Daily Punch 11-26-15 Battlerager Prowess feat for DnD 5e

Reading through the Sword Coast Adventurer’s Guide, and I’m kind of surprised there are no feats in the book.  Let’s begin to fix that!

 

Battlerager Prowess

You are the bulwark of your people.  You take a punch, keep going, and then give better then you got.  Gain the following benefits:

  • The damage you inflict with your spiked armor for Battlerager Armor and Spiked Retribution class feature change from 1d4 and 3 piercing, respectively, to a monks unarmed attack die of a monk of equal level.
  • When you use your Reckless Abandon class feature, you gain temporary hit points equal to double your Constitution modifier.
  • Increase your Strength or Constitution score by 1 to a maximum of 20.

Thoughts?

Ring Side Report- RPG Review of Pathfinder Society Scenario #6–22: Out of Anarchy

Product-Pathfinder Society Scenario #6–22: Out of Anarchy

System– Pathfinder

Producer– Paizo

Price– $ 4 here http://paizo.com/products/btpy9cu1?Pathfinder-Society-Scenario-6-22-Out-of-Anarchy

TL; DR– Too many ingredients spoil the soup! 78%

PZOPSS0622E_180

Basics-The society never leaves a man behind-they just might take five years to help him…and it might be someone’s pet project as well…. In this adventure, the Pathfinder Society sends in new recruits to find a long forgotten Pathfinder in a blockagged town in Cheliax.  There, the young Pathfinder have to navigate several different rival groups, find their target, and get him out…all while not starting the third burning of the city!  This adventure is designed for level first to fifth level characters.

Mechanics or Crunch-What’s here is good, but there is just too much here!  This adventure has some serious roleplaying opportunities (which is great) and some serious combats (there are over four!).  That is too much for a four-hour time slot!  Each part isn’t bad as the roleplaying characters get some time to shine and the combat monkeys can take center stage at different points, but in a four hour adventure slot at a con, this adventure simply is too long.  GMs will have to drop part to keep this one going fast enough to cover all the ground. 3.5/5

 

Theme or Fluff-So, not only is there a lot of mechanics, there is also a lot of story to cover as well.  It’s not bad, but it’s too much!  First is a missing Pathfinder.  Then,there are four factions to contend with.  Next is trying to get out and get help.  And lastly is dealing with other enemy groups in the city.  That is too much talking!  I love good roleplaying in a Pathfinder Society adventure, but with so much going on here, it’s hard to make all the pieces shine.  If you don’t ham up each group, then players don’t notice them.  If you do, then it takes too much precious time that you won’t have for the fights and talking to the different groups later.  It’s too difficult a balance to walk-especially for a 1-5 level, four-hour scenario. 4/5

Execution-Overall, this adventure has the Paizo polish.  Lot’s of pictures to help describe things, lot’s of included information to make running this easy, and a decent amount of breaks to make the text flow better.  However, the organization isn’t perfect.  This adventure is about 40 pages!  Some pages are copies of Bestiary books to help run the adventure, but I would like a few more breaks and a table or two detailing how different groups interact with the players at different locations.  Those little things would help speed up the pace of this adventure and possibly get it out close to the four-hour runtime. 4.25/5

Summary-If I had eight hours with a single table, this would be a great adventure to put them through.  They could really dig deep into the roleplaying, and the combat-crunch players would have an absolute blast as well by being able to paint the town red with their enemies.  But, this is written with the goal of four hours.  For that time limit, there is just too much here!  It’s written well enough, but will all the twists, turns, and fights, you CAN’T get this adventure done and be on time.  And any adventure I can’t run in a time slot at a con, written for a con, isn’t one I run a second time. 78%

Daily Punch 11-25-15 Armored Agility feat for DnD 5e

Let’s step up your armor game a bit!

 

Armored Agility

Unlike almost everyone else, you move better the heaver the armor gets.  All class and feat abilities that do not allow you to wear armor now function with  the next heaviest set (light, medium, then heavy armor) you are proficient with.  You may take this feat multiple times gaining the ability to use class and feat abilities with the  next set are armor you can wear.

 

Thoughts?

Daily Punch 11-24-15 Full Body Swing feat for DnD 5e

Let’s keep building on the idea of con as a weapon!

