.

Combat: I want a battle mat, but might not need one. Also you might need a clock…..

In combat, you use the base mechanic from above and attack three different numbers when you attack.  I love attacking static numbers since it makes the game move faster.  These three numbers are completely different then fortitude, reflex, and will! (sense my sarcasm)  So the fact they changed names doesn’t really affect my enjoyment of the rules, but what really makes me happy is the fact that armor doesn’t change you defenses, it give you damage reduction.   This is another thing I’ve grown to love in my RPG’s, but you might not.

The game has the standard assortment of spells and powers which we will talk about later.  The basics are the are like 4th edition powers that you can change/modify on the fly.  This is why you might want a battlemap.  It makes life semi easier to keep track of character location.

After you hit or miss, life get really complicated or amazing…Every action you do in combat takes time.  Swing a claymore? That will take a long time.  Jab with a dagger?  That won’t take as long.  When you do something, you advance your personal “clock” to a time.  When the master clock reaches your time, you get to go again.  You get to chose how you move:  quick to get across the field fast but provoking attacks of opportunity, slow to avoid attacks, guarded.   All of that makes me amazingly happy.

Why does this make me so happy?  The clock fixes 4th edition DnD’s powers/spells…

Powers:  This does everything right that 4th edition DnD did wrong!

Now, dont get me wrong, I LOVE 4th Edition DnD.  Odds are if you are reading this, I play more 4th edition then you do.  However, it’s got some problems, and those problems drive people away.  A major one is typified by this question “why only one fireball per day?”  And the answer to that question is game balance.  In Pathfinder/3.5DnD , the wizard only had X number of fireballs per day, so the fighter got to play also.  However, in 4th edition, with the encounter structure, the fighter gets X power per day and so does the wizard.  That breaks a bit of the game emersion since I don’t believe that hitting so hard would make me unable to hit the same way again when my life is on the line.

So how does this fix the problems? TIME!  All actions take time.  Hit crazy hard with a power?  Adds time to your next hit.  Do a charge?  Adds time!  Want to do a crazy powerful spell?  Add more time!  You can basically drop a H-bomb on the battle field and go home because your character won’t be acting again for a really long time.  Time makes the game balance.  The kid with the dagger gets 10 hits to your one, but you make that one hit count.

Martial powers go off quick.  You charge move your speed and hit the guy.  Not bad, but spells also have a part you decide.  To cast a spell you make a few choices.  All spells have a default form, but you can add to a casting check to make the spell more powerful.  This adds time and a cool down period to the spell as well as making the spell harder to cast, but it adds to the fun of the game.  You think you wizard is a bad ass, then up the check needed to make the spell more flashy!  I cannot stress how much I LOVE THIS!  My players did this, and I did this with my bad guys!

EVEN BETTER, ALL POWERS MIX AND MATCH!  This game treats power/spells like Legos.  We only played with the quick start guide, but in the guide they tell you how to combine powers with other powers.  My martial guy charged into a group of bad guys and then did a crazy swinging maneuver that hit them all.  It added a bit of a cool down to the next time he did a power, but he didn’t care, they were all dead!  The wizard got the same thing but with spells.  Do some math and you can make a force push fireball!  All balanced!  Everybody is useful, no one gets left out!  This is what 4th edition wanted to be.

Monsters:  GOD YES MINIONS!

So we played the quick start adventure.  It not a brain buster, but it was fun.  Go here rescue your friends… Bla Bla Bla.  Great for an intro, but not a triumph of literature.  However, there were character I loved and monsters that made it worthwhile.  Best part is minions are part of this game.  I love being able to throw groups of mooks at the PCs and have them get mowed down.  Makes my PCs feel like they are badass and I dont have to do crap tons of math.  Minions also only have a single clock time, so the game does not bog down while tons of guys on the map.

Out of Combat:  Not to bad

The game plays like 4th ed or Pathfinder.  There will be as much role-playing as the PCs want.  My PCs didn’t want much so they move as quick as they could to combat.  It uses the base mechanic above, so its just like 4th ed/Pathfinder.  Nothing to crazy here.  I need to get the full book and see if there are role-playing powers in it.

Setting: Kind of strange

The setting covers a lot of ground.  The characters look like Roman soldiers, but one of the NPCs in the adventure is a guy with a flintlock.  Not really sure what’s going on here.  I am intrigued, but need to know if this too much of a blender setting where everything is in like the default Pathfinder setting.  I like the Pathfinder setting, but adding everything kind of makes nothing stand out.  Check the Forgotten Realms for that one.

Living Game:  GOD YES!

I love living games like the Living Forgotten Realms and Pathfinder Society.  When I run public games, I want to run games that will bring geeks together and this one has most the things I want in one of those.  Free adventures?  Check.  Online Community?  Check.  Rewards for the DM?  CHECK!  I need to see if the game has rewards for the player that depend on what they did in the adventure.  When I get more games going, I’ll find out as soon as I can.

Final Verdict:  BUY THIS ONE!

I love this game.  Its 4th edition with everything fixed.  I will buy the bas book as soon as I can.  You should too.  Look for Living Arcanis games as soon as I can at Clem’s Lansing.