Daily Punch 2-11-16 BellRinger! maneuver for DnD 5e

More maneuver madness!

 

BellRinger!.   When you hit a creature with a weapon attack, you may expend a superiority die to stun a creature if it fails a Constitution saving throw.  The creature is stunned for a number of round equal to the number rolled on the superiority die.  At the end of each of the creature’s turns it can attempt another Constitution saving throw to end the stun condition.

 

 

Thoughts?

Daily Punch 2-10-16 Rapid Strikes maneuver for DnD 5e

I’ve dug deep into the fighter, so let’s keep going with another maneuver!

 

Rapid Strikes. When you would make a weapon attack, you can expend one superiority dice to rapidly shoot your ranged weapon or to swing your melee weapon at a creature you are engaged with.  That creature must attempt a Dexterity saving throw.  On a failure the creature takes damage as if you had hit the target as well as extra damage equal to a number rolled on your superiority dice.  You may attempt this any time you would make a weapon attack.

 

Thoughts?

Daily Punch 2-9-16 Two-Fisted Fighter Fighting Style for DnD 5e

What happens when you don’t want to be a monk, but you also don’t want to be sword fighter?  What if you don’t want to use feats or multiclassing to make that happen…

 

Two-Fisted Fighter

Instead of attacking with a weapon, you my choose to attack with your body instead.  You count as proficient with any strikes made with your own body and use damage equal to a monk of your level.  Much like attacking with two weapons, you can make an additional strike, but you do not add your Strength or Dexterity modifier to the second strike.

 

 

Thoughts?

Daily Punch 8-2-16 Whirlwind Attack maneuver for DnD5e

I’ve been reading a ton of DnD lately with Winter Fantasy last weekend.  Let’s add a few things I think would be awesome.

 

Whirlwind Attack.  When you would make a weapon attack, you can expend two superiority dice to attempt to simultaneously attack all creatures engaged with you.  Each creature you are engaged with must attempt a Dexterity saving throw.  On a failure the creature takes damage as if you had made a melee weapon attack plus extra damage equal to a number rolled on one of your superiority dice.  You may attempt this any time you would make a melee weapon attack.

 

 

Thoughts?

Daily Punch 1-27-16 Spike Trap spell for DnD 5e

Back when I played WoW, my favorite class was the ranger.  I like traps and pets.  We’ve got pets, now how about some traps…  Let’s make a level 1 spell to help do that.

 

Spike Trap

1st-level conjuration

Casting Time: bonus action

Range: 50 feet

Components: V, S

Duration: 1 minute

You select a 10 foot by 10 foot area in range.  That area is now filled with a small spike trap.  It is hidden but can be seen with a Wisdom(perception) or Intelligence(investigate) check (DC equal to your spellcasting DC).  The first creature to enter that area must make a Dexterity saving throw.  On a failure it is restrained and take 2d6 piercing damage as its feet are impaled by the spikes in the area.  On a success, the creature takes half damage and is not restrained.

 

 

Thoughts?

Daily Punch 1-26-16 Magic Master feat for Pathfinder

Last feat in this feat chain for Pathfinder

 

Magic Master

You’ve gone as far as an outsider can go.

Prerequisite(s): Magic Acolyte

Benefit: You gain the ability to cast your 2nd level spell from Magic Acolyte one more time per day.  Choose one 3rd level spell from the spellcasting class you selected from Magic Dabbler.  You can now cast that spell one time per day as per the rules of that spell and the spellcasting class you selected previously.

Special: You may not use these spells to qualify for a spellcasting class or prestige path.  If you gain levels in a spellcasting class, archetype or prestige path, you lose this feat and must retrain as per normal rules.

 

thoughts?

Daily Punch 1-25-16 Magic Acolyte feat for Pathfinder

More Pathfinder in the same vain!

 

Magic Acolyte

Now you’ve gained some serious power.

Prerequisite(s): Magic Beginner

Benefit: You gain the ability to cast your 1st level spell from Magic Beginner one more time per day.  Choose one 2nd level spell from the spellcasting class you selected from Magic Dabbler.  You can now cast that spell one time per day as per the rules of that spell and the spellcasting class you selected previously.

Special: You may not use these spells to qualify for a spellcasting class or prestige path.  If you gain levels in a spellcasting class, archetype or prestige path, you lose this feat and must retrain as per normal rules.

thoughts?

Daily Punch 1-22-16 Magic Beginner feat for Pathfinder

Let’s keep the hits rolling with more magic for the mundane classes!

 

Magic Beginner

Your training is starting to pay off!

Prerequisite(s): Magic Dabbler

Benefit: You gain the ability to cast one more zero-level spell from Magic Dabbler.  Choose one 1st level spell from the spellcasting class you selected from Magic Dabbler.  You can now cast that spell one time per day as per the rules of that spell and the spellcasting class you selected previously.

Special: You may not use these spells to qualify for a spellcasting class or prestige path.  If you gain levels in a spellcasting class, archetype or prestige path, you lose this feat and must retrain as per normal rules.

 

thoughts?

Daily Punch 1-21-16 Magic Dabbler feat for Pathfinder

I haven’t done Pathfinder feats in a while, so let’s do a string of them.  How about some feats to get you spellcasting (slightly) when you don’t normally do that?

 

Magic Dabbler

Your training might not be much now, but it’s a start!.

Prerequisite(s): Must not be part of a spellcasting class

Benefit: Choose a spellcasting class that you qualify for.  You learn two zero-level spells of the class and can use them a number of time per day equal to the ability modifier used for spell casting in that class.  You cast these spells as if you were a member of that class and must follow the spellcasting requirements of these spells and class.  Your character level is your level in a spellcasting class for all level dependent parts of any spells.

Special: You may not use these spells to qualify for a spellcasting class or prestige path.  If you gain levels in a spellcasting class, archetype or prestige path, you lose this feat and must retrain as per normal rules.

 

thoughts?

Daily Punch 1-20-16 Backstab feat for DnD 5e

Ok, back to the rogue, and this time we do some damage!

 

Backstab

Why fight fair?  Gain the following:

  • Increase your Dexterity or intelligence by 1, to a maximum of 20.
  • Choose one skill a rogue gains at 1st level.  You are now proficient in that skill.
  • You gain the rogue’s sneak attack ability as a rogue of your level.  You may only use it a number of times equal to your Dexterity modifier and regain this ability after a long rest.

 

Thoughts?