 

Full Body Swing

Some people use their whole body when they swing.  Those with a fuller body get more of a swing!  Gain the following benefits:

  • Add your Constitution modifier to any melee weapon damage.
  • You may use your Constitution modifier in place of your Strength modifier when making a melee weapon attack roll.
  • Add 1 to your Constitution stat, to a maximum of 20.

 

Thoughts?

Daily Punch 11-23-15 Full Body Defense feat for DnD 5e

Funny thing, gladiators were not thin, trim guys.  They were surprisingly fat.  A guy with a gut can take a knife, spray a bit of blood to wow the crowds, and not get his abdominal wall punctured and the accompanying death sentence that goes with that.  Let’s build that into DnD 5e!

Full Body Defense

You’re big, but not exactly tall for the build.  You’re built hard enough to take the hits and not exactly care.  Gain the fallowing benefits:

  • When you are wearing no or light armor, add your constitution modifier to your armor class.
  • Add your constitution modifier again to your hit point total for each level you gained before you got this feat and for each level after.

Thoughts?

Daily Punch 11-11-15 Master of Animal Forms Monk archetype for DnD 5e

How about a monk the learns from an animal?  When I did Kung Fu, I practiced the animal forms.  Let’s make that work in DnD 5e for the Monk.

Master of Animal Forms

Animal Sensei

Starting at 3rd level, you gain an animal companion as per the ranger rules.  However, you may only choose from the following animals.  In addition to the ranger rules for animal companion actions, once per turn, you may spend a ki point as a bonus action to issue a command to your animal companion.  You must also pick a time each day when your animal companion will train you.  This time lasts for 3 minutes per character level.  During this time you may change the animal companion that is training you with no negative repercussions.

Animal Page Bonus Skill Bonus Save
Constrictor Snake PHB 305 Slight of Hand Con
Giant Owl MM327 Perception Cha
Panther PHB 308 Stealth Wis
Wolf PHB 311 Athletics Int

Animal Training

At 6th level, you begin to learn the lessons of your animal companion.  You gain proficiency in a skill and saving throw associated with your animal companion.  If you are already proficient with the skill or saving throw, then you double your proficiency bonus.

Two Masters

At 11th level, you have continued so deep into your training that you now gain the bonus of your Animal Training class feature for two different animals.  You still only have one animal companion.

The Fifth Animal

At 17th level, you have reached the peak of your training, and your animal companion now reflects it.  You now gain a dragon wyrmling as your animal companion.  It still gains the bonuses as a animal companion as normal (hit points, addition of proficiency to attack, etc), but also has all the skills, immunities, and other creature abilities as a dragon wyrmling.  Each day you may choose a different dragon wyrmling type during your training as well as two different animals for your bonuses from your Two Masters class feature.

Thoughts?

Daily Punch 11-10-15 Ankle Bracelet negative quality for Shadowrun 5e

Prison are overcrowded in the real world.  Why wouldn’t they be even more overcrowded in the fake?  And why wouldn’t money hungry companies charge the state to manage the care of someone, and then charge the person for their freedom?  Let’s do this!

Ankle Bracelet
Bonus: 8 KARMA

You are a known commodity, Omae.  You got caught, and now you pay the price.  But, the gods, or more specifically the corporate court shined down on you, and now for the low, low price of your soul, you get out a little early.  You also got a nice new fancy foot gear, that you can never touch, never take off, and if you play with will land you back in the slammer!  You’re a marked man!  Individuals attempting to shadow or physically locate a character with this quality in a populated setting receive a +2 dice pool modifier on all tests related to their search as you can now be tracked via the matrix.  Also, if a crime occurs near you, any forces sent into the area will be aware of your presence and bring countermeasures specifically designed to neutralize you.  You may attempt to disable to device, but it is a rating 6 device or rating 8 host.  Any failed attempt instantly results in the police being called.  As an added bonus, you must also pay an extra Street-life style each month as a cost to be free.

Thoughts?

Daily Punch 11-9-15 Spell Manipulation Master feat for DnD 5e

Lot’s of spells require an action to make them tick.  Let’s build on that for DnD 5e

Spell Manipulation Master

You know how to make spells tick and to get the most out of them when you cast them.  Gain the following:

  • Increase your Intelligence, Wisdom, or Charisma by 1 to a maximum of 20.
  • Gain a permanent bonus action that can only be spent on action for spells such as witch bolt or fireball.  You can not cast spells with this action, but can use this action to activate or move already cast spells.

Thoughts?