Daily Punch 4-9-15 Magic Adept feat for DnD 5e

If you don’t want to multiclass, but you want some spells, let’s add some feats to build on this idea!

Magic Adept

Prerequisite: Magic Initiate

For the class you choose for Magic initiate, you gain the following:

  • Gain two more cantrips
  • Learn three more 1st level spells and the ability to cast two more 1st level spells before you must take a long rest.  You may cast the same spell more than once but each spell you cast uses a 1st level spell slot from Magic Initiate or this feat.
  • Learn two second level spells and the ability to cast one second level spell from this class.

Thoughts?

Daily Punch 4-6-15 Empowered Healing feat for Pathfinder

Let’s make something for Pathfinder!  How about the ability to super charge some healing?

Empowered Healing

You can increase the power of your spells, but only for healing.

Prerequisite: Empower Spell feat

Benefit: When you prepare spells for the day, you may choose a number of spells equal to your spell casting ability modifier that are of the conjuration(healing) school.  All variable, numeric effects of an empowered healing spell are increased by half including bonuses to those dice rolls.

Saving throws and opposed rolls are not affected, nor are spells without random variables.

Level Increase: +1 (an empowered healing spell uses up a spell slot one level higher than the spell’s actual level.)

Thoughts?

Daily Punch 4-3-15 Two-Two Fast program for Shadowrun 5e

Can’t be in the right place at the right time?  Too many drones to run in all at once?  Let’s fix that up!

Two-Two Fast

This program splits your consciousness into two and must be run on a RCC.  When you run this program, you effectively pilot two drones at once.  If an action causes you to roll dice, you must split your total dice pool between the two drones as equally as possible, including all dice bonuses and penalties for being in the matrix.  However, this program is mildly addictive and exposure necessitates the same addiction test as BTL chips for your character.

Thoughts?

Daily Punch 4-2-15 Jet Ax for Shadowrun 5e

I recently rewatched the the Super Mario Bros. movie.  While it might be somewhat painful, it also wasn’t as bad as I expected!  I did get one idea from that movie as I watched.  Let’s make a combat ax a slightly better choice!

Acc Reach Damage AP AVAIL Cost
Jet Ax 5 or 4 2 (Str+7) P or (Str x 2 +7) P -3 or -6 12F 10,000Y
AVAIL Cost
Gas Canister 10R 50Y

Jet Ax:Where would your Neo Viking be without an ax that that has it’s own cyber-linked gasjet?  This ax can be used as a regular ax that with an accuracy of 5, AP -3, while doing (STR+7)P damage.  However, as a complex action using a wireless smartlink, a canister of CO2 can be fired shooting the ax ahead at an impressive speed using the better stats of the weapon.  Each canister has five charges before it must be replaced as a complex action.

Daily Punch 4-1-15 Face Strike for DnD 5e

I know you can grant advantage to a friend as an action, but what if you could do it as part of a strike?

Face Strike

You go for the face to not only cause pain, but to distract your foes for your friends.  Gain the following benefits:

  • Increase your dexterity or strength by 1 to a maximum of 20.
  • When you make an attack with a weapon, you can take a -5 to the attack roll.  If you do and the attack hits, you damage the creature as normal, but the next ally to attack the target has advantage.

Thoughts?

Daily Punch 3-31-14 Stunning Blow feat for DnD 5e

How about being able to ring someones bell in DnD 5e?

Bell Ringer

You have a mighty swing when you put your back into it.  Gain the following:

  • Increase your strength or dexterity by 1 to a maximum of 20.
  • When you make a melee attack, you may take a -5 penalty on the roll.  If you do take a penalty and you hit the target, the target must make a Constitution saving throw with the DC equal to 8 + you strength or dexterity bonus plus your proficiency bonus or be stunned for one round.

Thoughts?

Daily Punch 3-30-15 Personal Problems positive quality for Shadowrun 5e

I have a few ideas for my character, and I want to take more then the 25 karma worth of problems.  Sure I can roleplay it, but let’s make it official and give me some starting karma for it!

Personal Problems

Cost: 5 karma

You’re pretty beat to heck.  For everything you got going for you, you’ve got two  that make it worse!  You can take up to an extra 25 karma worth of negative qualities, and instantly gain that much karma.

Thoughts?

Daily Punch 3-27-15 Astral Burnout negative quality for Shadowrun 5e

I have a character that I want to be burned by magic so bad, he’s not magical.  Let’s make that happen in Shadowrun 5e.

Astral Burnout

Bonus: 20 karma

Magic is fickle.  Sometimes people do something to make it more so.  Some get amazing powers, while some get this.  You now count as dual natured for magic.  You gain none of the magical benefits to being dual natured, but all the negative effects of dual natured creatures now apply. You do not gain the ability to enter the astral plain fully or the ability to persevere astrally from this quality, but other effects may still give you those abilities.

Thoughts?