Daily Punch 10-23-14 BioGel item for Shadowrun 5e

Tired of mages looking right through you?  How about an option to keep those pesky mages at bay?  How about BioGel from you friends at Horizons!

 

Item         Avail               Cost

BioGel                    Rating x4           Rating x 1,000

 

BioGel is a living product that closely mimics living tissue.  A cybernetic equipment can be modified (costing one capacity and 1,000Y) to allow BioGel to be implanted into a specialty compartment that provides give a -1 dice pool penalty to all assensing checks.  The lowest level BioGel is made from bacterial cells, with high levels being cultivated yeast cells, mammalian cells, culture immortalized human cells, and finally the highest level cells are made form cells culture from the person who has the cybernetic equipment.  Each does will last about one week as the cell will die after that point.

Daily Punch 10-22-14 Boss’ Pet feat for Pathfinder

You’re the boss’ favorite and it shows!

 

Boss’ Pet

You always get the best from the boss.

Benefit:When you make a day job roll for the pathfinder society, you receive the benefits from the next level for your check.  If you hit a DC 40 for your check, you instead receive 200 gp.

 

Thoughts?

Daily Punch 10-21-14 Dragon Warrior Fighter Archetype for DnD 5e

I’ve been thinking about the Eldrich Knight archetype, and I thought there should be one for the charisma based casters out there.  Here’s my contribution:

 

Dragon Warrior

Somewhere in your family line was a dragon.  It might be something open to all.  It might be a secret passed down through the generations.  Or, it might be unknown to anyone.  But, for some reason, it shows in your.  You’re starting to look a lot like someone you may never have met, as well as, being able to tap into power that most people in your family and most mortals can only dream of.

 

Spellcasting

At 3rd Level, you gain the ability to cast spells as a Sorcerer.  Use the Spellcasting rules of the Eldrich Knight (PHB 75), except you cast using your charisma modifier instead of intelligence.

 

Dragon Ancestry

At 3rd level, you must choose a draconic ancestor using the types presented on page 102 of the Players Hand Book.  Once choose, you may not change this type.  Based on the type of dragon chosen, you gain resistance to the type of damage associated with that dragon.

 

Elemental strike

Beginning at 7th level, when you your action to cast a spell that does the damage of the type associated with your Dragon Ancestry, you can an extra action to make a weapon attack.

 

Draconic Metamorphosis

At 10th level you begin to change to look like your draconic progenitor.  Your body gains scales and possibly small horns as your fore-father/fore-mother.  This makes most conventional armor all but useless, but your natural armor gives your AC equal to 16+dexterity.

 

Draconic Breath

At 15th level, you gain the ability to perform a breath attack as a dragonborn (PHB 34).  The DC for this save is not based on your constitution, but based on your charisma.

Dragon Wings

At 18th level, your metamorphosis completes as you gain a pair of dragon wings.  These are permanent wings that grant you a flight speed equal to your normal movement speed.

 

 

Thoughts?

Daily Punch 10-17-14 Society Patron Vanity for Pathfinder

Played a ton of Pathfinder Society this weekend, and I was surprised by the number of people who didn’t want to roll for a day job.  Some of these people just wanted to have their characters do something else.  How about some support for those people….

 

Follower

Patron( 5pp): Be it an art collector, someone who likes to hear your stories, a leader of the Pathfinders, or a wealthy person at your church, someone has taken an interest in you.  This patron will now pay for you to adventure full time removing your need for a day job roll.  After each adventure, you gain five times your current level for your day job roll instead of rolling any skill.

 

 

Thoughts?

 

 

Daily Punch 10-15-14 Snake Speed alternative Monk class feature for DnD Next

How about a different class feature for the monk?

 

Snake Speed

Immediately after you are hit with an attack and the attacker is in reach, you may spend one ki point make an unarmed attacks as a reaction.  If you spend two ki points, you may make the attack before the attacker hits you with an attack as a reaction.  If the attacker is still able to make the attacks after these attack, the attack occurs as normal.  Any effects, powers, feats, or abilities that require or use Flurry of Blows allow apply to this ability instead unless specifically stated different.  This ability is taken instead of Flurry of Blows.

 

Thoughts?

Daily Punch 10-13-14 Replicator for Pathfinder

Numeria is in full swing, but I was kind of surprised that the artifacts list missed the most obvious item from Star Trek

 

 

Replicator                  Technological Artifact

Slot   none                      weight varies

Capacity   varies         Usage  See Text

 

A replicator is a box of various sizes ranging from a small foot, by foot, by foot desk model to a horse sized models.  This device will create any object that the user can describe to the device with a knowledge(engineering) check equal to the craft check of the object.  The device can only create one object per day and must be provided with enough raw materials (skymetal, gold, rocks, biological material) to create the object with the value equal to the cost of the item.  The entire process takes less the one minute but must be uninterrupted, or the object is destroyed and the components lost.  The number of charges varies based on the size of the object created.

 

Size Charges
1ftx1ftx1ft 25
4ftx4ftx4ft 125
10ftx10ftx10ft 625

 

Thoughts?

Daily Punch 10-10-14 Uncontrolled Aggression flaw for Pathfinder

We all fly off the handle sometimes.  How about a problem that you ahve to face in Pathfinder because of it?

 

 

Uncontrolled Aggression

When you get mad, all you see is red!

When you take damage from an enemy, you must make a DC 5+Creature CR will save.  If you fail, that creature must die.  You can not stand to see the creature taken alive or knocked unconscious.  Other player characters are immune to this effect.