I’ve been going class by class in Starfinder giving each path som love. Let’s do that for DnD as well. time to start with the Path of the Berserker barbarian.
Powerful Berserker
prerequisite: path of the berserker
You are brute force personified. Gain the following benefits:
When in frenzy, your ability modifier is applied to all bonus attacks you make in a round.
When you enter your rage and are frightened or charmed, the target causing the effect must make a Wisdom save (DC 8 + proficiency modifier + your Charisma modifier) or they become frightened for one round.
When you enter a rage and are frightened or charmed, the effect completely ends.
When you use your intimidating presence feature on a creature that was already affected by your intimidating presence, you can use it as a bonus action instead of an action.
You entice a target to attack a target it was considering attacking.
Success The target is unaffected by your spell. Failure The target is forced to attack an a creature of your choosing that the target was already hostile toward for its first attack in the round. If it makes an attack against a different target instead, it has a -2 penalty to the first attack it makes. If the target attacks the chosen creature with its first attack, it has no penalty for any attacks this round. If an attack from that target targets multiple enemies, but includes the chosen creature, there it no penalty as well.
Heightened (3rd) The penalty to the first attack increases to -4. Heightened (5th) The penalty to the first attack increases to -6. Heightened (7th) The penalty to the first attack increases to -8.
I miss drawing aggro like in 4th Ed DnD. I know I may be the only one who misses 4th ed, BUT IT’S REAL TO ME!
Let’s bring back some of the better things from that edition.
Protective Feat 1
FighterStance With a keen eye, you assess the situation and prepare to protect you friends. Choose an enemy within your reach. If that enemy makes an attack that does not include you, you can use your reaction to give that creature a penalty to its attack equal to your prophecy bonus with the weapon you are wielding.